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Underrail: The Incline Awakens

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
You can thank those handful of elitist pricks on the Underrail forums for that and the retardation that is Dominating difficulty. Oh and of course the idiocy of the new PSI tedi... err "system".
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,097
There are three things you can watch forever: napalm, waterboarding and Sykar bitching about psi nerf.

I'm having a great time playing sneaky psi-controler right now, reminds me good old days playing... WtMB as a malk. Goin in, mass breakdown, klilling some, then retreat and re-stealth. It might sound boring but I always liked a lot this ratty type of gameplay, online games included. Or mass-enrage on lunatics and watch fireworks.

These guys were so fat that I had to kill them one by one but it was even funnier I wonder how it might look from bandit's pov: bam! your pal literally double-fisted and suddenly you passed out. Or better yet, you passing out and every time you're waking up you just see more and more of your friends dead around.
AD5F18B810C0E17CF70D8DA21F3BBA374ED05B6A
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I like the new psi system. I'm having more fun with it than I had with the old one. There are now choices to be made when playing the new system, different psi builds have tradeoffs.
If weapons functioned similarly to the old system did, you'd be able to make a build which could use all weapons, effectively, at the same time. Pistols, ARs, Snipers, you name it. No weapon switching, no weapon slots, just click a gun from the hotbar.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
You can't tank with any damage mitigation psi abilities because none of them provide immunity to everything in the game lmao
You seem to have an extremaly shallow view on tanking. What's next, metal armor sucks for tanking because it's only really good vs. mech? Stoicism sucks because it doesn't work at full HP? Have you ever actually played a tank?
Which PSI build apart from Sheepherders pure TM build has Dodge and Evasion?
Any that has points in dodge/evasion in TM? Do you think there's some catalog of approved builds we are all choosing from, rather than making them ourselves?
the mentor is totally not in a retarded location!
At Holloway's desk? The place you can get to as soon as you leave Depot A? With no combat at all if you really want to?
Oh yeah and of course you are always running around with ALL these abilities slotted and used
Yes, that's what you used to do. With old psi. That's the point. It's almost impressive how hard you can miss the point.
ARs do not even remotely need SI. In fact overall SI ARs do worse unless you can guarantee that you are close to DR/DT cap which wont happen until late game but sure tell me more BS about the game.
You really must have a catalog of builds. You genuinely seem to believe that "AR build" must mean "wearing metal armor all the time". I am in awe. There's not a single build that actually needs SI, by the way. There's no "need" for anything, as basically everything is viable.
Here I have a better idea, why not remove the retarded Vancian system and PSI reserve and now we start with PSI booster restoring less and cost more to create
A non-solution that still leaves 4 school psi as the only psi build worth playing. Thankfully you're not a dev.
You want to give ME advice on PSI when it is obvious you have little clue about what you are talking about?
Yes, you need all the advice. You don't know how the inhalers work. You don't know what the niche abilities you supposedly like so much even do. You don't know where the mentors are. You don't even seem to understand builds and game mechanics beyond reading about them online. You are missing the point half the time. Frankly, I'm not even sure if you are actually playing this game at all, I only ever see you cry about things that you don't understand. I bet you can't even name the feat that actually does make ARs OP and how it makes them OP.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Is there a reason why UnderRail is so cheap? It seems giant, looks fine, thought it would be 25$ at least.
It started out really cheap in EA. The price was only bumped a little bit on release. One reason might be that living costs in Serbia are relatively small compared to something like US. Another could be to hope it sells more copies that way and it turns more profit in overall. Or Stygian is just nice like that.
 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
The real reason is so getting both It and Expedition; the Authentic UnderRail Experience tm, is more palatable.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Pseudospatial does nothing against mechanicals, barely surivives a single burst and only really is good against slow hard hitting enemies. It certainly does not help to tank
PSP is really useful against snipers, crossbowmen, laser guys and various spitters. I was storming native beaches on a junk jet solely because of PSP: put it on, get close, it tanks crossbows and turrets while I cull more and more natives. Overall, against natives PSP was a godsend. It was extremely useful in DC Labyrinth against worms where I just tanked their spits while having ~100 HP in total.
Disruptive field is trash, true; switching off one enemy barely helps.

Pseudo spatial is very nice if you have LTI with all the cooldown feats. Most of the time, crossbowniggers won't even get to touch you at the beach. Most of the time.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
PSP is uncanny dodge that works against every attack as long as the attacker doesn't have true sight. So robots and a few bosses, but shields counter bots already. To say it doesn't help with tanking is pure nonsense. It's one of the best defensive abilities in the game, period. So good in fact it's worth it to take the HP penalty and invest in TC a bit on otherwise no psi tank builds just to have it.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
PSP is uncanny dodge that works against every attack as long as the attacker doesn't have true sight. So robots and a few bosses, but shields counter bots already. To say it doesn't help with tanking is pure nonsense. It's one of the best defensive abilities in the game, period. So good in fact it's worth it to take the HP penalty and invest in TC a bit on otherwise no psi tank builds just to have it.

It also helps zilch against AoE and traps. The amount of hyperbole just to prop up a situational defense ability as a "tank" ability is hilarous. Also it costs 30 AP so it uses up 60% of your standard pool without Premed which is not always available. The only way to be an actual tank that can wade into most enemy hordes without a care in the world are tin cans, which more often than not are "coincidently" also AR users.

