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Underrail: The Incline Awakens

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
You can ignore that puzzle - I've done so in multiple playthroughs - and you'll be absolutely, totally, fine.

If you enjoy it, go ahead. If not, the time you spend solving that puzzle is probably 10x the time you actually get to use your new toy.
ever since ive learnt that its destroying walls silently i consider it mandatory

Saving you from the jackhammer weight is priceless. There's also a 5XP oddity there, and a lot of plasma grenades - skipping it really isn't an option unless really lazy.

"Isn't an option"? It's a single player game that you're playing for fun. If you are completely hating the puzzle, then it's stupid to do it. Sure, the perks are nice, but they're very easy to live without, & solving the puzzle without guides, again, if you don't enjoy it, is a fucking nightmare.

Ferrying back every god damn knife and arrow back to town and wasting hours of your life to get a couple hundred more charons over a playthrough is also a tangible benefit, but skipping it sure as hell is an "option".
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
You can ignore that puzzle - I've done so in multiple playthroughs - and you'll be absolutely, totally, fine.

If you enjoy it, go ahead. If not, the time you spend solving that puzzle is probably 10x the time you actually get to use your new toy.
ever since ive learnt that its destroying walls silently i consider it mandatory

Saving you from the jackhammer weight is priceless. There's also a 5XP oddity there, and a lot of plasma grenades - skipping it really isn't an option unless really lazy.

"Isn't an option"? It's a single player game that you're playing for fun. If you are completely hating the puzzle, then it's stupid to do it . Sure, the perks are nice, but they're very easy to live without, & solving the puzzle without guides, again, if you don't enjoy it, is a fucking nightmare.

Ferrying back every god damn knife and arrow back to town and wasting hours of your life to get a couple hundred more charons over a playthrough is also a tangible benefit, but skipping it sure as hell is an "option".

Solving it the first time on your own is quite fun.

I'd say the opposite really - on subsequent playthroughs inputting it into a solver will save you a lot of time because of the goodies there, so you can skip the boring parts, like the laborious looting you mention. Why would anyone want to subject himself to such torture?

That's kinda what I was getting at, it's too a decent reward for the little time invested.
 
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Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,836
upload_2021-5-13_22-21-7.png


I blame Generic-Giant-Spider :argh:
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
i have to acknowledge this agenda: if there was ever a game that did not need giant spiders (generic or specific, cuddly or fuddly) it was Timelapse: Vertigo

but i guess death and taxes and giant spiders and orcs are just inevitable, makes one think

on a random roll you might encounter a super hot babe, but meeting a fugly fucken spider is completely deterministic :argh:
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
i have to acknowledge this agenda: if there was ever a game that did not need giant spiders (generic or specific, cuddly or fuddly) it was Timelapse: Vertigo

but i guess death and taxes and giant spiders and orcs are just inevitable, makes one think

on a random roll you might encounter a super hot babe, but meeting a fugly fucken spider is completely deterministic :argh:

whats surprising and missing is that we are missing spider queen

I usually prefer rats to be trash level enemy, while spiders being way higher tier, possibly skipping medium sized ones and go straight shelob
 

Fedora Master

STOP POSTING
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Edgy
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Messages
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Okay what the fuck, I went inside the JSHQ and it trapped me in the bioscan room because of dangerous pathogens. Even stripping down and dumping all my items in the box doesn't let me out though.

e: It worked now, something must have been left in my inventory. Although what the fuck constitutes a hazard anway?
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
OK, so after like 50 playthroughs, I might be ready for a non-pure Sniper

Could TC/Sniper work, my friends? Mass Enrage then shoot 'em down? Well enough for Dom cruising early/mid game? (Not super concerned about level 20+)

1/ Stat distrib: I can imagine 5/3/6/3/MAX/10/6 as a way to squeeze in PER & WILL, but is it worth it/viable? Obviously there's a major sacrifice to max PER, but could it still function?
2/ Feats: apart from essentials like Shooting Spree and LOC - could focus on classic Sniper builds, or lean into things like Cerebral Trauma + Neural Overload? Too much? Could just stay at Tranq instead.

Rough draft:
https://underrail.info/build/?FAUDBgMMCgZuAAAAAABuS1oAAGRkCgBGbhkANwAAAAE5Kz8xNWR-MyFLwoXCh9-_
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
OK, so after like 50 playthroughs, I might be ready for a non-pure Sniper

Could TC/Sniper work, my friends? Mass Enrage then shoot 'em down? Well enough for Dom cruising early/mid game? (Not super concerned about level 20+)

1/ Stat distrib: I can imagine 5/3/6/3/MAX/10/6 as a way to squeeze in PER & WILL, but is it worth it/viable? Obviously there's a major sacrifice to max PER, but could it still function?
2/ Feats: apart from essentials like Shooting Spree and LOC - could focus on classic Sniper builds, or lean into things like Cerebral Trauma + Neural Overload? Too much? Could just stay at Tranq instead.

