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Underrail: The Incline Awakens

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,526
Location
Poland
Strap Yourselves In Codex Year of the Donut
Virgin DOM recycler:

- Has no money
- STILL runs out of electronic repair kits
- Buys rapid reloaders for each upgrade
- Can't find NVG tubes anywhere at all
- Buys mods to craft for sale, loses money on it
- Has no Devastator
- Can't even afford even one super steel cycle

Chad DOM disassembler:

- Has multiple 150q+ super steel plates
- Makes a loot hoard like in the good old days
- Recycles own rapid reloaders, NVG tubes
- Bankrupts vendors, buys from excess credit
- Doesn't give a fuck, just disassembles
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
Dev Log 70: Method and Madness

MethodAndMadness_Header.png


Hi guys,

We're rolling out a new content update. The main features of this update are new psi abilities for the three psionic schools of the base game, new items, and an alternative entrance into the Institute of Tchort, which becomes available at the appropriate time.

We also added an interesting new dungeon that can be accessed from somewhere in the Upper Underrail, so you might want to revisit those areas again.

I won't spoil the psi abilities; you'll have to find them out yourself. We haven't added any new temporal manipulation psi abilities, but we're likely to do that in a later update. The problem with TM is that it's designed to be limited in its offensive capabilities, in a sense that it's meant to deal its damage through a single delayed effect. And on the other hand, it's already overloaded with utility. This makes it quite hard to come up with something that would fit well into the school without making it even more unreasonably useful. We have some ideas, but they will need more developing.

Anyway, here is the full list of changes, except the secret ones, of course:



General
  • A completely new way to gain access to the Institute of Tchort
  • Reward items for joining Preservation or Investigation in the Institute of Tchort
  • New dungeons and random fragments
  • Added another way to reach the caves beneath the Mushroom Forest; also dropped some goodies inside the forest
  • Certain NPCs can now consume food and drink items outside combat
Items
  • Tchortist Rassophore Armor resistance bonus vs bullets/shells changed to 100% (up from 75%).
  • Tchortist Rassophore Armor will now also reduce chance for wearer to be crit by psi by 3%.
  • Tchortist Rassophore Armor is no longer marked as unique (purple)
  • You can now add spikes or serrated blades to sledgehammer instead of electroshock module
  • Added a set of new luxury items to the world; some of these are unique
  • Blast Suit: agility penalty reduced from -6 to -3, dexterity penalty is completely removed, but there is now a perception penalty of -2 instead. Also, the armor's weight is reduced from 40 to 25
  • Phase Gun: reduced AP from 40 to 35 and increased energy shield dissipation from 100 to 300; it's also been moved from DC to the Lost Vault
  • Mind Cracker: lowered AP cost from 25 to 22, increased psi burn from 25 to 50 points, chance to apply psi inhibition from 25% to 30%, and replaced the resolve penalty with massive penalties to psi skills, regeneration and max points; also moved it to a mysterious new area
  • Quake: lowered AP cost from 25 to 23
  • Jawbone: Reduced minimal strength from 6 to 5 and increased damage from 25/60 to 30/70; meeting the 7 strength requirement reduces AP cost per shot by 3 (from 25 to 22) and boosts initimidation by 15
  • [Expedition] Industrial Powered Exoskeleton: activating it now gives 3 extra strength instead of 2, 40 MP instead of 25 (to offset the high armor penalty), and the agility penalty is removed. The drill attack AP is also reduced from 40 to 35
  • [Expedition] Makeshift Chrono-repeater: Skill malus no longer affects Temporal Manipulation itself
  • [Expedition] Changed the duration of Hypercerebrix to 8 turns (up from 5)
  • [Expedition] Added spear component that increases thrown damage and range
UI
  • You can no longer see the silhouette of unobtained oddities in their window
  • You can no longer craft in turn-based mode
  • When invoking an ability that targets a tile, it will now always ignore characters and such; it used to work like that, but I broke it at some point
Tweaks
  • Siphoner attacks now bypasses 30% of mechanical threshold instead of being threated as a "knife" attack
  • Siphoner initial siphining hook attack deals 50% more damage, but siphonig is not performed if the target resists all mechanical damage (instead of it only being canceled if the attack misses)
  • Killing the Mushroom Forest boss will now also kill the spore turrets above it
  • Halved the number of spore stacks necessary to dream...
  • Echoing Soliloquy now gets a buff from persuasion (applied at the moment you obtain the feat and remains constant afterwards)
  • Improved the layout of the Gubbins' gang area in Upper Underrail
  • Added a new way to help the rejects (if Nevil survived), and did some general improvements and tweaks
  • Overhauled elevator access areas and increased the loot quantity and quality inside the residential office building. In addition, increased the hacking requirement to get inside the building.
  • Added new loot to the lower passages early game fragment dungeon.
  • Toned down item quality sold by Booth.
  • [Expedition] Added another shortcut to Nexus of Technology for those who have visited Crimson Meadow beforehand
  • [Expedition] Added a unique luxury item to Matriuss Ludenloff.
Bugs
  • Throwing knives will no longer play sound effects when hitting pseudo-spatial projections
  • Fixed the bug that would cause the game to no longer receive keyboard inputs after clicking on some areas of Oddities window
  • Commando specialization will now always properly award extra AP and is no longer limited by the normal maximum for the turn
  • Fixed certain factions resetting from hostile to neutral after the player comes in contact with a very, very bad gas and then reloads the game
  • Fixed Gorsky receiving an endless supply of assault rifles
  • Fixed certain npcs briefly turning invisible when playing custom idle animations
  • [Expedition] Fixed a rare crash when going to the island where the game can be finished in a special way
  • Various minor dialog and zone fixes


