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Underrail: The Incline Awakens

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
It's not only viable, it's stronger than DEX/PER split by the end of the game. Weaker early, but eventually becomes stronger.

It's a monster of a build, even without full auto. The only drawback is the absurd amount of ammo you'll need.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
It's not only viable, it's stronger than DEX/PER split by the end of the game. Weaker early, but eventually becomes stronger.

It's a monster of a build, even without full auto. The only drawback is the absurd amount of ammo you'll need.
All that Dex means a small investment in PP will go a long way. If you go for full auto you can use everything in between 5MM and 9MM
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
General mantra in all cRPGs, be good and focused in a particular area. It is possible to make well rounded/jack of many trades builds but in most games those requre SOME meta knowledge at least.
For good measure I say that as someone who went trough 5-6 iterations for my back then on Hard difficulty full PSI/Sniper Hybrid where I initially went without any crafting for example since I had no idea how much better crafting is than most gear you can find or buy.
Sniper without crafting couldn’t have been a fun experience

Well I did not know until I tried crafting. You can try it yourself with the Dragunov into Deep Caverns. Have fun!
:troll:
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
Going to finally finish this game. Make a Cave Jedi. Play on Hard/Oddity. Get to Depot A.

No two-headed mutant.

Why go on.:negative:
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
Going to finally finish this game. Make a Cave Jedi. Play on Hard/Oddity. Get to Depot A.

No two-headed mutant.

Why go on.:negative:
1500 hours in and haven’t seen it once. Pretty convinced it doesn’t exist and it’s an inside joke with the community

I wish that was true but I've killed him multiple times. I feel like his chance of appearing has been drastically reduced but that may just be the RNG kicking me in the balls.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,409
Two-headed mutant seems designed to reward characters that can handle Depot A without retreating from battle.

Every time you enter an area in Depot A and leave before exploring the whole map and clearing every enemy, there's a chance that ol' two-heads was in there somewhere, and will now despawn and be gone forever.

Obviously this means that even stumbling in there by mistake and quickly leaving, could lead to a permanent despawn.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,176
Obviously this means that even stumbling in there by mistake and quickly leaving, could lead to a permanent despawn.
Wasn't it 20 min event or something like that? I like to crawl around Depot A sometimes for better positioning. At any rate, I did check my recent (lost saves prior to that) 4 characters and none of them has it, even a can who roflstompted the whole area.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Going to finally finish this game. Make a Cave Jedi. Play on Hard/Oddity. Get to Depot A.

No two-headed mutant.

Why go on.:negative:
1500 hours in and haven’t seen it once. Pretty convinced it doesn’t exist and it’s an inside joke with the community

It appeared for me once in a playthrough the first time i went in Depot A. I had to flee to the other area and it despawned. :roll:
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
Yet another thing they need to expand on in Infusion: more long-winded, statistically improbable Cryptid hunts for those sweet Oddity Bux. Maybe then we can finally know the thrill of hunting down the elusive Cave Dragon, Albino Rathound, Coil Drider and Siphoner Man in addition to Two-Headed Mutie Bigfoot.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,409
Obviously this means that even stumbling in there by mistake and quickly leaving, could lead to a permanent despawn.
Wasn't it 20 min event or something like that? I like to crawl around Depot A sometimes for better positioning. At any rate, I did check my recent (lost saves prior to that) 4 characters and none of them has it, even a can who roflstompted the whole area.
A timer might be attached to the situation, but even so you need to be careful that you take care of him if he's spawned, because otherwise there's a high risk he will despawn and never be seen again.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Obviously this means that even stumbling in there by mistake and quickly leaving, could lead to a permanent despawn.
Wasn't it 20 min event or something like that? I like to crawl around Depot A sometimes for better positioning. At any rate, I did check my recent (lost saves prior to that) 4 characters and none of them has it, even a can who roflstompted the whole area.
A timer might be attached to the situation, but even so you need to be careful that you take care of him if he's spawned, because otherwise there's a high risk he will despawn and never be seen again.

I think events can repeat in a single playthrough. I've encountered the traveling merchant twice in several playthroughs.
 

