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Underrail: The Incline Awakens

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
i cant shake of underrail... still

Welcome to the club. There's two good non-crafting spears that can be obtained without Mercantile. The reward from Camp Hathor for clearing the mine and the Lumurian Spear which is actually quite good as a melee weapon. I do think that both can be obtained fairly early.


It's also how quickly and safely you can gather those, as well. For example, to get the Scrapper/Eel Insignias you need to complete The Silent Isle which is fine if you're ok with save-scumming. Really, Pickpocketing is very comfortable as long as you don't overinvest into it. For a max Dex character the potential is reached at level 6.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
I have a versatility SMG grenades build that I'm running ATM, only on normal though but it seems fairly decent to me. Probably not optimized enough for dominating though

Link the build, my friend, at least for the concept
https://underrail.info/build/?HgcQB...SY7DRU3Tz5JFlHCoyTChcKzAnjip6oD4qi7A-K1rgnfvw

it's a work in progress as i'm currently level 12 only

i'm still working out whether i'll shift to carrying two SMGs lategame or whether i'll always carry a knife. If I'm always carrying a knife then the Parry feat could be useful, as could be Expose Weakness. But it's hard to fit those feats in, and if I end up ditching the knife for a second SMG lategame then they would be useless.

Also I'm still not decided on skills, I may have overinvested in some Crafting skills and underinvested in skills like Evasion and Stealth.
no, parry is a trap. The only thing going for it are other mediocre feats at its level, but it's not worth wasting a feat on.

Parry is only useable (but still bad) with the unique pirate sword. You can swap to it at the end of your turn, and then switch to your real weapon to 3x parry attack.

Since you want an SMG in the other hand def skip it. Knives really only need CP, CS and Ripper, rest of its feats are pbad. Taste of blood maybe for the native villages.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
There could be an interesting case for Taste for Blood and Micro-Shrapnel bullets. Especially since there's Spec-Ops that could be quite viable. 7.62 Rapid SMGs would burst for 12-14 AP. Infinite Flashbangs, as well. It could be quite interesting.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
Welcome to the club. There's two good non-crafting spears that can be obtained without Mercantile. The reward from Camp Hathor for clearing the mine and the Lumurian Spear which is actually quite good as a melee weapon. I do think that both can be obtained fairly early.
lemurian spear requires fighting 4 nagas and that one might get interesting without blast cloth to craft. Not sure Ill call it early

You will be able to sneak. Activating the console and using a VPG after that.

so... how does sweep interact with fancy footwork/cheap shots?

I don't know about Fancy Footwork, but you should be able to proc Cheap Shots. Really, with Shock Spears is where it gets more interesting.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
The thing about sweep and electroshock is that you get a lot of procs, each doing aoe damage.

The Lemurian Spear, although expensive to keep powered up, is much better against the Strongmen/Handmaidens. Considering a no Crafting run, I think it's reasonable to keep it around. Shock one should become available at some point.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
so... how does sweep interact with fancy footwork/cheap shots?
Both work. Although if you proc the incap from Cheap Shots, the electrical shock damage will break it right away as every enemy in range gets some electro damage for every enemy hit.
Also, Taste for Blood and Sweep work very well. Drop a Nail Bomb grenade, which applies Bleeding Wounds to enemies. Sweep a group of bleeding enemies, get fat stacks of TfB.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
so... how does sweep interact with fancy footwork/cheap shots?
Both work. Although if you proc the incap from Cheap Shots, the electrical shock damage will break it right away as every enemy in range gets some electro damage for every enemy hit.
Also, Taste for Blood and Sweep work very well. Drop a Nail Bomb grenade, which applies Bleeding Wounds to enemies. Sweep a group of bleeding enemies, get fat stacks of TfB.
this is sweet and its all coming together...

