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Underrail: The Incline Awakens

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
I've just finished the game and I've really enjoyed it (100 hours, haven't played that much on a single game in years), and after piecing parts of the lore from Steam, reddit, the official forums and the wiki I came to realise how little lore I learned from my playthrough. The lore is really interesting, but I wasn't able to piece the story bits together. Felt like I didn't learn anything after 100 hours playing! I always hacked and read the information contained in the computer terminals, but sometimes I ended up skimming...

Still, very fun game. Loved the psi mechanics.
 

Dwarvophile

Liturgist
Joined
Dec 1, 2015
Messages
1,600
Just bought the expansion. Can I reload my old savegames (from 4 years ago) and directly jump in ? No compatibility issue ?
 
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Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
 

Metronome

Learned
Joined
Jan 2, 2020
Messages
277
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
I don't know how the AI acts at that difficulty, but could you bottleneck them with traps?
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
I don't know how the AI acts at that difficulty, but could you bottleneck them with traps?
I'm at the point where I'm trying that now, but it still seems like a non-starter without gas grenades. Plasma and HE grenades do too little damage given the long cooldown time, so it seems like they would just overrun you.
 
Vatnik Wumao
Joined
Jan 29, 2019
Messages
15,495
Location
Niggeria
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
I don't know how the AI acts at that difficulty, but could you bottleneck them with traps?
I'm at the point where I'm trying that now, but it still seems like a non-starter without gas grenades. Plasma and HE grenades do too little damage given the long cooldown time, so it seems like they would just overrun you.

Haven't played for years, but did you try psi?
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
You need bear traps all over the spawn, the stairs, and down the right side hallway till the end of the fencing. Sometimes even a few more bear traps after that. If you have Gas grenades or Plasmas that are of a high enough level, use those first, but after that, switch to Frag Grenades. Caltrops are super huge too, specifically Crawler caltrops. Two of those and you'll make the fight so much easier. Do these things, and you'll be fine. I beat the Beast fight on Dominating with a Spear dude that was literally chucking grenades almost the entire time, minus the very end where he also did some tanking/body blocking.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Is there any other way to
deal with the Grey Army base other than
  1. Killing an officer in the toilet to get an Officer Armor
  2. Either lockpicking or persuading an officer in the 2nd floor to gain access to the room that contains the magatzin key?
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.

gas grenades + traps with any poison for Bio damage + HE grenades + laser pistol

edit: The fight is not fair because Bladelings have 70% Mechanic damage threshold but they have no protection against Bio damage.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
You need bear traps all over the spawn, the stairs, and down the right side hallway till the end of the fencing. Sometimes even a few more bear traps after that. If you have Gas grenades or Plasmas that are of a high enough level, use those first, but after that, switch to Frag Grenades. Caltrops are super huge too, specifically Crawler caltrops. Two of those and you'll make the fight so much easier. Do these things, and you'll be fine. I beat the Beast fight on Dominating with a Spear dude that was literally chucking grenades almost the entire time, minus the very end where he also did some tanking/body blocking.

I think you meant HE Grenades instead of Frag Grenades.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
Is there any other way to
deal with the Grey Army base other than
  1. Killing an officer in the toilet to get an Officer Armor
  2. Either lockpicking or persuading an officer in the 2nd floor to gain access to the room that contains the magatzin key?

I'm not sure on the lockpicking, but you can definitely use stealth to move around. I had used this post for help:

https://www.reddit.com/r/underrail/comments/d7tyf8/grey_military_base/

You can find a uniform in an open locker right outside one of the vents, and there’s some in locked lockers (50 Lockpicking). The uniform will allow you to blend in, though you will have to BS your way through some dialogue, but only once per section. The second area requires an Officer Uniform to pass if you don’t have persuasion (officer uniform allows you to bypass any non-officers with a salute, not including the warehouse). The Officer’s Quarters has no way to succeed at the dialogue checks without Persuasion, but the vents will allow you to get what you need without having to confront any Officers there. The Warehouse will require some quick feet if you don’t have Persuasion, but is doable without conflict.

Source: I did it without Persuasion, and without combat.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
I'm not sure on the lockpicking, but you can definitely use stealth to move around. I had used this post for help:

https://www.reddit.com/r/underrail/comments/d7tyf8/grey_military_base/

You can find a uniform in an open locker right outside one of the vents, and there’s some in locked lockers (50 Lockpicking). The uniform will allow you to blend in, though you will have to BS your way through some dialogue, but only once per section. The second area requires an Officer Uniform to pass if you don’t have persuasion (officer uniform allows you to bypass any non-officers with a salute, not including the warehouse). The Officer’s Quarters has no way to succeed at the dialogue checks without Persuasion, but the vents will allow you to get what you need without having to confront any Officers there. The Warehouse will require some quick feet if you don’t have Persuasion, but is doable without conflict.

Source: I did it without Persuasion, and without combat.
I forgot to mention I'm also playing a zero stealth.