We are due for just one more content update before we shift fully to the Infusion project. From that point onwards there will be minor addition to the game, at least until the Infusion is released. But more on that in the next dev log.

Let us know how you like the additions and changes.

Cheers.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,235
not sure if supposed to be mad that its about psi getting more or happy that knives werent nerfed again
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,408
Some nice buffs to typically ignored uniques, Phase Gun, Hammers... no idea if the 'unique weapon refurbish' mechanic is still in the plans but these buffs are at least something.
New areas to explore sound exciting too.

I won't spoil the psi abilities; you'll have to find them out yourself.

:nocountryforshitposters:
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,176
We are due for just one more content update before we shift fully to the Infusion project.
:rage:
Seriously, come on. I fucking love UnderRail and probably will do some more runs until Infusion is out but... I've no more words, really. Fuck!
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,970
Location
don't identify with EU-NPC land
Strap Yourselves In
We are due for just one more content update before we shift fully to the Infusion project.
:rage:
Seriously, come on. I fucking love UnderRail and probably will do some more runs until Infusion is out but... I've no more words, really. Fuck!

Actually its good. You want the infusion come out or not? Let the devs commit fully to infusion. Even if no new mechanics were added in infusion, the new quests, items, areas and lore would be enough for me to play the game.
 

Wunderbar

Arcane
Joined
Nov 15, 2015
Messages
8,825
The year is 2070.

Dev Log 666

Hi guys,
We're rolling out a new update. Here is the full list of changes, except the secret ones, of course:

- quick tinkering feat nerfed;
- improved compatibility with Windows 37.

Just one more content update before we start developing the Infusion project, we swear, this time for real. But more on that in the next dev log.

Cheers.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,176
Jesus Christ, just leave the game where it is and start developing Infusion already.
Thank you for articulating this simple thought, I was pissed too much at the time. I get that the game still might benefit from some tinkering here and there but it will never be perfect, goddamned spectrum dev team.
 

Styg

Stygian Software
Developer
Joined
Aug 18, 2010
Messages
763
Location
Serbia
Jesus Christ, just leave the game where it is and start developing Infusion already.
Thank you for articulating this simple thought, I was pissed too much at the time. I get that the game still might benefit from some tinkering here and there but it will never be perfect, goddamned spectrum dev team.
A year or two here and there won't make much difference. What's the rush?
 

Feyd Rautha

Arcane
Patron
Joined
Apr 17, 2009
Messages
2,095
Location
Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Stygian said:
We are due for just one more content update before we shift fully to the Infusion project. From that point onwards there will be minor addition to the game, at least until the Infusion is released.

Ok, so just one more mayor content update before Underrail is complete. Then I can finally play it! However they hint at more content updates for Underrail once Infusion is out. How long should I wait for?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
I'm willing to bet this "certain NPCs can consume food" thing was made just for the Drag n Drop so you can't steal All-In anymore. I'm gonna be so fucking pissed if this happens.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
825
Stygian said:
We are due for just one more content update before we shift fully to the Infusion project. From that point onwards there will be minor addition to the game, at least until the Infusion is released.

Ok, so just one more mayor content update before Underrail is complete. Then I can finally play it! However they hint at more content updates for Underrail once Infusion is out. How long should I wait for?
If your waiting for a final final version it's probably best to stop checking this thread for at least the next twenty years and go play PoE or something. Underrail has had consistent patches for the better part of a decade and there doesn't seem to be much reason to think that's going to change in the foreseeable future.

I'm kind of curious about why some people feel like this though. Are you just worried that you will be missing out if you start a playthrough before every possible feature and balancing change is added?
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
With this update, you get a "Warmed Up" buff standing next to burning barrels.

Also i noticed a new perk that involves a new PK skill named "psychokinetic chain" or something like that.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Lmao. I dunno what the other new Psi Powers are, but they must be really dominating if this one is anything to go by.

20210630145423-1.jpg

Holy shit. I really hope that does energy damage so i can finally play a pure metathermics build without being cucked by robots.
 

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