Anyone actually played with spear throw and can tell me if I need to max throwing or if there is effective skill level to aim for?
Max it. More throwing - more accuracy.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
evasive, sneaky spearman with base 13 AGI to grab veteran sprint and naval combat... now that would be quite a larp.... if i ever get back to this game it would be either for that one or knife thrower. Not sure you can get to lvl 28 without completing black sea though (and going to dc first). As such all that juicy jet ski impaling would be wasted
i cant shake of underrail... still

and maaaan... spears got high meme potential

https://underrail.info/build/?GgwHD...AAAAAAAAAAMKMVTkkHRbClRJHRMKBwpTCrEsGwoXCpd-_

quickly assembled feats in quite random order.
yell and brutality... since I always wanted to have fun with those
no crafting. Get mercantile and hope for cool stuff. There is also cool unique stuff: Høddurform and bandana
since i have yell i got evasion and dodge full deal. Not for dominating anyway... or is it?
godly sneak with that agi and hodor staff.
Blitz + vet sprint for extra 30 AP, under blindsiding boost ofc
feat starved, dropped silly guard things. Shouldnt need with godly evasion + yell and fear crowd control?


btw does yell lower psi skills? can it leave psi casters unable to cast higher lvl stuff?


Its so weird I sort of want to try it. Main problem appear to be lack of skill points for subterfuge... my regular thief larping self isnt happy, along with thievery feats that I had to drop... Probably should go easy on intimidate or dodge to give them a boost, since those can be maxed a bit later on
Don't you need Per for spear throw to hit properly? It's a pretty high maintenance feat iirc.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
Don't you need Per for spear throw to hit properly? It's a pretty high maintenance feat iirc.
PER got nothing to do with accurace at range.
PER improves your guns skill, your accuracy comes from skill alone.

Hence what actually improves spear throw acuracy would be DEX
You're right, I only ever ran a STR spear character so that's probably why the throw accuracy sucked so much, darkness might factor into it too, especially in Black Sea.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Don't you need Per for spear throw to hit properly? It's a pretty high maintenance feat iirc.
PER got nothing to do with accurace at range.
PER improves your guns skill, your accuracy comes from skill alone.

Hence what actually improves spear throw acuracy would be DEX
I don't remember if it's the case for spears, but throwing knives get darkness penalty. You might need to get NVG or use other means to light up your enemies.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
also sewers - you mean Zaman's lair?
yes. You can get that one regardless of who you join

You can get into the lair without getting the questline?! Isn't the door locked and unpickable?

complete The Silent Isle which is fine if you're ok with save-scumming.

Hmmm... placing traps to the West and the East and then throwing grenades from afar doesn't work anymore? I guess there is some risk, but I remember that it invariably worked for me.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,900
Location
Reichskommissariat Russland ᛋᛋ
Don't you need Per for spear throw to hit properly? It's a pretty high maintenance feat iirc.
That's kinda counterintuitive and especially so if you played Fallout. In there, PER works as one of the two main factors determining the chance to hit, along with the according gun skill, and affects it rather significantly; simply speaking, each point of PER above 2 is equivalent to 16 skillpoints in the according gun skill.

In Underrail, PER doesn't affect chance to hit at all.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
Hmmm... placing traps to the West and the East and then throwing grenades from afar doesn't work anymore? I guess there is some risk, but I remember that it invariably worked for me.

It works, but considering the amount of consumables you have to go through, picking the Rathound Regalia for maybe a fifth of the cost and just sneaking past the rathounds is the overall more comfortable option, imo.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Is Moretech really worth it for the components or can i rely on Constantines top stuff? I really enjoy using JKKs armor, it's too good.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Which components?

Coretech has guaranteed energy emitters and those rare, rest isn't that much.

Though is there no way to get a JKK jacket? Stupid coretech armor is pickpocektable, but just theirs.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
No way to get it without joining. I'm making a new build, versatility critical laser. Mainly looking for good components for the pistols.
 

Yaz

Learned
Joined
Nov 10, 2020
Messages
283
The only two things you will miss are the Plasma Grenade BP and an early Coretech Respirator which is quite useful for spotting the traps and stacking some Toxic Sludge. Other than that all 3 shops aren't very good in terms of quality materials, although rarely you will find the mythical 155.

PS: Point Shot works with Laser Pistols? If so you could consider 35 TM for double Point Shot a turn.
 

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