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Underrail: The Incline Awakens

Velut

Novice
Joined
May 30, 2023
Messages
33
Does the expedition have its own quests besides exploring ruins like pirate's raids?
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
Does the expedition have its own quests besides exploring ruins like pirate's raids?
Not really. It's basically a few main quests: deal with the ruins, deal with the pirates, deal with the natives, and "deal with the pirates" is really just one big event and otherwise it's genocide, same as the natives. I don't remember anything that you could properly call a "side quest" that wasn't part of the above.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
Does the expedition have its own quests besides exploring ruins like pirate's raids?
Not really. It's basically a few main quests: deal with the ruins, deal with the pirates, deal with the natives, and "deal with the pirates" is really just one big event and otherwise it's genocide, same as the natives. I don't remember anything that you could properly call a "side quest" that wasn't part of the above.
dude and mutant quest lines. Perhaps phreak? Although you might argue that phreak and mutant are main ones, so only dude
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
Does the expedition have its own quests besides exploring ruins like pirate's raids?
Not really. It's basically a few main quests: deal with the ruins, deal with the pirates, deal with the natives, and "deal with the pirates" is really just one big event and otherwise it's genocide, same as the natives. I don't remember anything that you could properly call a "side quest" that wasn't part of the above.
dude and mutant quest lines. Perhaps phreak? Although you might argue that phreak and mutant are main ones, so only dude
When he said "the expedition" I figured he meant the expedition area, not just "added by the expansion in general."
 

NandoGando

Literate
Joined
Jun 6, 2023
Messages
5
Is quad plate super steel armor worth it? Seems like its about 10% extra mechanical/energy resistance for a 95% armor penalty... My character has 3 agility but even still you can't make use of boot springs for example
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire
Is quad plate super steel armor worth it? Seems like its about 10% extra mechanical/energy resistance for a 95% armor penalty... My character has 3 agility but even still you can't make use of boot springs for example
Depends on what you're trying to do. If you're trying to get to 95% mech DR then it can be a good choice, especially if you can save a point in STR and/or can't find enough high quality tungsten plates.
What is your build like anyway?
 

motherfucker

Educated
Joined
Aug 23, 2020
Messages
353
Just got me a new PC with a 3:2 screen(2880x1920), was excited to play my favourite game only to find out there's no option for my aspect ratio. Real quality development there, Styg.
 

Derf

Barely Literate
Joined
Jun 10, 2023
Messages
1
Can Six still be killed in the legacy version of the game? If so, I would like to learn how to do it.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
Can Six still be killed in the legacy version of the game? If so, I would like to learn how to do it.
I believe you could use Expose Weakness to remove the invulnerability of special entities like Six or The Beast.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,681
Location
澳大利亚
Insert Title Here Strap Yourselves In
>tfw when starting the Expedition at level 23 and immediately riftwalking back to core city to buy Devastator
1686410597419.png

>pretty good hitchance with 3 AGI and high qual stabilisers
94f.png
 
Last edited:
Vatnik
Joined
Apr 10, 2018
Messages
7,681
Location
澳大利亚
Insert Title Here Strap Yourselves In
Baenkraster almost exclusively got killed by three Sppaeters casting Bilocation on him.
And with Magnar, Mad Chemist fully specced, plus amp from toxic gas grenade, produced a yuge entanglement damage.

Screenshot_182.png
Screenshot_167.png
 

motherfucker

Educated
Joined
Aug 23, 2020
Messages
353
Playing Expedition for the first time, what is the purpose of repairing a power generator in West Storage? Doesn't seem to turn anything on in the bunker itself
 