I already know about the uniform. There's one readily available for people with zero lockpicking in the east sleeping quarter. I've finished the game once with a stealthy, persuasive, and lockpicker character. What I want to know is if it's possible to get an officer uniform *without* having to kill one, and if the 2nd floor is possible with zero stealth, zero persuasion, and zero lockpicking.

If not, well I guess I'll just go there once my Spear&Shield Spartan is ready to rumble.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
I'm not sure on the lockpicking, but you can definitely use stealth to move around. I had used this post for help:

https://www.reddit.com/r/underrail/comments/d7tyf8/grey_military_base/

You can find a uniform in an open locker right outside one of the vents, and there’s some in locked lockers (50 Lockpicking). The uniform will allow you to blend in, though you will have to BS your way through some dialogue, but only once per section. The second area requires an Officer Uniform to pass if you don’t have persuasion (officer uniform allows you to bypass any non-officers with a salute, not including the warehouse). The Officer’s Quarters has no way to succeed at the dialogue checks without Persuasion, but the vents will allow you to get what you need without having to confront any Officers there. The Warehouse will require some quick feet if you don’t have Persuasion, but is doable without conflict.

Source: I did it without Persuasion, and without combat.
I forgot to mention I'm also playing a zero stealth.

I already know about the uniform. There's one readily available for people with zero lockpicking in the east sleeping quarter. I've finished the game once with a stealthy, persuasive, and lockpicker character. What I want to know is if it's possible to get an officer uniform *without* having to kill one, and if the 2nd floor is possible with zero stealth, zero persuasion, and zero lockpicking.

If not, well I guess I'll just go there once my Spear&Shield Spartan is ready to rumble.

I'm not sure how you can get past the 2nd floor without some persuasion, but, I was also running a zero stealth character at that point (but had a cloak shield). I did have enough lockpicking skill however, so I could move around the vents.

Also, timing of your movement is key when running on the ground. It takes a few loads, but you can get past many of the ground personnel this way.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Also, timing of your movement is key when running on the ground. It takes a few loads, but you can get past many of the ground personnel this way.
This is the problem. At least one officer ALWAYS stays in a short area in the middle hall, giving zero quarter for anyone. He never go inside any of the room, and when he do it's when the alarm is turned on and the room he's in is the room with the keycard.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Is there any comprehensive explanation of shotgun mechanics?

The THC is seemingly capped at 80% for long and 70% for short barrels, and even lower for bursts.

The Foundry beast fight seems legitimately unfair on dominating. Are gas grenades seriously the only way to kill the bladelings? Every other method seems to be a non-starter: shotguns are useless because the fuckers resist crit damage, plasma grenades don't do enough damage, and anything else will kill too few of them at a time. That's pretty irritating if you haven't invested enough in chemistry to craft gas grenades.
I don't know how the AI acts at that difficulty, but could you bottleneck them with traps?
I'm at the point where I'm trying that now, but it still seems like a non-starter without gas grenades. Plasma and HE grenades do too little damage given the long cooldown time, so it seems like they would just overrun you.

Haven't played for years, but did you try psi?

I took continuum ripple just for this fight, trivializes it, don't even need traps or gas grenades with it.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
I took continuum ripple just for this fight, trivializes it, don't even need traps or gas grenades with it.
Is it good? It seems like it's 25% per one status effect and can only occur once. Means if you got 10 stacks in, each of this stacks has 25% chance to occur again and occur once, right? And if there's only, say, 5 enemies around when those 10 stacks triggers, an enemy can get multiple stacks?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
I took continuum ripple just for this fight, trivializes it, don't even need traps or gas grenades with it.
Is it good? It seems like it's 25% per one status effect and can only occur once. Means if you got 10 stacks in, each of this stacks has 25% chance to occur again and occur once, right? And if there's only, say, 5 enemies around when those 10 stacks triggers, an enemy can get multiple stacks?

No, it's very underwhelming. I only took it for that fight for fun. It even got nerfed in the mean time.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
Also, timing of your movement is key when running on the ground. It takes a few loads, but you can get past many of the ground personnel this way.
This is the problem. At least one officer ALWAYS stays in a short area in the middle hall, giving zero quarter for anyone. He never go inside any of the room, and when he do it's when the alarm is turned on and the room he's in is the room with the keycard.

Did you try running past the officer in turn based? If you can run past him behind the boxes the dialogue won't trigger, the door there isn't locked.

There's also a PER vent in the ventilation system but it seemed useless.
 
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Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
Did you try running past the officer in turn based? If you can run past him behind the boxes the dialogue won't trigger, the door there isn't locked.
Aha, this worked. But while the door isn't locked, it would trigger hostilities if you're seen entering/exiting the room.

Why must this quest has no other solution other than meta abuse....
There's also a PER vent in the ventilation system but it seemed useless.
It's only useful for sneaky-speedy characters to completely hide from camera's sight.
 

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