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Underrail: The Incline Awakens

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
cave wizrdry is never interesting
Most psi abilities and taser are the only things that are deterministic when it comes to hitting, shouldn't you love it?
mechanical threshold can reach 100%?
Threshold has no cap, but you seem to be confusing it with resistance. Mechanical resistance is the only one capped at 95%.

Damage reduction on the other hand (my own term, there's no official term for it, but I'm talking about the % reduction that happens after DR/DT such as that from Conditioning, Morphine, Irongut, etc.) has no cap for any damage type. It's possible to achieve short-term mech immunity by stacking it to 100%. Immunity to everything as a matter of fact if you do one specific combo.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
wyrm leathers are heavy though.

Insanely heavy. It makes me think about a potential Mangler styled build though. Something that is strength focused with Psychokenesis and fists. I know it's not really optimal, so it would be played on Normal, but still it's a fun idea.
That's what psi monks are. And wyrm isn't really insanely heavy. It's tank territory, but it's actually possible to stay well below 95% AP, as opposed to full tungsten that is like 3 digits above 95%.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,164
Most psi abilities and taser are the only things that are deterministic when it comes to hitting, shouldn't you love it?
'i win' button is the pinacle of determinism and yet I never play with it.
Psi is hardly the "I win" button it used to be. It's just strong now.
it does trigger my larp alerts though. Psi feels like not rly being part of system - as you mentioned deterministic, cant be mitigated and so on. It would be nicer if PC couldnt learn it and just face some rare enemies giving you trouble.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
I was just going through Lemuria and the Black Sea. You know, Styg and co. managed to make an area that was more atmospheric and interesting and wonderous, while at the same time unique and artistic and believable from a perspective of aesthetics, A twisted kind of Grecian ideal if you will, than anything Levine and the Original Bioshock team was able to come up with. I mean fuck.

Good show everyone.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire
I was just going through Lemuria and the Black Sea. You know, Styg and co. managed to make an area that was more atmospheric and interesting and wonderous, while at the same time unique and artistic and believable from a perspective of aesthetics, A twisted kind of Grecian ideal if you will, than anything Levine and the Original Bioshock team was able to come up with. I mean fuck.

Good show everyone.
I like how Lemurian style and its pitfalls are acknowledged by the characters in-universe. Makes me very curious as to what the culture was like in Underrail during the heyday of Old Biocorp.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,402
Location
Jersey for now
Very much so. It was definitely a culture that epitomized form over function. It's actually the complete opposite of that old soviet stylings you see throughout the old eastern bloc.

I mean when you think about it, Old Biocorp might very well have been that opposite in style of function over form, though it's difficult to tell due to 200 years of Biocorp not existing as it was.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,765
upload_2021-6-2_14-36-41.png


FOR FUCK'S SAKE
I just want the game to be fucking over and instead I get more bullshit.
 

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,765
Finally.

upload_2021-6-3_9-8-18.png


130h for ONE playthrough. I am exhausted. I am done. Deep Caverns sapped a LOT of my good will towards the game.
It manages to be simultaneously one of the best and one of the worst games I've ever played. Around the time I did Expedition I was thinking of trying different builds for a second playthrough but now Im confident I will never ever play this again. I've gotten all I wanted out of the game, and more.

Considering some of the bullshit that happens on Normal, I think anyone who plays this on Dominating and enjoys it should be kept away from small children and pets.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,503
A gamer to the end.
rating_salute.gif


View attachment 19435

FUCK OOOOOOOOOOFF OH MY GOD

View attachment 19436
Considering some of the bullshit that happens on Normal, I think anyone who plays this on Dominating and enjoys it should be kept away from small children and pets.

On DOM those greater coil spiders EMP your entire inventory, not just equipped items.

So if they get to act and you didn't dump everything you get reliably oneshot.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire
Don't they have true sight - rendering stealth useless?
They don't care about stealth, they just have very short detection radius
Yeah, that's what I meant. They do have true sight but only 2 tile vision radius. So you can run by them, but stealth skill makes no difference.
That said, Neural Overload does work on them (even if they respawn shortly afterwards), so being a psigger trivializes yet another frustrating encounter.
 

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