Joined
Jan 1, 2011
Messages
617
Playing Expedition for the first time, what is the purpose of repairing a power generator in West Storage? Doesn't seem to turn anything on in the bunker itself
It makes the muties happier so their merchant will sell you things. Assuming they gave you permission to go down there. If you didn't get permission then it actually makes them attack you since they're mad you snuck in.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Can Six still be killed in the legacy version of the game? If so, I would like to learn how to do it.
I'm a professional Six killer. Here's the various ways that used to work in the previous versions of the game, in order of discovery:
  • corrosive acid/expose weakness, used to reduce his 100% DR/DT so you could damage him with anything (fixed a long time ago, way before expedition)
  • ground fire, % max HP damage used to ignore all resists (discovered and fixed not long after acid/EW)
  • energy pistols with polarizer, same deal as with corrosive acid but only for energy/electricity damage (discovered during expedition alpha, fixed shortly after, Styg threatened to ban testers if we killed him in the meantime, he may or may not have been joking)
  • cut-throat with wicked hook, the resist bypass used to work (discovered not long after hook was added, fixed in a rather recent hotfix together with laser casts)
None of those will work in legacy psi version, though. First 3 were fixed a long time before and hook was added after.
There is one more way that works in the current version of the game, at least in theory. It should work in legacy as well. I will not reveal it, at least not here. The walls have ears.
 
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Forest Dweller

Smoking Dicks
Joined
Oct 29, 2008
Messages
12,373
Just started this game. Is there some place that has some background lore? Not any story spoilers, just stuff that would be common knowledge to people in the setting.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Just started this game. Is there some place that has some background lore? Not any story spoilers, just stuff that would be common knowledge to people in the setting.
You will pick up on everything as you play the game. It works really well in Underrail so rest assured if you're worried about there not being anything "concrete" enough.

If you do want some setting basics in a non spoilery way, I could give you a small write up here in the thread. Wiki might have some decent stuff to but it might be baked in with spoilers.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,032
Just started this game. Is there some place that has some background lore? Not any story spoilers, just stuff that would be common knowledge to people in the setting.
The surface is fucked past the point of being habitable. As a result, humanity retreated into the Earth to live in an underground complex called the underrail. Created by a corporation named Biocorp, underrail is essentially a giant metro which connects warehouses, living facilities, forges and anything else Biocorp needs to continue their operations. Over the years, Biocorp would rise and fall, with each new incarnation weaker than the last. Eventually they proved unable to maintain control as a riot swept over Core City, their last bastion of power, about 15 years ago. With Biocorp a thing of the past, various groups move in to fill the vacuum or to exert their independence.

I could go into more detail but that is the gist of it. It is highly debatable what constitutes "common knowledge" among anyone, as the nature of life below the surface and after Biocorp's fall is highly isolated and people are more focused on keeping their societies together than anything else. For more, ask around ingame and be inquisitive. Underrail like to play hard to get and will only talk about itself if you show interest, so don't expect much unless you go out of your way.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,084
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
2 questions :
* Is "Killing the beast" quest in The Foundry mandatory ? I think I majorly fucked up myself by losing the tool to summon the creature.
* I can start Expedition now, but my character is still fairly weak and I get randomly killed by random stuff all the absolute time. I don't want to get into a situation where I get stuck and have to reload, but I do feel like exploring a few of the new areas before wanting to go back to the "base" game. Am I at risk of being stuck in a zone or in too much of a difficult fight BEFORE being allowed to come back when I start Expeditions ?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
* Is "Killing the beast" quest in The Foundry mandatory ? I think I majorly fucked up myself by losing the tool to summon the creature.
nope. However its one of the triggers that allow you to start expedition. Its a big problem if you wanted to craft high quality tichrome or tungsten weapons. Also a LOT of xp in case of oddity.

* I can start Expedition now, but my character is still fairly weak and I get randomly killed by random stuff all the absolute time. I don't want to get into a situation where I get stuck and have to reload, but I do feel like exploring a few of the new areas before wanting to go back to the "base" game. Am I at risk of being stuck in a zone or in too much of a difficult fight BEFORE being allowed to come back when I start Expeditions ?
what level are you? Usually when expedition opens you should be 16-ish and your character is done.
You are allowed back as soon as you finish first assigned area with mutants. Dont want to spoil much, as long as you are out of expedition area nothing weird will happen.
 

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