All mercantile feats are useless since they don't do anything you won't get just by waiting.Speaking of vendors, what is the official codex(tm) position on the salesperson feat that scales off your mercantile? I hate having heaps of stuff I can't sell.I get a headache thinking about all the backtracking to vendors after every fight
Many feats are "useless" since they don't do anything that you won't get just by doing stuff like reloading. With some builds all you really need are 3 or 4 crucial feets. At least that's my guess.All mercantile feats are useless since they don't do anything you won't get just by waiting.Speaking of vendors, what is the official codex(tm) position on the salesperson feat that scales off your mercantile? I hate having heaps of stuff I can't sell.I get a headache thinking about all the backtracking to vendors after every fight
cant remember specifics, on dominating id enter depot as lvl9-10 i think? 8tics missing seem like a lot.Damn, I'm just before Depot A and still missing 8XP to get to lvl 8 and get Spec Ops - the only quest left are Silent Isle/Blaine/support for Eels/Free Maura. Not sure where to farm the rest - I got 2 missing beetle brains but guess that's all. Cleared the lower passages from lurkers too - any idea where I can score something? Never had this problem before, I always hit lvl 8 just before Depot. Guess I got uber unlucky this time with random drops.
Also, I haven't looked into some important thresholds and kinda fucked myself a bit - can't craft SMG with muzzle brake, since it requires 45 mechanics and I'm 4 points short. Thankfully I saved game on each lvl up, so can go back and bump it (but then again, I will have to farm similar frame and muzzle brake, ehhh).
why not finish those? You will also get faction emblems this way if you are missing stealing.Silent Isle/Blaine/support for Eels
You can farm like hoppers or other critters you miss any xp like syphoners. Or you can simply enter Depot A and get there some XP, plenty of it is very accessible, especially if you have steath skill. Postpone steamrolls for later.Damn, I'm just before Depot A and still missing 8XP to get to lvl 8 and get Spec Ops - the only quest left are Silent Isle/Blaine/support for Eels/Free Maura. Not sure where to farm the rest - I got 2 missing beetle brains but guess that's all. Cleared the lower passages from lurkers too - any idea where I can score something? Never had this problem before, I always hit lvl 8 just before Depot. Guess I got uber unlucky this time with random drops.
Also, I haven't looked into some important thresholds and kinda fucked myself a bit - can't craft SMG with muzzle brake, since it requires 45 mechanics and I'm 4 points short. Thankfully I saved game on each lvl up, so can go back and bump it (but then again, I will have to farm similar frame and muzzle brake, ehhh).
I'm kinda dreading the Silent Isle and the Goliath there and wanted to farm some good SMG frame/muzzle brake and stockpile on W2C ammo, but due to fuckup with not raising mechanics enough I have to reload previous lvl up and bump it more. Same with tailoring, I've neglected it too much and may not be able to craft decent siphoneer leather, which always makes Depot easier.why not finish those? You will also get faction emblems this way if you are missing stealing.Silent Isle/Blaine/support for Eels
Looks very salvageable Even though both sprint and hit&run seems excessive indeed (I'm playing with h&r but I run metal armor). TM skill investment is a mistake yes but 40 skill loss i.e. 1 level up isn't a deal breaker either at this point. You have the stealth (craft/buy skill+ gear if you need to) so you can just run through Depot A with no problems except perhaps you need to learn more how to abuse shit a little bit: like that sentry is running circles - you wait for it in stealth, enter combat as it's about to bumb into you, taser him (not having it is an omission by the way), burst/burst, next turn just walk away and close the door. Etc. You don't have to take out all the muties. The easiest way to do Depot A is to pump hacking a bit (don't remember the threshold, did this time w/o pumping it) and turn the turrets off > take the access card and just walk around for the mcguffin. One time I crafted a sniper rifle just to shoot down those turrets by abusing your turn (by the way if you hadn't rebind enter combat, by now, do it, helps a lot, persobally have it on "e" and relocated utility slots by one on the righ).I'm thinking about restarting, but perhaps this build is still somehow salvageable?
dude, you got stealth. Sneak into depot and obtain plenty oddities without combat. Also there is unique smg for you to grab there. Pick your moment of going murderhoboAh fuck it, I can't reach lvl 8 to get Spec Ops and am just getting more and more frustrated.
I don't have any decent SMG yet, due to not pumping mechanics enough, so am rolling with some looted 7.62 Marauder/shock steel knife. Can't really farm burrowers' oddities cause I'm too weak - even single siphoneer is a challenge without having to bombard him with molotovs. And Silent Isle is completely out of question with my current gear.
I'm thinking about restarting, but perhaps this build is still somehow salvageable?
Why's that, to be able to start combat quicker than by pushing enter? Not sure if I get it.(by the way if you hadn't rebind enter combat, by now, do it, helps a lot, persobally have it on "e" and relocated utility slots by one on the righ).
