No, because it completely cheapens the C&C and replaces it with 'LOL RANDOM'.
If we go back to where it began you will realise that I actually am more in favour of that point. However, as dubious as it may sound, I won't completely throw the random factor out of the window because it does give the chance to experience ''more content.'' Or rather, I should say - allows you to come up with a better plan based on luck and previous knowledge. If we make a fully deterministic model out of this, however, then every character will do one and the same thing at a given point.
The fact that any e.g. 3 WILL character can access all the monoliths is bonkers, the fact that it remains completely outside of your control is just out of this world.
Neutral shrug, really. Don't take it the wrong way.
What's the spawn chance on D'n'D?
If I am to judge from my limited experience - it spawns more often than not, but of course, that by itself says that I can't provide solid data.
You have other non-random options for agility - cave hoppers, super soldier.
Yes, of course. You can still climb the pipe at Port Crag for a full, easy stealth run of the area without All-In, which I think is a good thing. In the spider example you will have to go with All-In.
I mostly agree. My initial comment concerning this, however, was that it happens in later stages of a game's life. Warframe, for example, is fully notorious for uncontrolled amounts of power-creep. I'd still take Underrail's version.
Speaking of random chance, I've run multiple toons through the depot, never run across the two-headed mutant. Randomly generated dungeon content might work in hack & slash, but isn't fun in exploration-focused games.
I am not sure whether you must come back to the Depot after clearing it once. I've never made it my task to get that particular oddity, but I remember the only time I ever went back to the Depot for some Acid, I spawned the double-headed mutie. I've also never seen it spawn on a first run, as well.