Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,837
The damage range seems awfully low though.
Good luck man. Truth be told, early game is kinda of a drag. It really starts after Depot A, GMS kinda suck with psi but it gets better after it
I dont quite understand how quality in crafting works.
View attachment 19005
I've got ~130 mechanics, its a 117 quality shotgun frame yet the damage is ass compared to stuff I can buy.
you juggle 2 different shotguns set up for different purposes
like a combat shotty to hose down groups of low damage treshhold trash with the most amount of pellets for the most amount of suppression and death and a mean big gun set up to tear single targets to shit
armor penalty would apply to evasion, unless you already calculated that in supersteel?That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
Evasion AoE reduction is capped at 85% at 340 effective evasion, 15% of the damage still kills me. With Armor Sloping and Nimble, a single plate SS metal armor is 13% Armor Penalty. I need 24 mech DT or the shrapnel shreds me, as blast cloth does not protect against shrapnel, only the "explosion" part of the frags. I use specced Evasive Maneuvers to have 340 evasion on BOOM! turns. This way I can get away with having 6 Agility.armor penalty would apply to evasion, unless you already calculated that in supersteel?That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
or perhaps go for stuntman vet feat and have 100% reduction with no armor?
EDIT:
brutalizing meme spear build with that belt... was already covering agility for expert sprint. Impossible to cover all the skill requirements without cheat engine at chargen though...
obtaining that belt is not deterministic?
yeah ive just red on wiki that vet feat doesnt go over 85% cap, useless.Evasion AoE reduction is capped at 85% at 340 effective evasion, 15% of the damage still kills me. With Armor Sloping and Nimble, a single plate SS metal armor is 13% Armor Penalty. I need 24 mech DT or the shrapnel shreds me, as blast cloth does not protect against shrapnel, only the "explosion" part of the frags. I use specced Evasive Maneuvers to have 340 evasion on BOOM! turns. This way I can get away with having 6 Agility.armor penalty would apply to evasion, unless you already calculated that in supersteel?That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
or perhaps go for stuntman vet feat and have 100% reduction with no armor?
EDIT:
brutalizing meme spear build with that belt... was already covering agility for expert sprint. Impossible to cover all the skill requirements without cheat engine at chargen though...
obtaining that belt is not deterministic?
And in other news, here's the suicide belt in action. I've only just assembled all the pieces to make it work and not kill me upon activation.
This will have 19 Dexterity and fully specced Three Pointer, which means grenades will have ~85% critical chance. With Super Soldier Drug, grenades will have 100% crit chance. This means that 6 mk5 frags going off at once deal up to ~7.5k damage.
That much damage kills me p.much instantly, unless I have 340 evasion for 85% AoE damage reduction, Blast Cloth tabi boots and balaclava for 80% explosion damage reduction and Super Steel metal armor for 24 mechanical DT and some heat/energy DT.
I've also tested a setup will full tungsten armor/helmet/boots and the critical frag grenades still kill me.
Before BOOM!
After BOOM!
This many grenades for some mutants is overkill.
Toilet blowback
The ladder is always there, don't worry your deterministic head.obtaining that belt is not deterministic?
By the way, is there any useful/interesting stuff inside the new sewer dungeon with fireballs? I just saw the entrance and haven't explored the dungeon yet but vaguely remember someone was saying it's not even worth exploring.
Yes. Why you'd need fatal throw? Utilty slots tight as they are. I went exactly for 7dex 7 agi (and Int) not because of naval combat which is still a really cool bonus but just because it seems like a very nice distribution.Is that on dominating?
I have been struggling to come up with a decent crossy build on my own, can you give me some advice? I couldnt decide between going 8 DEX and incorporate fatal throw into my build or 7DEX 7AGI for advanced naval combat.
Umm, if you're talking about placing the bug then you just go to the right and watch for the guard before entering the room with vent (is there even a lock on the door?). In any case, skills don't seem to be tight at all - I'd invest at least 50-65 into hacking/lockpicking.Last time playing a crossbowman I got mad and gave up during Abrams first assignment as I didnt have any hacking or persuasion to get to a vent and was too lazy to proceed and come back.
BOOM! I fucking love this thing. Very fun.
And a Naga one-shot.
Carnifex one-shot.
BOOM! I fucking love this thing. Very fun.
And a Naga one-shot.
Carnifex one-shot.
BOOM! I fucking love this thing. Very fun.
And a Naga one-shot.
Carnifex one-shot.
Amazing. Now do Tchort and the Black Crawler. As well as the entirety of Fort Apogee in one divine wind, Dreadnoughts and all.