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Underrail: The Incline Awakens

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
In my first playthrough of Underrail I've used AR build I borrowed from forums and I didn't enjoy it (in Institute I just surrendered and looked up a guide to just finish the game).

But some time ago I've decided to replay, this time with my own build- stealthy pacifist (at least towards humanoids) with a crossbow.
And the game was really fun this time.

I was honestly surprised how many quests you can complete without killing any humanoids (I've had to skip rest of the Arena, Gauntlet and majority of Protectorate). And it's not only just sneaking around hostiles. Both persuasion and intimidation were really useful in my playthrough.

Big bummer for me is MQ. Most of the game is rather open, but to track Cornell you NEED to fight in the Arena. Couldn't my character do anything else to impress his Oligarch? (Though it seems that Styg understands the lack of choice seeing all the possibilities you have to impress Briggs, including the Persuasion option, so maybe they'll add more options in one of these smaller patches)

Some highlights of my playthrough:
-I've spent over an hour, 2 flashbangs and 2 tranquilizer bolts on the Scrapper- Black Eels firefight to avoid any casualties on my side
-45 minutes, molotov, flashbang and two incendiary bolts on the siphoner Arena fight, as the PSI challenger would run into the pack and die
-over 2 hours (around 12 reloads) on the first fight with the Natives in Black Sea. (I think it was my 10th try where I've discovered that you can't use antidotes on NPCs- Yahota and another trooper died form heartbreak poison after the fight)
-over the course of the whole Expedition I've used around 40 basic frag grenades- early on I've discovered that you can lock enemies behind those electronic doors skipping most hordes (you can lock them in combat too).


I plan my next char to be unarmed, with the ultimate goal of killing as many people as possible. Any tips?

The thing with arena is you do have options there to subvert it, if you can incapacitate your target with Cheap Shots, Cryostasis or good ol' Flashbangs, then you can enter stealth and treat it as an assassination mission.

With unarmed I had a lot of fun with this build http://underrail.info.tm/build/?Hgg...sKpecKtwrPioZAC4qeCAeKnvgHitrUC4ra2A-K2vgbfvw
Add all the spec points right and you can wear a Sturdy Tungsten Shield Riot Gear, with the heaviest and most damaging shield for Shield Bash, and still have Lightning Punches active and 4 AP punches early on, while able to block up to 150 damage and with your full buffed Shield Bash dealing around 150-300 damage for no action point cost, up to 600 if it crits.
Can swap Recklessness for Sprint if you want more reliability especially againsted ranged enemies, but I prefer more crits.

Thanks, also wanted to focus on criticals with the unarmed. Gonna feed your stuff into build and fiddle around.

As to Arena- it offers a lot of options. Each of my fights with humans was way different from another (kneecapped Pulverizer and bled him to death with Broadheads, burned the crossbow guy with Incendiaries and killed the last with Burrower poison after he stepped into bear trap), but you always have to go through part of the Arena and become the gladiator. When compared to 2 other instants where you can use Gladiator rank to progress:
-you can get into Taloski manor by also getting one of these small critters from Foundry or just break in
-you can get recruited by Briggs if you pass a Persuasion check, join the Protectorate (propably the same for Free Drones), join a CC corporation or kill the Beast

But it's also a compliment for MQ- through the whole game you've got so many options to progress that I was able to progress with my gimmicky character and had only 1 instance where I had to break my rules.
 

Will Zurmacht

Educated
Joined
Nov 5, 2019
Messages
59
Coretech troopers and Praetorians look great after the latest update. I ran into one of those early game side dungeons on the way to save Newton (lvl 3). Got baited in by a few of the new baby psi beetles, only to have a mf goliathus run around the corner on me. NOPENOPENOPENOEP.

Also what the heck, dozens of times crisscrossing the cave between psi beetle warehouse and Junkyard on previous playthroughs and just recently a 3 Per char spotted a peeky hole that must have just been added. Styg is full of many wonders.

