It seems that one cuttlesnail > 3 death stalkers. I almost felt sorry killing poor bastard afterwards.
Any of the less expensive ones that also come with built-in weaponry. The Shark's rockets were fun for blowing up locusts in the Fetid Marsh, and the Glow's twin lasers are perfectly suited for thinnin' out natives along the Northern Coast.Bought the Devastator. Pretty good, but very expensive. Maybe I will go for something cheaper in the future. What are your favorite jet skis?
I did the Horticulture Center. Yet again a lot of different ways to get into the dungeon, good stuff. Locusts weren't too bad, but they did drain a lot of my resources. I am lvl 25 currently, and I am a bit worried about facing them while lower level in future playthroughs.
(yes, I have heard about Fetid Marsh. Haven't been there yet.)
Professor just got abducted, so I need to deal with that. Then off to Nexus.
Bought the Devastator. Pretty good, but very expensive. Maybe I will go for something cheaper in the future. What are your favorite jet skis?
What are your favorite jet skis?
I did the Horticulture Center. Yet again a lot of different ways to get into the dungeon, good stuff. Locusts weren't too bad, but they did drain a lot of my resources. I am lvl 25 currently, and I am a bit worried about facing them while lower level in future playthroughs.
(yes, I have heard about Fetid Marsh. Haven't been there yet.)
Professor just got abducted, so I need to deal with that. Then off to Nexus.
Bought the Devastator. Pretty good, but very expensive. Maybe I will go for something cheaper in the future. What are your favorite jet skis?
It's a separate statement to say "the time limit in Expeditions is really stressful and has a really negative impact on my experience" - which I would say is bollocks. (Not that I think trashos is going that far, I think he just wants to know?)
I am saying that too. When I have a time limit, I try to do things fast. I do not enjoy anything much. Not knowing what the time limit is just makes it worse.
As a matter of fact, the reason why I am only playing Expedition now (while I bought it on release to support the team) is because I heard about the time limits.
So it is both a design issue and a personal issue. But let's not act as if I am weird or sth, a lot of people are complaining about time limits in RPGs around the web. And if, say, Kingmaker has the argument that its system needs time limits to make sense, here the decision is incomprehensible.
This "cutscenes" bugger me too. There's a simple solution: make all such "cutscenes" in dialogue window so the player can skip lines as fast as he wants to.They need to add some way to skip the final cutscene for the arena. It takes so freaking long, and it sucks to reload when you forgot to equip a throwing net in your utility slot, knowing you'll have to see it all again.
No, you're weird.
Aegis Patroller
I guess it is the cheapest option from all the ones mentioned, the other two suggested are the most expensive ones. I am going to give it a try.
Knives are fucking awesome. Throwing is fucking awesome. Throwing knives are fucking garbage.
Throwing knife build. No damage dealing grenades, no gas grenades, no traps, weapons, caltrops or damage dealing psi. All damage comes from throwing knives and the poison they apply.
- Poison is the MVP of the early-game. And the mid-game. And the late-game. Only by endgame do throwing knives deal non garbage damage.
- It's actually a Flashbang build. Flashbangs have 8 turn CD. Grenadier reduces it to 5 turns. Spec Ops reduce it further to 4 turns and with its spec, Flashbang CD is down to 3 turns. With LTI I can flashbang people continuously, essentially chaining incaps.
- Nets with maxed Throwing kick ass.
- Fights can take over 25 mins. to complete. And it's a glass cannon build. One mistake and I start over again.
- I deal 3 damage to Dreadnoughts. Watch out Protectorate! I'll scratch your mechas paint job!
- Forget 1 tile wide chokepoints. Every hallway is a chokepoint if enemies can't get to me due to the hordes of their incapacitated/stunned/netted buddies blocking the way.
Haven't finished the build yet. Level 26 now. But here's some screens:
This is how most fights looks like. A dude stuck in a doorway, permanetelly disabled, while his buddies die. And if one disable is resisted, I've got two more.
Mouse prince. Lured the ancient rat behind doors. It waits patiently as I kill its master.
Balor! Can you guess where I killed most of the enemies in the map?
Carnifex. He is resistant to stuns from a taser, but not so much to stuns from crawler poison.
And Praetorian warehouse. I picked Praetorians just for this fight alone.
Lunatic Mall Floor 1 and 2.
And the troop elevator quest from Free Drones. The first floor was fun to figure out. This floor was a pure stealth mission.
lukaszek ?Knives are fucking awesome. Throwing is fucking awesome. Throwing knives are fucking garbage.
Throwing knife build. No damage dealing grenades, no gas grenades, no traps, weapons, caltrops or damage dealing psi. All damage comes from throwing knives and the poison they apply.
Haha, this was like the second build I tried to make and this was before Temporal Manipulation or Specializations were added to the game, so it was basically unplayable. I'm going to try a 10 Will, max Dex, TC/TM Throwing Knife char. Perhaps the added flexibility of PSI will make the build actually viable.Knives are fucking awesome. Throwing is fucking awesome. Throwing knives are fucking garbage.