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Underrail: The Incline Awakens

ItsChon

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Steve gets a Kidney but I don't even get a tag.
And yes, UR should have vehicles and vehicle combat + vehicle customization.
It does have it, wait till you get to the expansion.

And UR just needs to have implants added to the game now, that would be awesome. In the Arena one of the opponents you fight as a robot Arm, it was the guy that uses a Plasma Sentry I believe. It would be cool if Cybernetics were their own build.
 

Ghulgothas

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And UR just needs to have implants added to the game now, that would be awesome. In the Arena one of the opponents you fight as a robot Arm, it was the guy that uses a Plasma Sentry I believe. It would be cool if Cybernetics were their own build.
Lowkey one of my hopes as a new addition come Infusion. I'd rather be a Cyber Junkie than a Cave Wizard, any day.
 

Cryomancer

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It does have it, wait till you get to the expansion.

What kind of vehicle? a baddass drill tank with modular damage who requires careful planning and trap placement to have a chance? With modular damage where you can damage his tracks, the "rotation engine" or even lure him to a place to fall? And then, you become able to build your own tank? Something crazy like that?

Anyway, I an doing the quest about getting into the Rail Crossing. Tanner said that I could use a boat, a train or walk and that I will need explosive to clear my path. The question is. What kind of explosives? I tried HE grenades, pyrokinesis, frag grenades, plasma pistol shots, electric based glove attacks, but seems like nothing destroys this rocks...

edit : any info about a second expansion?
 
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Tygrende

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What kind of vehicle?
Jet skis.
baddass drill tank
That too ia a way, actually. But only in one, optional questline.
The question is. What kind of explosives?
TNT, yellow boxes. Most weapon merchants should be selling it after the drill parts quest. Try the armory at SGS.
edit : any info about a second expansion?
It will be a standalone. No release date yet. It's still pretty early into development.
 

Supermedo

Augur
Joined
Apr 12, 2013
Messages
337
Only got my first energy weapon now. It deals 18-28 Energy + 18-28 heat damage, which is greater than my .44 magnum revover, however, energy weapons run out of energy really fast. Since my cyro psi abilities are awful against robots, this sidearm is IMO better than my .44 magnum and I honestly loved how underrail seems to implement energy weapons. Laser ones are the "fastest" and the most accurate, however, the low damage ones. Plasma is similar to large caliber firearms but produce plasma require a lot of energy, so after few shots you need to "recharge". Electricity pistol is the "in between" however, electricity is rarely resisted.

I an building a cryomancer, which has some other types of psionics, but focus on cyrostasis and cyrokinesis. My stats are
STR = 3
DEX = 3
AGI = 4 (5 with equip bonus)
CON = 6
PER = 5
Will = 11
INT = 10

Lv = 10

Cryokinesis is dealing 29~48 cold + 21~33 mechanical damage. Underrail did such a amazing job with firearms, this is clearly one of the best RPG's ever.
I also running a full PSI build and didn't use firearms once, I use combination of HE/EMP grenades and Electrokinesis against robots.
A fun fact that can make the game much easier for you, you can stealthy take down enemies without alerting the others when I discovered this it changed the way I play the game.

Go into Stealth pick a enemy (or group if you can kill them in single turn) hit enter to go into turn based mode and cast Cryokinesis twice then Premeditation and cast Cryokinesis again, usually is enough to kill a single enemy then walk away, it will end the turn based mode and no enemies is alerted, for some reason PSI abilities are considered silent attack even with Psychokinesis but using guns or grenades will alert the other enemies.
 

Cryomancer

Arcane
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Only got my first energy weapon now. It deals 18-28 Energy + 18-28 heat damage, which is greater than my .44 magnum revover, however, energy weapons run out of energy really fast. Since my cyro psi abilities are awful against robots, this sidearm is IMO better than my .44 magnum and I honestly loved how underrail seems to implement energy weapons. Laser ones are the "fastest" and the most accurate, however, the low damage ones. Plasma is similar to large caliber firearms but produce plasma require a lot of energy, so after few shots you need to "recharge". Electricity pistol is the "in between" however, electricity is rarely resisted.