Stavrophore

Most trustworthy slavic man
Patron
Vatnik
Joined
Aug 17, 2016
Messages
14,970
Location
don't identify with EU-NPC land
Strap Yourselves In
Yet another thing they need to expand on in Infusion: more long-winded, statistically improbable Cryptid hunts for those sweet Oddity Bux. Maybe then we can finally know the thrill of hunting down the elusive Cave Dragon, Albino Rathound, Coil Drider and Siphoner Man in addition to Two-Headed Mutie Bigfoot.

Making something RNG depended with low chance of happening is a recipe for Diablo 2 alike inceldom.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Yet another thing they need to expand on in Infusion: more long-winded, statistically improbable Cryptid hunts for those sweet Oddity Bux. Maybe then we can finally know the thrill of hunting down the elusive Cave Dragon, Albino Rathound, Coil Drider and Siphoner Man in addition to Two-Headed Mutie Bigfoot.

Making something RNG depended with low chance of happening is a recipe for Diablo 2 alike inceldom.
Not if the seed is rolled on game start. Which is already the case for some random dungeons. I feel this is a good solution to lessen the monotony of subsequent playthroughs, as long as random content is not anything that some builds may consider essential.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Isn't he only spawns at one certain zove of Depot A? Avd if never went there mean you won't lose 2head buddy?
I simply avoided that zone, and then comes there later. Still no buddy though.
 

oldmanpaco

Master of Siestas
Joined
Nov 8, 2008
Messages
13,624
Location
Fall
Isn't he only spawns at one certain zove of Depot A? Avd if never went there mean you won't lose 2head buddy?
I simply avoided that zone, and then comes there later. Still no buddy though.

Yeah, I saved before going into his zone then reloaded a half dozen times but he was a no show. I did leave the depot to sell shit once so maybe that was the cause or maybe it's all rolled at game start.
 

grumf

Novice
Joined
Dec 7, 2020
Messages
17
Yeah, I saved before going into his zone then reloaded a half dozen times but he was a no show. I did leave the depot to sell shit once so maybe that was the cause or maybe it's all rolled at game start.

It's on a rotation (I think 30 mins in game time), so reloading the same instance won't work. Try using the speedhack or come back later and you might get lucky.
 

Twiglard

Poland Stronk
Patron
Staff Member
Joined
Aug 6, 2014
Messages
7,526
Location
Poland
Strap Yourselves In Codex Year of the Donut
https://youtu.be/9R22uvuDowM
Impromptu video on how to make Mateo easy. Figured enough people hate spooders and stalkers that this could help. Even if they aren’t a headache to you personally it saves on time and resources

Just burst like crazy from far away. The rounds will hit something, thus revealing it. Otherwise, throw flares in the direction they're coming from. Throw blind flashbangs and frags. They're not that hard.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
Or spend one Tnt and not waste the ammo and time. Also not every build is a burst build
https://youtu.be/9R22uvuDowM
Impromptu video on how to make Mateo easy. Figured enough people hate spooders and stalkers that this could help. Even if they aren’t a headache to you personally it saves on time and resources

Just burst like crazy from far away. The rounds will hit something, thus revealing it. Otherwise, throw flares in the direction they're coming from. Throw blind flashbangs and frags. They're not that hard.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,176
not waste time
Why waste time on the game at all then? To me, TNT abuse is either way to get fun (say, to deal with Mateo in that manner first time around) or as a last resort when your build simply cannot deal with the threat otherwise (say, you're TC guy and just cannot get past certain industrial robot). At any rate, with guns I usually just use some bear traps there, no big deal.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
not waste time
Why waste time on the game at all then? To me, TNT abuse is either way to get fun (say, to deal with Mateo in that manner first time around) or as a last resort when your build simply cannot deal with the threat otherwise (say, you're TC guy and just cannot get past certain industrial robot). At any rate, with guns I usually just use some bear traps there, no big deal.
I hear plenty of people complain about spooders and death stalkers. I’m simply providing a way to make this easier that is quick and expends almost no resources. It’s also a strat I would probably use on Ironman with a couple minor tweaks (kill the spider in the corner first, plant tnt, quickly TB mode to set off mines and run to the corner where the first spider was).
 

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