Wulfric Pinewood
Prophet
Today i realised that i have enough autism to enjoy this game.
Sniper rifles are... loud. I'd suggest xbows or melee instead as addition to TC. Also I'd still trade PK/Chemistry for throwing and squeeze ambush because otherwise many killing sprees would go to waste.OK, so after like 50 playthroughs, I might be ready for a non-pure Sniper
Could TC/Sniper work, my friends? Mass Enrage then shoot 'em down? Well enough for Dom cruising early/mid game? (Not super concerned about level 20+)
1/ Stat distrib: I can imagine 5/3/6/3/MAX/10/6 as a way to squeeze in PER & WILL, but is it worth it/viable? Obviously there's a major sacrifice to max PER, but could it still function?
2/ Feats: apart from essentials like Shooting Spree and LOC - could focus on classic Sniper builds, or lean into things like Cerebral Trauma + Neural Overload? Too much? Could just stay at Tranq instead.
Rough draft:
https://underrail.info/build/?FAUDBgMMCgZuAAAAAABuS1oAAGRkCgBGbhkANwAAAAE5Kz8xNWR-MyFLwoXCh9-_
Avoiding them with stealth is pretty annoying because of cameras. Templar would giggle himself to death over how many times one could reload there with that approach. It's much, much easier to just kill them all with a good build/few EMP.e: No idea how you're supposed to get through there without a healthy amount of stealth. And even then it was annoying dodging those stupid robots.
OK, so after like 50 playthroughs, I might be ready for a non-pure Sniper
Could TC/Sniper work, my friends? Mass Enrage then shoot 'em down? Well enough for Dom cruising early/mid game? (Not super concerned about level 20+)
1/ Stat distrib: I can imagine 5/3/6/3/MAX/10/6 as a way to squeeze in PER & WILL, but is it worth it/viable? Obviously there's a major sacrifice to max PER, but could it still function?
2/ Feats: apart from essentials like Shooting Spree and LOC - could focus on classic Sniper builds, or lean into things like Cerebral Trauma + Neural Overload? Too much? Could just stay at Tranq instead.
Rough draft:
https://underrail.info/build/?FAUDBgMMCgZuAAAAAABuS1oAAGRkCgBGbhkANwAAAAE5Kz8xNWR-MyFLwoXCh9-_
It's up to you to go completly apeshit and purge factions as soon as one member grazes you with a single shotgun pellet, is it not?NPCs friendly fire you: lol just a prank brah
You accidentally friendly fire them:
NPCs friendly fire you: lol just a prank brah
You accidentally friendly fire them:
Reminds me of how your allies react if you hurt (intentionally or not) them in the first Fallout.NPCs friendly fire you: lol just a prank brah
You accidentally friendly fire them
Sniper rifles are... loud. I'd suggest xbows or melee instead as addition to TC. Also I'd still trade PK/Chemistry for throwing and squeeze ambush because otherwise many killing sprees would go to waste.OK, so after like 50 playthroughs, I might be ready for a non-pure Sniper
Could TC/Sniper work, my friends? Mass Enrage then shoot 'em down? Well enough for Dom cruising early/mid game? (Not super concerned about level 20+)
1/ Stat distrib: I can imagine 5/3/6/3/MAX/10/6 as a way to squeeze in PER & WILL, but is it worth it/viable? Obviously there's a major sacrifice to max PER, but could it still function?
2/ Feats: apart from essentials like Shooting Spree and LOC - could focus on classic Sniper builds, or lean into things like Cerebral Trauma + Neural Overload? Too much? Could just stay at Tranq instead.
Rough draft:
https://underrail.info/build/?FAUDBgMMCgZuAAAAAABuS1oAAGRkCgBGbhkANwAAAAE5Kz8xNWR-MyFLwoXCh9-_
Avoiding them with stealth is pretty annoying because of cameras. Templar would giggle himself to death over how many times one could reload there with that approach. It's much, much easier to just kill them all with a good build/few EMP.e: No idea how you're supposed to get through there without a healthy amount of stealth. And even then it was annoying dodging those stupid robots.
Yeah, TC/Sniper definitely isn't ideal, but at this point I've tried psimonks and most other tried and true combos.
I've been squeezing in throwing, and I might do the same with Ambush - key question will be whether Snipering can get over that threshold of efficient 1hko.
A lot of development time was spent in Underrail's combat mechanics ("I think it's very important for a game that focuses on combat, to have a long development time").I want to play this game so bad but I can't justify the lack of roleplay in this game to bother reinstalling. If I want to play Underrail, I'll just play Fallout 1 and 2. At least there, there are more systems at work to convince me that I'm not simply Vault Man or a tribal.
Like what?At least there, there are more systems at work to convince me that I'm not simply Vault Man or a tribal.
No fucking lol. Let's wait and hear, how much you want to bet it's going to be retarded.Like what?At least there, there are more systems at work to convince me that I'm not simply Vault Man or a tribal.
porn starNo fucking lol. Let's wait and hear, how much you want to bet it's going to be retarded.Like what?At least there, there are more systems at work to convince me that I'm not simply Vault Man or a tribal.
Natives are using shadowdust infused potions to mutate. Yngwar refers to them as "changing potion" or something to that effect and says it's a part of ritual to get the "other skin" (scales).Yeah, but the Natives do something, psionic possibly, to enhance it further and maybe even speed up the process.
Also, I love how Magnar is essentially a badass physically, without mutations (known anyway) though he has obviously been affected by the Shadowlith in some way or another due to the Void creature that emerges from his corpse and attacks you.
If my chain of thought holds true then it would be like 150 yearslittle over a hundred years time.
Around 120 years ago. Thanks to the Health Center's receptionist and thorough logging by lemurians we have a good timeline of events.Is there any sign as to how many years have passed between ASZ being abandoned and the Expedition touching base? Given Todd's age I always thought it couldn't have been more than three or four generations, depending on how long it took those still in the ASZ to die off. Truly a testament to the power of Flottsourmir's influence that the Atlanteans degenerated into the Sørmirbæren within a little over a hundred years time.