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Underrail: The Incline Awakens

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Jan 1, 2011
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617
On DOM those greater coil spiders EMP your entire inventory, not just equipped items.

So if they get to act and you didn't dump everything you get reliably oneshot.
Which is fucking stupid. Making me drop my haxxors when I see webs and then come back and grab them again after I kill everything doesn't add anything to the game. Pointless waste of time.
 

Fedora Master

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Edgy
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On DOM those greater coil spiders EMP your entire inventory, not just equipped items.

So if they get to act and you didn't dump everything you get reliably oneshot.
Which is fucking stupid. Making me drop my haxxors when I see webs and then come back and grab them again after I kill everything doesn't add anything to the game. Pointless waste of time.

Stupid in the same way endlessly respawning trash mobs that solely exist to annoy you while backtracking are stupid? Stupid like those maggots that exist solely to bump you out of stealth?
thinking.png
 
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Major_Blackhart

Codexia Lord Sodom
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Gonna go with a master thought controller next round through. Almost ready for the big show with my current pistolier build.

Next build. I was left over with a ton of points, so I put them into traps, though I think it'll probably be a bit useless for the build.
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Joined
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Stupid in the same way endlessly respawning trash mobs that solely exist to annoy you while backtracking? Stupid like those maggots that exist solely to bump you out of stealth?
thinking.png
Even worse. At least respawning trash mobs are gameplay, even if it is shit.
Gonna go with a master thought controller next round through. Almost ready for the big show with my current pistolier build.
Going to be pretty hard dealing with robots with only temporal distortion and a grenade every four turns. Not even max skill temporal distortion either.
 

Parabalus

Arcane
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Stupid in the same way endlessly respawning trash mobs that solely exist to annoy you while backtracking? Stupid like those maggots that exist solely to bump you out of stealth?
thinking.png
Even worse. At least respawning trash mobs are gameplay, even if it is shit.
Gonna go with a master thought controller next round through. Almost ready for the big show with my current pistolier build.
Going to be pretty hard dealing with robots with only temporal distortion and a grenade every four turns. Not even max skill temporal distortion either.
What do you recommend for that?

You can avoid them by stealthing through (high Q gear is enough) but it's a huge unnecessary pain.

Just max temporal.
 
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jackofshadows

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Next build. I was left over with a ton of points, so I put them into traps, though I think it'll probably be a bit useless for the build.
Why not evasion instead then? Also I'd suggest Last Stand, it works good with the Hemopsychosis. And yeah, without stealth/other psi schools you'll have a hard time against robots.
 

Major_Blackhart

Codexia Lord Sodom
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Fedora Master

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Ahh, Tithonus

Easy enough with stealth, unless they RANDOM WALK in the spot I showed.

e: OH MY FUCKING GOD FUCK OFF WITH THIS GATE REPAIR SHIT I DON'T CAAAAAAAAAAAAAAARE

Dont worry, this is the average reaction to the DC.

Deep Caverns is a masterpiece and a gem!

What is it with Slav games turning to shit in the last 10% of the game?
Kingmaker had the exact same problem with its last two acts.
 

Major_Blackhart

Codexia Lord Sodom
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Next build. I was left over with a ton of points, so I put them into traps, though I think it'll probably be a bit useless for the build.
Why not evasion instead then? Also I'd suggest Last Stand, it work good with the Hemopsychosis. And yeah, without stealth/other psi schools you'll have a hard time against robots.

I'm gonna go primarily sea wyrm leather infused and aluminum sheet, which will help with mech, acid, and heat damage. The weight of that and the armor penalty is huge enough to mitigate evasion I think. I put my points into Temporal though, so that should help deal with robots. Still left with 30+ points, so not sure what I should do with that except throwing.
 

Parabalus

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Next build. I was left over with a ton of points, so I put them into traps, though I think it'll probably be a bit useless for the build.
Why not evasion instead then? Also I'd suggest Last Stand, it work good with the Hemopsychosis. And yeah, without stealth/other psi schools you'll have a hard time against robots.

I'm gonna go primarily sea wyrm leather infused and aluminum sheet, which will help with mech, acid, and heat damage. The weight of that and the armor penalty is huge enough to mitigate evasion I think. I put my points into Temporal though, so that should help deal with robots. Still left with 30+ points, so not sure what I should do with that except throwing.

