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Underrail: The Incline Awakens

Fedora Master

STOP POSTING
Patron
Edgy
Joined
Jun 28, 2017
Messages
31,837
The damage range seems awfully low though.
 

Fluent

Arcane
Patron
The Real Fanboy
Joined
Apr 8, 2021
Messages
830
Good luck man. Truth be told, early game is kinda of a drag. It really starts after Depot A, GMS kinda suck with psi but it gets better after it

Thanks CHEMS! so far i wouldn't call it a drag, it's been hecka fun, it's just a bit tough dealing with the sentry bots, but nothing i couldn't handle after some experimentation (and a little bit of luck :) ). The psi in GMS really helped when I encountered 2 certain people and an elderly gentleman. The girl with the gun i instakilled with my aimed shot of a .44 hammerer, and the knife guy came at me but i scared him, and then finished him off. :) it was veryyyy satisfying i must say, to be able to handle that. Now the hard part, though. I hope I can finish it well enough. I like my build okay but I do have to spend the next however many points on Throwing since I didn't realize it was a skill until now (somehow my eyes just glazed over it while leveling up before.) I definitely want Throwing and want to find the molotov recipe so I can craft those. As well as use PSI with some hacking and lockpicking and speech skills. Heh, hope I didn't overload my build, we'll see I guess! thanks for the response, take care buddy. See u in the underrail. :) <3
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
When you get enough feats, a single short from a tactical short vindicator is enough to shred at least three enemies. It's more efficient than burning 50 AP to burst. By level 20, if you've done your build right, you'll be dealing thousands of damage.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
you juggle 2 different shotguns set up for different purposes

like a combat shotty to hose down groups of low damage treshhold trash with the most amount of pellets for the most amount of suppression and death and a mean big gun set up to tear single targets to shit

I do that with the vindicator and salvation, but by the time i get it i'm doing so much damage with the vindicator that i don't even need it
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
And in other news, here's the suicide belt in action. I've only just assembled all the pieces to make it work and not kill me upon activation.
This will have 19 Dexterity and fully specced Three Pointer, which means grenades will have ~85% critical chance. With Super Soldier Drug, grenades will have 100% crit chance. This means that 6 mk5 frags going off at once deal up to ~7.5k damage.

That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup of full tungsten armor/helmet/boots and the critical frag grenades still kill me.

Before BOOM!
y0J4hT4.jpg


After BOOM!
H2UAv1Y.jpg


This many grenades for some mutants is overkill.

Toilet blowback
UDHAXsa.jpg
 
Last edited:

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
armor penalty would apply to evasion, unless you already calculated that in supersteel?

or perhaps go for stuntman vet feat and have 100% reduction with no armor?

EDIT:
brutalizing meme spear build with that belt... was already covering agility for expert sprint. Impossible to cover all the skill requirements without cheat engine at chargen though...
obtaining that belt is not deterministic?

EDIT2: nvm, wiki shows that stuntman is still covered under 85% cap. what a useless feat with heavy requirements
 
Last edited:

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
armor penalty would apply to evasion, unless you already calculated that in supersteel?

or perhaps go for stuntman vet feat and have 100% reduction with no armor?

EDIT:
brutalizing meme spear build with that belt... was already covering agility for expert sprint. Impossible to cover all the skill requirements without cheat engine at chargen though...
obtaining that belt is not deterministic?
Evasion AoE reduction is capped at 85% at 340 effective evasion, 15% of the damage still kills me. With Armor Sloping and Nimble, a single plate SS metal armor is 13% Armor Penalty. I need 24 mech DT or the shrapnel shreds me, as blast cloth does not protect against shrapnel, only the "explosion" part of the frags. I use specced Evasive Maneuvers to have 340 evasion on BOOM! turns. This way I can get away with having 6 Agility.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,167
That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
armor penalty would apply to evasion, unless you already calculated that in supersteel?

or perhaps go for stuntman vet feat and have 100% reduction with no armor?

EDIT:
brutalizing meme spear build with that belt... was already covering agility for expert sprint. Impossible to cover all the skill requirements without cheat engine at chargen though...
obtaining that belt is not deterministic?
Evasion AoE reduction is capped at 85% at 340 effective evasion, 15% of the damage still kills me. With Armor Sloping and Nimble, a single plate SS metal armor is 13% Armor Penalty. I need 24 mech DT or the shrapnel shreds me, as blast cloth does not protect against shrapnel, only the "explosion" part of the frags. I use specced Evasive Maneuvers to have 340 evasion on BOOM! turns. This way I can get away with having 6 Agility.
yeah ive just red on wiki that vet feat doesnt go over 85% cap, useless.

so... why dont you use plasma grenades instead?
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
I'll use them as well, when appropriate. But there's only ~4 or so merchants that sell plasma nade components. Frags are much easier to get. Plus plasma has smaller AoE. This setup also provides me with protection against 100% crit chance mk3 plasma nades. I should get single digit damage per 6 nade activation, if that.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
And in other news, here's the suicide belt in action. I've only just assembled all the pieces to make it work and not kill me upon activation.
This will have 19 Dexterity and fully specced Three Pointer, which means grenades will have ~85% critical chance. With Super Soldier Drug, grenades will have 100% crit chance. This means that 6 mk5 frags going off at once deal up to ~7.5k damage.