I an building a cryomancer, which has some other types of psionics, but focus on cyrostasis and cyrokinesis. My stats are
STR = 3
DEX = 3
AGI = 4 (5 with equip bonus)
CON = 6
PER = 5
Will = 11
INT = 10

Lv = 10

Cryokinesis is dealing 29~48 cold + 21~33 mechanical damage. Underrail did such a amazing job with firearms, this is clearly one of the best RPG's ever.
I also running a full PSI build and didn't use firearms once, I use combination of HE/EMP grenades and Electrokinesis against robots.
A fun fact that can make the game much easier for you, you can stealthy take down enemies without alerting the others when I discovered this it changed the way I play the game.

Go into Stealth pick a enemy (or group if you can kill them in single turn) hit enter to go into turn based mode and cast Cryokinesis twice then Premeditation and cast Cryokinesis again, usually is enough to kill a single enemy then walk away, it will end the turn based mode and no enemies is alerted, for some reason PSI abilities are considered silent attack even with Psychokinesis but using guns or grenades will alert the other enemies.


Thanks. I will try invest more into stealth and after leveled a little more, learned electrokinesis. As for alerting enemies, I noticed it.

Molotov = Loud, someone 100m away can hear it
Pyrokinesis = Silent.

But you can use the enemy "alert" against then. For eg, planning traps in a region, alerting then and luring then to the trap.
 

Cryomancer

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By far, this is the hardest Turn Based RPG that I've played and one of the best. I mean, ToEE has some very hard encounters, like the Balor in fire node. Reached the "core city" and OMG. the gladiator fights aren't easy. You have a guy with a sledgehammer technically enhanced to deal electric damage that has a lot of mobility skills to close the distance and if wasen't by adrenaline injections, i would't be able to defeat him. Then joined the coretech and had to investigate a disappearance of one of their members.

The game is amazing, I just wish that the game had more "soft cooldowns" instead of hard cooldowns. What I mean by "soft cooldowns"? A analogy with stat requirement with gear. You can with 5 GUNS and 3 AGI/STR/etc use a anti materiel rifle, but you will be very ineffective. That is soft stat requirement. A hard stat requirement will not allow you to use the weapon. Electrokinesis when hit the enemy, makes him immune to the stun for 2 rounds. That is better than if it just had 2 round cooldown.
 

Tigranes

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It is quite difficult on the first playthrough, but there is definitely pleasure in how much better you get as you learn the systems more.

Some abilities/etc do provide ways to manipulate the cooldowns to a limited extent - Temporal Manipulation quickly became "every character's sidearm" due to this. There are feats and specialisations (where you invest bonuses into a particular feat, after a certain level) that also help you cut CDs. I remember the days when cooldown was the dirtiest word on the Codex and I still don't really like them, but I've grown to accept them as a kind of necessary evil in UR, especially since various 'soft' measures like stun resistance do exist in the game as well.
 

Cryomancer

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. I remember the days when cooldown was the dirtiest word on the Codex and I still don't really like them, but I've grown to accept them as a kind of necessary evil in UR, especially since various 'soft' measures like stun resistance do exist in the game as well.

The unique thing worse than CDs is stat stickie itemization. This games where your character is a soulless clone of everyone else and has his muscle mass and IQ 100% determined by the fanciness of his boots. Games like ArcaniA and Diablo 3 has it, is this BS makes worse than oblivion tier of awful games.

Underrail or: How I Learned to Stop Worrying and Love the Cooldown

UnderRail is great DESPITE cooldowns, not because cooldowns. Would be better if pyrokinesis for eg, was dangerous and the "pyromancer" could lose control over his flames and hurt if spammed instead of "only one invokation per 3 rounds".

Every time that I do something in UR, the game surprises me in the good way. For eg, "ahh, arena, generic repetitive combats" but no, each arena battle is requiring a different strategy from my part. To defeat the sledhammer guy, I used a high mobility approach. To defeat the crossbow guy, I crafted a specific shield emitter and purchased antidotes. This is the hardest turn based RPG that I've played and the difficulty is fair. Enemies uses strategy available to the PC's.
 
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Rafidur

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This games where your character is a soulless clone of everyone else

Worst I've seen was FFXIV, where there are no skills, no talents, no nothing - and on top of that gear is entirely stat sticks. The only difference between your character and another of the same class is cosmetics and the name. That's it.