I plan my next char to be unarmed, with the ultimate goal of killing as many people as possible. Any tips?
Had a lot of fun with a psi monk shell on DOMINATING, which is good not only for falcon punching things 20x times per turn but had enough Will and magic skills to pass the various psi related checks in the game for lore purposes.

http://underrail.info.tm/build/?FAM...wBaOG4ANwAAACs5JCYUFiASE0_Ch04-4p-EAeKopgTfvw
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
 

Will Zurmacht

Educated
Joined
Nov 5, 2019
Messages
59
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
Need you some of those depleted uranium tungsten rounds to punch through their resists, particularly the Warriors. Stealth is good to prepare the battlefield with traps beforehand. Pickpocket is the answer to all early and midgame money troubles; I like to do a grand pickpocket tour shortly after Depot A to get enough money for crafting a good shield and a strong supply of T3-4 nades. Crafted shields are light years cheaper and stronger than ones sold in shops.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
Need you some of those depleted uranium tungsten rounds to punch through their resists, particularly the Warriors. Stealth is good to prepare the battlefield with traps beforehand. Pickpocket is the answer to all early and midgame money troubles; I like to do a grand pickpocket tour shortly after Depot A to get enough money for crafting a good shield and a strong supply of T3-4 nades. Crafted shields are light years cheaper and stronger than ones sold in shops.
Have 0 in both traps and pickpocketing unfortunately. Suppose I can still plant bear traps and frag mines though.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
Need you some of those depleted uranium tungsten rounds to punch through their resists, particularly the Warriors. Stealth is good to prepare the battlefield with traps beforehand. Pickpocket is the answer to all early and midgame money troubles; I like to do a grand pickpocket tour shortly after Depot A to get enough money for crafting a good shield and a strong supply of T3-4 nades. Crafted shields are light years cheaper and stronger than ones sold in shops.
Have 0 in both traps and pickpocketing unfortunately. Suppose I can still plant bear traps and frag mines though.

Probably a better idea to go to Core City first, more human enemies there and they give the most loot, plenty of shields there.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
I'm playing one myself atm. Did you get SI? On dom non crit shotguns are very lackluster.
If you're using oddity xp, head over to core city and vacuum up all the non combat oddities, then go to foundry and do the same and kill the borers in the mines too for the extra 4 XP. And whatever you do, don't take perfect scattering, it's utter trash.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
I'm playing one myself atm. Did you get SI? On dom non crit shotguns are very lackluster.
If you're using oddity xp, head over to core city and vacuum up all the non combat oddities, then go to foundry and do the same and kill the borers in the mines too for the extra 4 XP. And whatever you do, don't take perfect scattering, it's utter trash.
No to SI - I built a low CON character. Funny you mention that about Perfect Scattering because I'm using a build Fenix posted on the Underrail forums which has it as a selected feat. I have not yet taken it though.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Still suffering through stealth/shotty build on DOMINATING. I'm not convinced I can even finish the game like this. Burrowers are practically resistant to my attacks, and there are too many of them to sneak past. I would buy a shield so I could at least resist their ranged attacks but I'm broke. Is Rail Crossing just a bad place to start on this difficulty?
I'm playing one myself atm. Did you get SI? On dom non crit shotguns are very lackluster.
If you're using oddity xp, head over to core city and vacuum up all the non combat oddities, then go to foundry and do the same and kill the borers in the mines too for the extra 4 XP. And whatever you do, don't take perfect scattering, it's utter trash.
No to SI - I built a low CON character. Funny you mention that about Perfect Scattering because I'm using a build Fenix posted on the Underrail forums which has it as a selected feat. I have not yet taken it though.
The feat is shit. It adds 1-2 damage AFTER all the multipliers (weapon skill damage increase, opportunist, sixth shell, barrel stare etc.) take effect, dunno about crit mult. So a 6p shell on average would gain 9 damage, provided all pellets hit and they won't. I tested it on a shooting range target at lvl 22. After 80 shots, no feat - avg damage per pellet was 93, with feat - avg damage per pellet was .... 93.
 
Last edited:

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Underrail wiki is missing a lot of info about Expedition, so I've had a couple questions that I couldn't find an answer for:

-does anything happen if you destroy both Shadowliths, but don't wipe out the natives (another ending)?

-what exactly happens if you steal traitor's radio and turn him in to Briggs (aside from pirates turning hostile)?
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
So now you're saying a big challenge needs to be getting thru all this without wiping out the natives, but successfully destroying the shadowliths.

Oh wow Styg is making things tough. What constitutes wiping out the natives?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Some screens of shotguns performing on dom. Early game was painful, but after dep a it was mostly smooth sailing.

