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Underrail: The Incline Awakens

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Tchort is not a boss. It is a fleshy canvas for you to paint red with the build you've minmaxed over the course of an entire playthrough.

I agree. Tchort fight is so anticlimax its painful. Never ever did mutagen puzzle or bothered to blow up the tanks. Just waltzed in there with my junkie character tooking all the drugs the game has to offered and destroyed the eye in one or two turns. Ironically, the "real" boss fight is the optional one that comes afterwards. Tchort is a surprisingly pushover, especially in a game complex as Underrail
Tchort being a benchmark for how ridiculous your build can get by the end of the game suits me just fine.

 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
I think I know who the guy in the stasis chamber with Kharon might be. For those unaware, it was pictured a few pages back, like a dozen or so. If anyone remembers from Hollow Earth, there was an Apex Technocrat who was dying and left the luxury and comfort of his high rise apartment home to a cramped room in Hollow Earth, in their Caerus Residential Block. Among the projects he was interested was the work being done by John 'Dude' Dyson in Tithonus Labs, as illustrated by his conversations with fellow Apex Technocrats Anton Matveev and Kirill Gavrilyuk, as well as a reference to a conversation had in person between himself and John Dyson, via a quick one off text to Dyson telling him he has five minutes, and then the technocrat referring to him later as a drunkard, though Anton vouched for him.

I think this person in the stasis chamber is none other than Apex Technocrat D. Slavkovic. The Tithonus chambers are not sleeping stasis chambers, but ones where the mind is kept active and awake thanks to the shards of the pillars in Deep Caverns. Like those in the labs, Slavkovic is aware and with an active mind though his body is unaging, and as such undying. Now, all we saw with those in Tithonus was aggression and wandering, maybe a little interacting but not much else. However, that's not to say they weren't capable of more.

I think we can now say that we know of at least four personnel that escaped from Hollow Earth. Gunter Vasilica doesn't count simply because he never left DC. But, this revelation, if true, does pose questions as to what Slavkovic and Kirill (Kharon) might be actually working on, aside from moving mutants to Mutie Island.
  • Anton Matveev
  • John Dyson
  • Kirill Gavrilyuk
  • D. Slavkovic
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
There should be an update on Protectorate base. I keep forgetting to unready my weapons before entering Cathcart's office. I'm a corporal, makes no sense that i'm forbidden to wield weapons inside the base.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Tchort is not a boss. It is a fleshy canvas for you to paint red with the build you've minmaxed over the course of an entire playthrough.

I agree. Tchort fight is so anticlimax its painful. Never ever did mutagen puzzle or bothered to blow up the tanks. Just waltzed in there with my junkie character tooking all the drugs the game has to offered and destroyed the eye in one or two turns. Ironically, the "real" boss fight is the optional one that comes afterwards. Tchort is a surprisingly pushover, especially in a game complex as Underrail
Tchort being a benchmark for how ridiculous your build can get by the end of the game suits me just fine.



Now show us with fully optimized stealth gear so we can see what Snipe can really do. As the old Borderlines 2 wisdom goes, there is no damage like overkill damage.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Now show us with fully optimized stealth gear so we can see what Snipe can really do. As the old Borderlines 2 wisdom goes, there is no damage like overkill damage.
The Snipe here isn't even specced, at least not beyond 2 points or so if I remember right, been a while since I did this. Fully specced Snipe with max stealth gear, cloaking device and smart goggles would add up to something stupid.

But not as stupid as hammer crits.
h7ZQRkn.png


And definitely not as stupid as temporal distortion stacking. That one takes the cake.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Looks funny but seems rather... impractical for actual use outside of wiping out a sandbag.
Yes but literally wiping the technically highest HP target in the whole game out of existance is a worthy goal in itself. Otherwise any single target damage over 3k is just a waste.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
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Messages
18,402
Location
Jersey for now
I've been wondering now, about Anton, Kirill, and the Dude.

They're all essentially ageless. Now, it's a fact that by the time it fell, Biocorp was genetically engineering practically everyone destined for roles of any level of import.

I've always previously felt that John Dyson and Anton Matveev, the Dude and Ezra respectively, were either successful in their quests for immortality via mutagen exposure like Wyatt Pear (or another means maybe).

Now, with Kirill and Slavkovak appearing in game, I'm beginning to wonder if they were successful or are just INCREDIBLY long lived due to successful genetic engineering by Slavkovak.

Technically, by the time they were Apex Technocrats, Kirill and Anton were at least middle aged. Or at least close to it. And based on descriptions from Oculus, neither Anton or Kirill have aged at all.

That makes me think the three of them, Anton, Kirill, and the Dude, discovered paths to immortality, possibly via mutagen due to their genetic engineering. And it's possible that Kirill is still searching for the key for Slavkovak's immortality as well, as either he wasn't engineered or was engineered to such a lesser level of perfection that the mutagen would be too much of a risk to expose him to. It's a fact that Anton and Kirill were exposed to it at least once during the Junkyard incident and completely unaffected. Whats to say they weren't already changed by it?

What do you guys think?

Also, Styg and Co., how close am I to the truth with these guys?
 