That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.

Before BOOM!
y0J4hT4.jpg


After BOOM!
H2UAv1Y.jpg


This many grenades for some mutants is overkill.

Toilet blowback
UDHAXsa.jpg

Looks glorious, wouldn't mind seeing video of this one.

Btw, did they fix the lag when you first trigger the new explosions? Maybe it's my hdd's fault, but it felt like the new explosions are not precached, so there's a big hitch when you first trigger them for that game session.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
obtaining that belt is not deterministic?
The ladder is always there, don't worry your deterministic head.

The catches are it's only there on DOM, it might spawn literally anywhere on the 1st sewer map and it's a timed event, if you enter the ladder you have 20 hours until the guys are gone, so better not enter until you're ready.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,099
By the way, is there any useful/interesting stuff inside the new sewer dungeon with fireballs? I just saw the entrance and haven't explored the dungeon yet but vaguely remember someone was saying it's not even worth exploring.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,387
I can hardly imagine what they could use to bribe me into that area again. If you choose to go in make sure you're in turnbased mode when clearing the junk, it's infinitely easier.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,099
92BC71165E4CA2B79534CA1A510D5EFF7809A2DD

Shit, this is awkward. Had a such comfortable time before this and now... I should either cheese the shit out of this door or just leave for the time being. Don't have Elemental Bolts or actual advanced acid bolts yet. I was choosing between EB and Deadly Snares on 16 lvl (critical power 14) and took snares just for comfort. Eh should've taken EB.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,099
Well, somehow I have 2 emp mines on me so I can easily set up ambush and kill it conventionally.

Yeah, just killed it, phew.
 

CHEMS

Scholar
Joined
Nov 17, 2020
Messages
1,694
By the way, is there any useful/interesting stuff inside the new sewer dungeon with fireballs? I just saw the entrance and haven't explored the dungeon yet but vaguely remember someone was saying it's not even worth exploring.

The waste recycling plant is by far the WORST thing ever done in this game. The loot is awful. I got a quality 0 core once. And of course there is death stalkers there, because why wouldn't?
 

Werdnicus

Learned
Joined
Feb 18, 2021
Messages
180
jackofshadows
Is that on dominating?
I have been struggling to come up with a decent crossy build on my own, can you give me some advice? I couldnt decide between going 8 DEX and incorporate fatal throw into my build or 7DEX 7AGI for advanced naval combat.
Last time playing a crossbowman I got mad and gave up during Abrams first assignment as I didnt have any hacking or persuasion to get to a vent and was too lazy to proceed and come back.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,099
Is that on dominating?
I have been struggling to come up with a decent crossy build on my own, can you give me some advice? I couldnt decide between going 8 DEX and incorporate fatal throw into my build or 7DEX 7AGI for advanced naval combat.
Yes. Why you'd need fatal throw? Utilty slots tight as they are. I went exactly for 7dex 7 agi (and Int) not because of naval combat which is still a really cool bonus but just because it seems like a very nice distribution.
Last time playing a crossbowman I got mad and gave up during Abrams first assignment as I didnt have any hacking or persuasion to get to a vent and was too lazy to proceed and come back.
Umm, if you're talking about placing the bug then you just go to the right and watch for the guard before entering the room with vent (is there even a lock on the door?). In any case, skills don't seem to be tight at all - I'd invest at least 50-65 into hacking/lockpicking.
 

Sheepherder

Augur
Joined
Feb 4, 2014
Messages
668
BOOM! I fucking love this thing. Very fun.



And a Naga one-shot.


Carnifex one-shot.

Amazing. Now do Tchort and the Black Crawler. As well as the entirety of Fort Apogee in one divine wind, Dreadnoughts and all.

Here's Black Crawler. I used Sweep and it landed, thus reducing its evasion to 0.
If he had dodged it, I have a net. If he would have evaded that, I'd equip a flashbang. If he would have resisted that, I'd break LoS, so that they waste their turn restealthing, next turn I'd flare them again, break LoS again until my CD's run down.
 

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