Rough draft:
https://underrail.info/build/?FAUDBgMMCgZuAAAAAABuS1oAAGRkCgBGbhkANwAAAAE5Kz8xNWR-MyFLwoXCh9-_
My first build was a TC Sniper. My favorite before I made a Spear build. Use the Sniper to pick enemies off one by one at a long range, and than bust out the machine gun neural overloads for the melee enemies that manage to close the distance on you.

Your build looks good, but I would raise Psychokinesis to at least 30 so you can use the guaranteed stun from Electrokinesis. I personally leveled Psychokinesis to 45 because I like using Electrokinetic Imprint as well, but that's more optional. As for TM, ever since the nerfs I personally don't like taking it unless I have enough skill points to max it, because the debuff fucks me far more often than the buff helps me imho. Also you have meditation instead of premeditation which is a mistake imo. Interloper is nice if you can make room for it. Overall looks good though.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,836
Cant say Im liking where Expeditions is going. The Health Center is kinda annoying. Fucking Strongmen.
e: No idea how you're supposed to get through there without a healthy amount of stealth. And even then it was annoying dodging those stupid robots.
 
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Werdnicus

Learned
Joined
Feb 18, 2021
Messages
180
Cy92Wkv.jpg

Is there no way to make the mutagen gas dissipate? I left one of the canisters in there with no way of getting it without becoming a mutie.

And no, I cannot reload to an earlier stage, don't ask why.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Cy92Wkv.jpg

Is there no way to make the mutagen gas dissipate? I left one of the canisters in there with no way of getting it without becoming a mutie.

And no, I cannot reload to an earlier stage, don't ask why.

No way, Jose. Only two ways you can finish the quest now:

Either get a Biohazard Suit from Constantine or get the remaining canister from the Waterways Facility.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,097
OK, so after like 50 playthroughs, I might be ready for a non-pure Sniper

Could TC/Sniper work, my friends? Mass Enrage then shoot 'em down? Well enough for Dom cruising early/mid game? (Not super concerned about level 20+)

1/ Stat distrib: I can imagine 5/3/6/3/MAX/10/6 as a way to squeeze in PER & WILL, but is it worth it/viable? Obviously there's a major sacrifice to max PER, but could it still function?
2/ Feats: apart from essentials like Shooting Spree and LOC - could focus on classic Sniper builds, or lean into things like Cerebral Trauma + Neural Overload? Too much? Could just stay at Tranq instead.

Rough draft:
https://underrail.info/build/?FAUDBgMMCgZuAAAAAABuS1oAAGRkCgBGbhkANwAAAAE5Kz8xNWR-MyFLwoXCh9-_
Sniper rifles are... loud. I'd suggest xbows or melee instead as addition to TC. Also I'd still trade PK/Chemistry for throwing and squeeze ambush because otherwise many killing sprees would go to waste.
e: No idea how you're supposed to get through there without a healthy amount of stealth. And even then it was annoying dodging those stupid robots.
Avoiding them with stealth is pretty annoying because of cameras. Templar would giggle himself to death over how many times one could reload there with that approach. It's much, much easier to just kill them all with a good build/few EMP.
 
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lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
personally i liked the experience of getting stripped of all the items and sneaking around to survive.
Forcing strongmen and spiders to fight did take forever though
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Used to be able to sneakly drop the sonocaster on the floor to cheese Joint Security, but they patched it.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,836
Just got back from the Security HQ. Thought to myself "Well, that was surprisingly easy".

Then I tried going back to my jetski. :negative:
 

Werdnicus

Learned
Joined
Feb 18, 2021
Messages
180
No way, Jose. Only two ways you can finish the quest now:

Either get a Biohazard Suit from Constantine or get the remaining canister from the Waterways Facility.
Q1R1zSo.jpg

THIS MAN DEFEATED BIOCORP FUCKERY WITH ONE SIMPLE TRICK

CLICK TO FIND OUT HOW

Thanks though, I also thought about this but assumed that the mutagen is scripted to affect me regardless of protection because Styg hates me like that.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,836
It's what I noticed happens a lot with Slavic designers - They like to throw you into situations you have no way of anticipating, putting you at a massive disadvantage and then expect you do deal with it in a very specific manner.
Sneaking past certainly doesn't work, nor does attracting their attention away from the pier. Usually enemies investigate loud noises, like say A FUCKING PLASMA MINE GOING OFF. Not these assholes, nope.

I ended up cheesing it by going back inside the HQ a few times but considering they actively discourage this behavior by giving you -1000 initiative I don't think that was the "right" way to do it.
 

Fedora Master

STOP POSTING
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Edgy
Joined
Jun 28, 2017
Messages
31,836
I'm not following - After I got the chip implanted into my hand at the health center I got in easily enough. I thought the scanner was asking to get rid of all my chemicals and grenades and such at first.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,508
Depends on the difficulty, on the higher ones all your stuff gets dumped in the adjacent room.

Also if you fail the test the naga protector wakes up.
 

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