A mob of Expedition bots.
Before burst.
nCSShoi.jpg


After burst.
JmlnNIc.jpg
A dreadnought.
Before burst.
WTduk3N.jpg


After burst.
FOEYIDL.jpg
Not pictured here, bursting down two nagas under the pirate lighthouse and finishing off a third one with a pump shotty. In conclusion, shotguns are at least as powerful as ARs and much more fun.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Yeah, with chips and focus stim, the crit chance should be over 95% after I get Scrutinous. One blast from a pump shotty is enough to kill almost everything and if the enemies are close together it's a multikill.
Yeah, I knew early on that maxing crit on shotguns is undoubtedly the way to go. Great build brother, hopefully you'll grace us with more screenshots.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Sure thing, here's Fort Apogee, right after I got Scrutinous. Didn't need to use the store, pillars were enough. Did the fight twice for fun.
Some before/after burst screens.
Before
LUHVYCj.jpg

After
yYt7CGP.jpg
Before
Cu5hx9j.jpg

After
pIa9iRF.jpg
Before
FZnkkxa.jpg

After
yp2tSuL.jpg
And a very nearly sixth shell one-shot of a dreadnought.
frZ2TLL.jpg
Aftermath
04SLr4L.jpg
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Sure thing, here's Fort Apogee, right after I got Scrutinous. Didn't need to use the store, pillars were enough. Did the fight twice for fun.
Hot damn, on Dominating too?! I knew Shotguns had potential, but I didn't realize they could be this good. Hats off brother.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,386
Very nice, at what point do you feel confident in no longer using tungsten shells for tough enemies? Is it when you go over a certain damage threshold, or can crit reliably? Doesn't seem like you need anything more than 6p, since you can obliterate dazeable/stunnable enemies with this firepower anyway.
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Sure thing, here's Fort Apogee, right after I got Scrutinous. Didn't need to use the store, pillars were enough. Did the fight twice for fun.
Some before/after burst screens.
Before
LUHVYCj.jpg

After
yYt7CGP.jpg
Before
Cu5hx9j.jpg

After
pIa9iRF.jpg
Before
FZnkkxa.jpg

After
yp2tSuL.jpg
And a very nearly sixth shell one-shot of a dreadnought.
frZ2TLL.jpg
Aftermath
04SLr4L.jpg

Does anyone need more evidence why the correct way is to always GAS THE DRONES?

I'm really interested how you do againt Faceless (propably obliterate them, but oh well).
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Very nice, at what point do you feel confident in no longer using tungsten shells for tough enemies? Is it when you go over a certain damage threshold, or can crit reliably? Doesn't seem like you need anything more than 6p, since you can obliterate dazeable/stunnable enemies with this firepower anyway.
I never did use 3p shells. They would have been nice to have in silent isle at around level 8, but 6p shell DR/DT reduction was enough after that. 3p daze/stun is meh, too unreliable. I don't think one 3p shell can both daze and stun the same target if more then one pellet hit.
Also, my auto shotty burst thc caps at around 55ish and pump shotty caps at 75ish - low thc is much less painful with more pellets. I can occasionally take potshots at max distance targets at 10%thc and still have a reasonable chance of hitting them.


Sure thing, here's Fort Apogee, right after I got Scrutinous. Didn't need to use the store, pillars were enough. Did the fight twice for fun.
Some before/after burst screens.
Before
LUHVYCj.jpg

After
yYt7CGP.jpg
Before
Cu5hx9j.jpg

After
pIa9iRF.jpg
Before
FZnkkxa.jpg

After
yp2tSuL.jpg
And a very nearly sixth shell one-shot of a dreadnought.
frZ2TLL.jpg
Aftermath
04SLr4L.jpg

Does anyone need more evidence why the correct way is to always GAS THE DRONES?

I'm really interested how you do againt Faceless (propably obliterate them, but oh well).
Actually, protectorate would have been a better choice for this build as their store got a new item which increases a gun's damage by 10% for 50 shots. If it stacks multiplicatively with other multiplers then it'd be an insane boost.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
-what exactly happens if you steal traitor's radio and turn him in to Briggs (aside from pirates turning hostile)?

You upset their plans to abduct the professor, so it never happens. The pirate kidnappers get slaughtered instead. Also, they never block the tunnel leading from the island to their base.
What what WHAT??????!!!!

I never identified the traitor in my last playthrough. What the actual fuck???????????

They rebuild their society without shadowlith's influence.

So now you're saying a big challenge needs to be getting thru all this without wiping out the natives, but successfully destroying the shadowliths.

Oh wow Styg is making things tough. What constitutes wiping out the natives?
There are *ending slides* for the Expedition????????????????????
 

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