That comment about investing a little in TC just for PSP is also complete and utter BS. Pseudospatial scales with TC. Low TC gives you somewhere around 3-4 images which is not even enough to fend of the worst burst weapons for a single round from a single enemy while it still has an 8 round CD. Furthermore even at 10 images there is still a chance to get hit you are not guaranteed to not be hit for 10 attacks. It goes against Resolve so the lower the TC the less effective the chances are that your image gets hit. Please stop spreading the BS that you just need PSP so you can tank through everything.
Shields are not an argument. They exist for everybody and are universially useful against far more enemy types than PSP.

This is a tank:
1200px-Leopard_2_A5_der_Bundeswehr.jpg


This is not:
aHR0cDovL3d3dy5ibG9nY2RuLmNvbS93b3cuam95c3RpcS5jb20vbWVkaWEvMjAwOC8wOS9yZXNpemVkX2Nyb3Atd293c2NybnNob3RfMDkwNzA4XzIxMDcyOC5qcGc=
 
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Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
I don't know anything about tanking in Underrail
I appreciate your feedback, even though I already knew that. I also appreciate the irony of calling one of the best defensive spells in D&D and one of the reasons fighter/mages are better fighters than single class fighters in 2e (just like psi cans are better cans than pure cans in Underrail) not tanking. It is good to know your tendency to have no idea what you're talking about extends to other games as well.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
Please stop spreading the BS that you just need PSP so you can tank through everything.

He didn't say that though... The whole point is that the abilities he mentioned are for hindering, which is true, not tanking. Tanking in Underrail is for fat shields coupled with high con and appropriate armor. PSI is much more about strategy and situational choices than straight up tanking.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
He didn't say that though... The whole point is that the abilities he mentioned are for hindering, which is true, not tanking. Tanking in Underrail is for fat shields coupled with high con and appropriate armor. PSI is much more about strategy and situational choices than straight up tanking.
I would define tanking as a playstyle that is heavily focused on mitigating the effects of getting targeted with an attack, rather than avoiding being targeted with attacks at all, which is how glass cannons get through most of the game. According to this definition, PSP is very much an extremaly powerful tanking ability which can render several attacks completly harmless, with the only requirement being taking the psi health penalty and spending anywhere from some to a lot of points on TC. Even a few copies can easily nullify damage that would be much higher than the HP lost to the psi penalty.

Riot Gear isn't be-all end-all tanking solution either. It's strong vs. melee but that's it. In fact there's not a single tanking solution to everything in Underrail, so the point is moot. All builds will mix and match at least one or several solutions to cover all their bases. Even the most dedicated glass cannons still use shields, which are tanking as well.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Is there a reason why UnderRail is so cheap? It seems giant, looks fine, thought it would be 25$ at least.
i think you're supposed to liquidate your assets, travel to serbia, and make a donation at the stygian temple?

Thulsa Bre Doom awaits you with open arms, child
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,097
Holy balls, mass enrage is so fucking fun why am I didn't use it so extensively before? For this alone oddity is a worthy choice.

Also, regarding 'alternative' music for the game:

Obviously a lot of dark embient is somewhat fitting depending on location but I think this one is especially, in general.

Actually, older albums like Transponder or Dolmen Factory are even more fitting but can't see them at youtube.
 
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CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
He didn't say that though... The whole point is that the abilities he mentioned are for hindering, which is true, not tanking. Tanking in Underrail is for fat shields coupled with high con and appropriate armor. PSI is much more about strategy and situational choices than straight up tanking.
I would define tanking as a playstyle that is heavily focused on mitigating the effects of getting targeted with an attack, rather than avoiding being targeted with attacks at all, which is how glass cannons get through most of the game. According to this definition, PSP is very much an extremaly powerful tanking ability which can render several attacks completly harmless, with the only requirement being taking the psi health penalty and spending anywhere from some to a lot of points on TC. Even a few copies can easily nullify damage that would be much higher than the HP lost to the psi penalty.

Riot Gear isn't be-all end-all tanking solution either. It's strong vs. melee but that's it. In fact there's not a single tanking solution to everything in Underrail, so the point is moot. All builds will mix and match at least one or several solutions to cover all their bases. Even the most dedicated glass cannons still use shields, which are tanking as well.

Absorbing damage. I don't play tanks ever, i feel like it would be boring. It's not an authentic underrail experience if i don't get killed at least once every 30 minutes.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Absorbing damage.
I wanted to avoid that word because then things such as PSP or dodge/evasion wouldn't technically count. They should, because while you're not getting hit, the principle is the same - you're allowing the enemy to attempt a hit because you know you can mitigate it. Glass cannons on the other hand know they don't, so the enemy is never even allowed an attempt.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,097
By the way, PSP is utterly useless against servants (and probably naga's melee as well) apparantely because they have huge resolve.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
Made a video of the Belt build. First time I uploaded it, I used an ISIS song, you know the one. Seemed culturally appropriate. But youtube accused me of glorifying a terrorist organization and removed the video. Thus, according to a multi-billion corporation, an Underrail video can serve as a vector of radicalization and as a recruitment tool for ISIS. eheheh

 

Ghulgothas

Arcane
Joined
Feb 22, 2020
Messages
1,610
Location
So Below
irst time I uploaded it, I used an ISIS song, you know the one. Seemed culturally appropriate. But youtube accused me of glorifying a terrorist organization and removed the video. Thus, according to a multi-billion corporation, an Underrail video can serve as a vector of radicalization and as a recruitment tool for ISIS. eheheh
Try this one next time.
 

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