Tygrende
Arbiter
- Joined
- Aug 2, 2017
- Messages
- 874
I'm just saying so people don't get the wrong idea. If you ask me, stealth doesn't make DC particularly easier than it does the rest of the game (which still means it helps a lot). Having CAU armor and biohazard boots is the first thing that comes to my mind that does make DC considerably easier for all builds, as it trivializes both the mushroom forest and the labyrinth completly. I think a lot of people default to being total glass cannons too much to even think about wearing those.Yeah, of course I'm aware of that. Sometimes though chortlings might stuck a bit near to exit zone so combat will start if you're revisiting one of HE area w/o stealth (maybe it's fixed now, was long time ago). But in any case, stealth allows to wander there a bit longer (sometimes dread stacking too fast), simplifying Arke power station/Labyrinth/Forest and potentially helps with the faceless. Not to mention skipping some mobs here and there even if it's unnecessary (for instance, there're so many goliaphs usually that it's easier to kill them all than to sneak around).
Having faceless be hostile does make things harder, but they don't have to be. Even if you kept screwing them over for the whole game, they won't go hostile unitl you actually talk with their commander.
But you're not encouraged to fight or deal with endless enemies, quite the opposite. You can go through whole DC and not see even a single tchortling before the final boss. Even on DOM, where the timer is really short.Endlessly respawning enemies is not "difficulty", least of all in an area filled with puzzles and backtracking. It's just tedious bullshit.