Fenix
Arcane
So the individual pellets themselves are capped at 95% THC, and the tooltip is capped at <80% due to taking into account the random pellet spread?
Well, I guess no - they capped at 80% and that's how it goes.
So the individual pellets themselves are capped at 95% THC, and the tooltip is capped at <80% due to taking into account the random pellet spread?
Kingmaker is kind of the opposite of Underrail, combat/difficulty is largerly braindead (although it's systems are fine), but dialogues and C&C are pretty good, so pick your poison.Otherwise I'll just give Pathmaker Kingfinder or whatever it is a second/third chance, I never really liked it but people keep saying it's good so maybe it just needs to click.
Haven't tried PF:K, but UR dialogues are excellent and C&C is pretty good (although might still leave much to be desired for some people), especially in Expedition.Kingmaker is kind of the opposite of Underrail, combat/difficulty is largerly braindead (although it's systems are fine), but dialogues and C&C are pretty good, so pick your poison.Otherwise I'll just give Pathmaker Kingfinder or whatever it is a second/third chance, I never really liked it but people keep saying it's good so maybe it just needs to click.
Haven't tried PF:K, but UR dialogues are excellent and C&C is pretty good (although might still leave much to be desired for some people), especially in Expedition.
UR has C&C but it's secondary. Mostly you have multiple ways to solve stuff in a good way, and the "&C" is missing out on content because of a bad solution.
Basically the choices boil down to: Scarppers vs eels, FD vs Protectorate, 1 out of 3 Oligarchs. Being a dick to the Faceless really has no upside.
Haven't tried PF:K, but UR dialogues are excellent and C&C is pretty good (although might still leave much to be desired for some people), especially in Expedition.UR has C&C but it's secondary. Mostly you have multiple ways to solve stuff in a good way, and the "&C" is missing out on content because of a bad solution.Basically the choices boil down to: Scarppers vs eels, FD vs Protectorate, 1 out of 3 Oligarchs. Being a dick to the Faceless really has no upside.
Although I have yet to see what the DLC has to offer.
Haven't tried PF:K, but UR dialogues are excellent and C&C is pretty good (although might still leave much to be desired for some people), especially in Expedition.UR has C&C but it's secondary. Mostly you have multiple ways to solve stuff in a good way, and the "&C" is missing out on content because of a bad solution.Basically the choices boil down to: Scarppers vs eels, FD vs Protectorate, 1 out of 3 Oligarchs. Being a dick to the Faceless really has no upside.
Although I have yet to see what the DLC has to offer.
Endless waves of Natives.
Haven't tried PF:K, but UR dialogues are excellent and C&C is pretty good (although might still leave much to be desired for some people), especially in Expedition.UR has C&C but it's secondary. Mostly you have multiple ways to solve stuff in a good way, and the "&C" is missing out on content because of a bad solution.Basically the choices boil down to: Scarppers vs eels, FD vs Protectorate, 1 out of 3 Oligarchs. Being a dick to the Faceless really has no upside.
Although I have yet to see what the DLC has to offer.
Endless waves of Natives.
Not if you kill the leaders on arrival .
You can make one yourself with a simple trick.Has there been no balance patch or something to make Expedition more bearable?
it's ok. New weapons, psionics and feats are neat, but the actual expedition campaign is way worse than the base game.I assume Expedition is a success, at least in terms of quality.
it creates more questions that it answers.Does it at least helps to explain the story in the original campaigns?
I've been absent from the thread for some time and too lazy to read everything.
I assume Expedition is a success, at least in terms of quality. Does it at least helps to explain the story in the original campaigns?
Not really. The Black Sea is just Deep Caverns 2.0, but with botched encounter designs, more obnoxious enemies, and no respite like the hatch in Hollow Earth. The rest of the stuff is cool, but the aforementioned bad might likely turn you off.I assume Expedition is a success, at least in terms of quality.
Only if you actually cared about the story in the first place, and if you've actively involved yourself with the ((((((Secret Society))))))™ of Underrail regarding the supernatural elements of the setting. You'll get answers in relation to that, but when it comes to the history of Underrail itself you'll be leaving the Black Sea with more questions which prompt you to ask Styg, "When will we visit North Underrail?"Does it at least helps to explain the story in the original campaigns?
fuck locusts