These people saw WoW, said "woah there that's way too complicated", made an even dumber clone, and made total bank.
 

ciox

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Cryomancer

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My pure RP Cryomancer build Vs Carnifex. UR is by far the hardest TB RPG of my life. However, pure RP builds seems to do fine, at least on normal.



This is not a "min max high end build". I just wish that UR had less used elements as psionics. For eg, instead of the traditional fire/ice, why not hidrokinesis? Creating water tentacles, high pressure water jets and so on.That would be pretty rad considering how much water is important during the DLC and yes, I played a little of the DLC, loved the "jet" mechanics, just wish that I had boats too, not only jetsky. And the price of new jets seems too insane high, but they are very customizable, you can change battery, recharge battery, etc.

Also would be cool if you could use your psionics OUTSIDE OF BATTLE. For eg, casting Electrokinesis to recharge your vehicle battery, using "mind psionics" like persuasion on dialogs and so on.
 

Tygrende

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This is not a "min max high end build".
If you want to go full RP, you can also make cryo chem pistols.
Also would be cool if you could use your psionics OUTSIDE OF BATTLE. For eg, casting Electrokinesis to recharge your vehicle battery, using "mind psionics" like persuasion on dialogs and so on.
The latter actually happens from time to time.
 
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ItsChon

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Steve gets a Kidney but I don't even get a tag.
I haven't seen a Carnifex that wasn't on Dominating/Hard in ages. I forgot that in lower difficulties it's not just reloading a hundred times till you finally win an initiative roll, and then having to kill him before your stuns or immobilization wears off and he just one taps you.
 

Jason Liang

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Clearing out the Ironheads en route to Core City was more challenging than Carnifex.

ur03.jpg
 

Tigranes

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S0rcererV1ct0r Use +/- keys, and put it up to max. After the 10th playthrough you can also start using speedhack...but no need to right now.

A metathermics-oriented build like yours tends to be as "traditional mage" as it gets in UR, and much more so than other builds. Nothing wrong with that, that was my last build! But if you ever get bored there's a lot of stuff you can integrate into that. Tasers, chem pistols (acid / fire / cryo) if you have some Guns, other psi schools. Hell, even in metathermics, you might try playing around with the "make enemy explode upon death" ability, and something like pyrokinetic stream. At the end of the day UR is often a crowd-control fest and there's nothing like starting a fight, setting 3 people on fire, getting 3 people to shoot each other (Locus of Control + Enrage), immobilising the others in acid goo, things like that.

If you enjoy the playthrough, later you might try going to, say, a non-Psi build on Hard (e.g. stealth/crossbow) and see that the game starts playing very differently. Which is good!
 

Cryomancer

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I forgot that in lower difficulties it's not just reloading a hundred times till you finally win an initiative roll, and then having to kill him before your stuns or immobilization wears off and he just one taps you.

That sounds pretty boring.

Clearing out the Ironheads en route to Core City was more challenging than Carnifex.

Nope. Is not. I killed Balor at lv 14 but could only defeat the Stygian Exorcist at lv 17. Only at lv 18. And again, not a min max tryhard build, a pure RP "cold" build.

A metathermics-oriented build like yours tends to be as "traditional mage" as it gets in UR,

I an focusing on cryo abilities. Hypothermia which lowers the enemy CON + the Shatter is pretty good. Despite having the ability to "invoke" fire and psychokinesis, however, all of my feats and specialization are into the cold. But I honestly miss the ability to use psi powers OUT of battle. Why I can't recharge a battery with my electrokinesis? Why I can't use cryokinesis in the water and block a enemy "ship"?

As for crossbows, I used a quite bit on early game and the fact that you can craft tons of different bolts and use then is amazing. I also own a crossbow IRL and honestly is one of my favorite non firearms weapons.
 

Tigranes

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Cold-based metathermics is fine to lean into. On Normal, I think you don't need feats etc to make some of your other abilities effective enough, so there's a lot to have fun with. I agree that out of combat uses would be nice. I imagine that would require expanding environmental interaction to non-magical means and really spending a lot of time on the systems. At its heart UR is still very much a combatfest.

Crossbows are probably one of the most 'fiddly' in UR but yes, it can be great fun. For me personally it's energy/chem pistol builds that occupy that niche. Less crafting/ingredient scrounging.
 

Fenix

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You defimitely could built your build the way ypu will always wim imitiative with Carmifex.
Like, there are feats tat add imitiative.
 

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