Sykar
Arcane
You can thank those handful of elitist pricks on the Underrail forums for that and the retardation that is Dominating difficulty. Oh and of course the idiocy of the new PSI tedi... err "system".
You seem to have an extremaly shallow view on tanking. What's next, metal armor sucks for tanking because it's only really good vs. mech? Stoicism sucks because it doesn't work at full HP? Have you ever actually played a tank?You can't tank with any damage mitigation psi abilities because none of them provide immunity to everything in the game lmao
Any that has points in dodge/evasion in TM? Do you think there's some catalog of approved builds we are all choosing from, rather than making them ourselves?Which PSI build apart from Sheepherders pure TM build has Dodge and Evasion?
At Holloway's desk? The place you can get to as soon as you leave Depot A? With no combat at all if you really want to?the mentor is totally not in a retarded location!
Yes, that's what you used to do. With old psi. That's the point. It's almost impressive how hard you can miss the point.Oh yeah and of course you are always running around with ALL these abilities slotted and used
You really must have a catalog of builds. You genuinely seem to believe that "AR build" must mean "wearing metal armor all the time". I am in awe. There's not a single build that actually needs SI, by the way. There's no "need" for anything, as basically everything is viable.ARs do not even remotely need SI. In fact overall SI ARs do worse unless you can guarantee that you are close to DR/DT cap which wont happen until late game but sure tell me more BS about the game.
A non-solution that still leaves 4 school psi as the only psi build worth playing. Thankfully you're not a dev.Here I have a better idea, why not remove the retarded Vancian system and PSI reserve and now we start with PSI booster restoring less and cost more to create
Yes, you need all the advice. You don't know how the inhalers work. You don't know what the niche abilities you supposedly like so much even do. You don't know where the mentors are. You don't even seem to understand builds and game mechanics beyond reading about them online. You are missing the point half the time. Frankly, I'm not even sure if you are actually playing this game at all, I only ever see you cry about things that you don't understand. I bet you can't even name the feat that actually does make ARs OP and how it makes them OP.You want to give ME advice on PSI when it is obvious you have little clue about what you are talking about?
It started out really cheap in EA. The price was only bumped a little bit on release. One reason might be that living costs in Serbia are relatively small compared to something like US. Another could be to hope it sells more copies that way and it turns more profit in overall. Or Stygian is just nice like that.Is there a reason why UnderRail is so cheap? It seems giant, looks fine, thought it would be 25$ at least.
Stygian is just nice like that.
Stygian is just nice like that.
PSP is really useful against snipers, crossbowmen, laser guys and various spitters. I was storming native beaches on a junk jet solely because of PSP: put it on, get close, it tanks crossbows and turrets while I cull more and more natives. Overall, against natives PSP was a godsend. It was extremely useful in DC Labyrinth against worms where I just tanked their spits while having ~100 HP in total.Pseudospatial does nothing against mechanicals, barely surivives a single burst and only really is good against slow hard hitting enemies. It certainly does not help to tank
Disruptive field is trash, true; switching off one enemy barely helps.
PSP is uncanny dodge that works against every attack as long as the attacker doesn't have true sight. So robots and a few bosses, but shields counter bots already. To say it doesn't help with tanking is pure nonsense. It's one of the best defensive abilities in the game, period. So good in fact it's worth it to take the HP penalty and invest in TC a bit on otherwise no psi tank builds just to have it.
I appreciate your feedback, even though I already knew that. I also appreciate the irony of calling one of the best defensive spells in D&D and one of the reasons fighter/mages are better fighters than single class fighters in 2e (just like psi cans are better cans than pure cans in Underrail) not tanking. It is good to know your tendency to have no idea what you're talking about extends to other games as well.I don't know anything about tanking in Underrail
Please stop spreading the BS that you just need PSP so you can tank through everything.
I would define tanking as a playstyle that is heavily focused on mitigating the effects of getting targeted with an attack, rather than avoiding being targeted with attacks at all, which is how glass cannons get through most of the game. According to this definition, PSP is very much an extremaly powerful tanking ability which can render several attacks completly harmless, with the only requirement being taking the psi health penalty and spending anywhere from some to a lot of points on TC. Even a few copies can easily nullify damage that would be much higher than the HP lost to the psi penalty.He didn't say that though... The whole point is that the abilities he mentioned are for hindering, which is true, not tanking. Tanking in Underrail is for fat shields coupled with high con and appropriate armor. PSI is much more about strategy and situational choices than straight up tanking.
i think you're supposed to liquidate your assets, travel to serbia, and make a donation at the stygian temple?Is there a reason why UnderRail is so cheap? It seems giant, looks fine, thought it would be 25$ at least.
I would define tanking as a playstyle that is heavily focused on mitigating the effects of getting targeted with an attack, rather than avoiding being targeted with attacks at all, which is how glass cannons get through most of the game. According to this definition, PSP is very much an extremaly powerful tanking ability which can render several attacks completly harmless, with the only requirement being taking the psi health penalty and spending anywhere from some to a lot of points on TC. Even a few copies can easily nullify damage that would be much higher than the HP lost to the psi penalty.He didn't say that though... The whole point is that the abilities he mentioned are for hindering, which is true, not tanking. Tanking in Underrail is for fat shields coupled with high con and appropriate armor. PSI is much more about strategy and situational choices than straight up tanking.
Riot Gear isn't be-all end-all tanking solution either. It's strong vs. melee but that's it. In fact there's not a single tanking solution to everything in Underrail, so the point is moot. All builds will mix and match at least one or several solutions to cover all their bases. Even the most dedicated glass cannons still use shields, which are tanking as well.
I wanted to avoid that word because then things such as PSP or dodge/evasion wouldn't technically count. They should, because while you're not getting hit, the principle is the same - you're allowing the enemy to attempt a hit because you know you can mitigate it. Glass cannons on the other hand know they don't, so the enemy is never even allowed an attempt.Absorbing damage.
It doesn't work against any bot and NPCs with true sight. Those include Six, Tanner, Azif, Fire MT tribal boss, shaman tribal boss and that's it I think.Does it even work vs any other robots?
Try this one next time.irst time I uploaded it, I used an ISIS song, you know the one. Seemed culturally appropriate. But youtube accused me of glorifying a terrorist organization and removed the video. Thus, according to a multi-billion corporation, an Underrail video can serve as a vector of radicalization and as a recruitment tool for ISIS. eheheh