Don't take mental subversion, it's garbage.

You'll probably want to use psi beetle when you don't need the resistances.

If you max temporal you can take continuum ripple, it's fun.

Did you not take Premed as a challenge or?
 

Major_Blackhart

Codexia Lord Sodom
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I thought about it, but figured Mental Subversion would come in handy. It was a toss up honestly. With mental subversion, doesn't it increase thought control damage?
 

Parabalus

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I thought about it, but figured Mental Subversion would come in handy. It was a toss up honestly. With mental subversion, doesn't it increase thought control damage?

Basically if you have max Will and TC it doesn't do anything, even on DOM, since enemy resolve isn't high enough.
There's no way to know this in advance, people here did some digging.

And since it has to stack, and most enemies die in one crit, it's even worse.
 
Joined
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I'm gonna go primarily sea wyrm leather infused and aluminum sheet, which will help with mech, acid, and heat damage. The weight of that and the armor penalty is huge enough to mitigate evasion I think. I put my points into Temporal though, so that should help deal with robots. Still left with 30+ points, so not sure what I should do with that except throwing.
You could also mix things around and try to fit points in psychokinesis. Electrokinesis deals with robots pretty well. Except nagas who are basically designed to fuck psi.
Luckily robots barely ever show up at the same time as organics so you don't need to worry about slots or the multi school penalty, since you can just swap your thought control powers for psychokinesis and then put them back when you're out of robot areas.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
DC is not that bad. I really dig the atmosphere.

The only things that i didn't like was the amount of backtracking, can be a pain if you're a character with low carrying capacity. Though you can circunvent this with pig boots, drinks, and lifting belt. Taking pack rathound is a good idea, most builds can afford it.

The biggest pain IMO is tithonus lab, avoinding the ghosts was a chore.
 

Fedora Master

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DC is not that bad. I really dig the atmosphere.

The only things that i didn't like was the amount of backtracking, can be a pain if you're a character with low carrying capacity. Though you can circunvent this with pig boots, drinks, and lifting belt. Taking pack rathound is a good idea, most builds can afford it.

The biggest pain IMO is tithonus lab, avoinding the ghosts was a chore.

Giving the plot critical toolset an icon that looks almost exactly like a random weapon mold was pure genius.
 

jackofshadows

Arcane
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DC with stealth and friendly faceless - a breeze.
DC with stealth and hostile faceless - slightly annoying.
DC w/o stealth and friendly faceless - alright.
DC w/o stealth and hostile faceless - pita.

Carrying capacity isn't a problem whatsoever, I usually play with +/- minimum and just making stash in the very first location (after interaction with Six). Tithonus is probably the easiest place to visit, once you get the idea that you simply need to walk around them, los is irrelevant. The most difficult place on DOM I'd say is the final strech IF you don't have stealth.

But the atmosphere is superb and the difficulty making it so satisfying to finally come through. Imagine if DC were short and easy, that would be anticlimatic as fuck for such a game.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
You're only making your life harder by stealthing through hollow earth. It's best to explore out of stealth and hide in the various bunkers/safe spots when you get close to max stacks of dread.
 

jackofshadows

Arcane
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Oct 21, 2019
Messages
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Yeah, of course I'm aware of that. Sometimes though chortlings might stuck a bit near to exit zone so combat will start if you're revisiting one of HE area w/o stealth (maybe it's fixed now, was long time ago). But in any case, stealth allows to wander there a bit longer (sometimes dread stacking too fast), simplifying Arke power station/Labyrinth/Forest and potentially helps with the faceless. Not to mention skipping some mobs here and there even if it's unnecessary (for instance, there're so many goliaphs usually that it's easier to kill them all than to sneak around).
 

sebas

Am I the baddie?
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Strap Yourselves In Codex Year of the Donut
Endlessly respawning enemies is not "difficulty", least of all in an area filled with puzzles and backtracking. It's just tedious bullshit.

I understand the desire to induce stress and the feeling of dread that the DCs are supposed to be all about, but after endless patches and content additions and an expansion to boot, let's face it, it's just a tedious mess. Nothing difficult about it.
 

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