Joined
Jan 1, 2011
Messages
617
Ezra has the tiny pupils (well, only one pupil in his case) associated with mutagen D5, so it's safe to assume he's immortal because of that. Like Wyatt and probably Abram. Not sure how the others managed it though.
Wyatt doesn't sleep so I guess Ezra doesn't either. Wonder if anyone else in SGS noticed that and what they think about it.
 

Major_Blackhart

Codexia Lord Sodom
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Jersey for now
With the Dude, it could have been exposure to the void itself from teleportation or something else.

And as far as SGS goes, they are already dealing with someone who secretly weighed heavily on their minds for years, and in the case of Jonas, decades: Hadrian Tanner. A guy who looks fucked up and appears to be enthralled in his work 24/7 definitely doesn't concern them nearly as much. Hell, Ezra's odd habits seem to escape their notice completely, as he's only rumored to be a powerful thought controller.

Also, now I'm thinking, after seeing Ezra's explanation re the ACoNR, specifically the intelligence behind it, has started to make me think Hadrian Tanner has been around for a LOONG LOONG time on earth. I mean, Pre-Fall. The dude might even be responsible for the fall itself, in his quest to get more power to defeat Rahm Umbra. At the very least, Old Biocorp scientists in Deep Caverns were aware of the High Ones (Godmen in Occulus, like Six and Tanner) as evidenced by Tchort when you first arrive in it's mutagen container.

Maybe it was Tanner that gave humanity, specifically the T6 Mega Corps, the knowledge to create these things (like Acorn and the Cube), and it was all in an effort to build technologies that would allow him to kill Six / Rahm Umbra. Eventually, something happened that destroyed the surface of the earth, possibly as a result of the manipulations of Tanner himself or at least his machinations.
 

Knifegaf

Novice
Joined
Jun 17, 2021
Messages
37
Looks funny but seems rather... impractical for actual use outside of wiping out a sandbag.
With some creativity you can make this work on boss characters but it’ll rarely be necessary if ever. Honestly would be a good way to handle Magnar for hybrids since he has such high avoidance
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Funny though, Dude does mention sleeping and he has beds on his homes throughout south underrail.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
I want to start another pistol playthrough to check out the new pistol feats. I am trying to decide on my DEX investment, and I am a bit confused with the Bullet Time feat. It says it reduces AP cost by 30%, but WHEN? After Rapid Reloader? After Dexterity? After Gunslinger? Before? WHEN?

And is the reduction rounded up or down?

I will be using 7.62mm.
 

Major_Blackhart

Codexia Lord Sodom
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Joined
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Messages
18,402
Location
Jersey for now
I upped it to 50% with specializations. So my max dex pistol fighter (13 or 14) using a rapid 44 hammerer went from 14 AP to 7 AP. So it reduces whatever your AP costs by x%.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
I upped it to 50% with specializations. So my max dex pistol fighter (13 or 14) using a rapid 44 hammerer went from 14 AP to 7 AP. So it reduces whatever your AP costs by x%.
Try a pistol with an odd AP cost so we know whether it rounds up or down.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
I want to start another pistol playthrough to check out the new pistol feats. I am trying to decide on my DEX investment, and I am a bit confused with the Bullet Time feat. It says it reduces AP cost by 30%, but WHEN? After Rapid Reloader? After Dexterity? After Gunslinger? Before? WHEN?

And is the reduction rounded up or down?

I will be using 7.62mm.
After everything. And as you see in Major_Blackhart's example, even 44 hammerer with high dex drops to 7 ap per round which is very close to the minimum: 4 ap. So using 7.62 with bullet time makes little sense if you ask me.
how come ezra never detected tanner tho
He's just a man...
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
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Messages
18,402
Location
Jersey for now
how come ezra never detected tanner tho

At the end, Ezra said he was able to peer into Tanner's mind only a handful of times for a brief moment, seeing shapes and images, before being expelled. If Ezra had been there for a while, let's say five to ten years, that means he's been trying to probe Tanner's mind for that long and only was successful three or four times, when Tanner was distracted or allowed it.

That's some fucked up shit right there. As insanely powerful as Ezra is, he can't do fuck about fuck all with Tanner. That's literally just how far the High Ones / Godmen are beyond humanity.

Now, imagine the horror if Tchort had managed to devour a High One. It stands to reason that Tchort gains knowledge, memories, insight, and abilities from those it devours.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,070
I upped it to 50% with specializations. So my max dex pistol fighter (13 or 14) using a rapid 44 hammerer went from 14 AP to 7 AP. So it reduces whatever your AP costs by x%.
Try a pistol with an odd AP cost so we know whether it rounds up or down.

With a 7AP and 5AP pistol it dropped to 4.
That's because 4ap is the hard minimum. Anyway, I just crafted 7.62 Hawker 20 base AP and with 18 dex/gunslinger it has translated into 9 ap and with specced Bullet Time into 4ap. So, rounds down.
 

Trashos

Arcane
Joined
Dec 28, 2015
Messages
3,413
After everything. And as you see in Major_Blackhart's example, even 44 hammerer with high dex drops to 7 ap per round which is very close to the minimum: 4 ap. So using 7.62 with bullet time makes little sense if you ask me.

Yeah, I might carry a .44 in the off hand for the Bullet Time round.
 

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