FOR CRYING OUT LOUD
I tried to be cheeky during the Gauntlet run. Planted some TNT and lured all the crawlers onto it.
I wish leather components would do something in the damage output on leather gloves.\Also, does anyone else wish infused leather did something extra for fist weapons? Like, Infused Sea Wyrm leather doing something some fist damage, or acid damage, or bypassing a portion of resistance, etc.
if hasattr(other, "negativeAtoms")
Absolutely nothing because I wasn't even aware of it. Well, I did use threading module, but with GIL it's completely pointless. I'm gonna replace it with multiprocessing module, shouldn't be too much work. At least now I know why I never encountered a potential race condition that could lower the number of active threads due to an empty queue.How'd you do threading in Python with the GIL?
I just went with a breadth-first search. Better performance in cases where solution is short and it's easy to parallelize with only a single queue shared between threads.What I did back in the days was to run a depth-first search allowing between 1-3 cycles, with up to depth 2-4 in between, all with iterative deepening. Also Python.
Nut sure I get what you mean. How would that work?Just use an array with positive and negative indices.
cave wizrdry is never interestingif it makes psychic more interesting
Nut sure I get what you mean. How would that work?
mechanical threshold can reach 100%?immune to stock melee damage
Most psi abilities and taser are the only things that are deterministic when it comes to hitting, shouldn't you love it?cave wizrdry is never interesting
Threshold has no cap, but you seem to be confusing it with resistance. Mechanical resistance is the only one capped at 95%.mechanical threshold can reach 100%?
'i win' button is the pinacle of determinism and yet I never play with it.Most psi abilities and taser are the only things that are deterministic when it comes to hitting, shouldn't you love it?
Psi is hardly the "I win" button it used to be. It's just strong now.'i win' button is the pinacle of determinism and yet I never play with it.Most psi abilities and taser are the only things that are deterministic when it comes to hitting, shouldn't you love it?
wyrm leathers are heavy though.
That's what psi monks are. And wyrm isn't really insanely heavy. It's tank territory, but it's actually possible to stay well below 95% AP, as opposed to full tungsten that is like 3 digits above 95%.wyrm leathers are heavy though.
Insanely heavy. It makes me think about a potential Mangler styled build though. Something that is strength focused with Psychokenesis and fists. I know it's not really optimal, so it would be played on Normal, but still it's a fun idea.
it does trigger my larp alerts though. Psi feels like not rly being part of system - as you mentioned deterministic, cant be mitigated and so on. It would be nicer if PC couldnt learn it and just face some rare enemies giving you trouble.Psi is hardly the "I win" button it used to be. It's just strong now.'i win' button is the pinacle of determinism and yet I never play with it.Most psi abilities and taser are the only things that are deterministic when it comes to hitting, shouldn't you love it?
But aside from him, NOTHING with base mechanical damage, man or beast, has hurt me.
I like how Lemurian style and its pitfalls are acknowledged by the characters in-universe. Makes me very curious as to what the culture was like in Underrail during the heyday of Old Biocorp.I was just going through Lemuria and the Black Sea. You know, Styg and co. managed to make an area that was more atmospheric and interesting and wonderous, while at the same time unique and artistic and believable from a perspective of aesthetics, A twisted kind of Grecian ideal if you will, than anything Levine and the Original Bioshock team was able to come up with. I mean fuck.
Good show everyone.