Thanks to both of you guys, for all the tips and encouragement - I hoped that this build may still be salvageable by trying to sneak by and grabbing K&H.dude, you got stealth. Sneak into depot and obtain plenty oddities without combat. Also there is unique smg for you to grab there. Pick your moment of going murderhobo
It syngergizes with suppresive fire nicely, but works on it's own as well, especially with the necessity of bear traps/throwing nets usage on Dom.Opportunist - dunno, playing w/o it just fine, since I won't have supressive fire.
always the best answerI'm thinking about restarting anyway
Yes, that simple. Also I rebind 7-8-9 to more convenient hotkeys.Why's that, to be able to start combat quicker than by pushing enter? Not sure if I get it.
You could do that, ofc but personally I'm not even sure what to grab past 20 lvl and the enemies die very easily so.... Clearly this isn't the most feat-hungry build I ran. That said, with contraction the mobility would become really fucking excessive having those two feats.I'm thinking about restarting anyway - taking both Sprint and Hit and Run was too much, especially that it's gonna be a feat-hungry build compared to the one I ran with on Hard, and I don't want to run gimped and regretting not taking Opportunist/Recklesness/Commando instead, which would make things way easier.
Only in early game. I still use bear traps occasionally but that's not a nessesity, even vs stalkers (use caltrops instead since again, I'm wearing steel).It syngergizes with suppresive fire nicely, but works on it's own as well, especially with the necessity of bear traps/throwing nets usage on Dom.
I love that thing so much. It doesn't even need big investments (since only the initial damage scales but cost scales as well so usually I end up using a very basic taser even in late game) even though almost every build could use high electronics skill. A dirty kick replacememt basically but with utility slot cost instead of a feat and it also works against robots (plenty of bosses are males though).And holy fuck, the taser - I completely forgot about it's existence, since I never used it even once on Hard
Yeah, I guess in the long run things would probably smooth out but still, it's a waste of feat I could spend on some QoL one, like paranoia or interloper. Or even pack rathound : <You could do that, ofc but personally I'm not even sure what to grab past 20 lvl and the enemies die very easily so.... Clearly this isn't the most feat-hungry build I ran. That said, with contraction the mobility would become really fucking excessive having those two feats.
Are any of the early vendors even selling this thing or do I have to buy blueprint and pump some electronics?I love that thing so much. It doesn't even need big investments (since only the initial damage scales but cost scales as well so usually I end up using a very basic taser even in late game) even though almost every build could use high electronics skill. A dirty kick replacememt basically but with utility slot cost instead of a feat and it also works against robots (plenty of bosses are males though).
No one is ever selling it. You must craft it yourself but investing something like 20 skill points is enough (less even with higher int).Are any of the early vendors even selling this thing or do I have to buy blueprint and pump some electronics?
Don't think I've ever seen it in Ezra's or Katherine's stock.
Eh, pack rathhound with this STR level is a waste I'd say. Especially now when there's a belt +50 weight which is essentially the same for stocking purposes. Paranoia - you won't see stalkers anyway with this PER on DOM. I like interlooper a lot so yeah but not for me personally this time - stealth penalties are too big for me to go around in stealth all the time. Then again, no idea what to pick so might as well do that.Yeah, I guess in the long run things would probably smooth out but still, it's a waste of feat I could spend on some QoL one, like paranoia or interloper. Or even pack rathound : <
Yes. THC will be lacking otherwise and so you'd need to close distance all the time... which is possible with SMGs so you could do with investing say 5 or even none into vers. But the practical difference is big.1. Is pumping spec points in versatility worth it to get 0.8 multiplier, or with high dec the 0.6 will be enough to have guns on reasonable level?
In your high dex pistol build posted few pages ago I saw you pumped it to 10/10, which is pretty steep investment that could be used for bumping e.g. opportunist or suppresive fire.
50 is definitely worth it (especially so with dex oriented char although me still rarely invest into it). Ammo/other consumables is one thing but what's really useful are oddities some of them should require much more than 50 though. Anyway, not a nessesity. Economy on DOM is harsh but not that harsh. But as a huge bonus pickpocketing allows you to2. Is pickpocketing worth it? Think I read somewhere that 50 points is enough to steal ammo. Not sure how tough the economy is on Dom, especially for bullet starved SMG build. Is this something worth considering?
it boosts both damage and thc, there are some build defining specs but honestly they are quite rare and can be viewed as something extra. In general im quite annoyed at them mostly offering 1% boost to something1. Is pumping spec points in versatility worth it to get 0.8 multiplier, or with high dec the 0.6 will be enough to have guns on reasonable level?
In your high dex pistol build posted few pages ago I saw you pumped it to 10/10, which is pretty steep investment that could be used for bumping e.g. opportunist or suppresive fire.
cant imagine underrail run without sneaking and pickpocketing. Its not just about money(although that too) but also about getting items early and oddities.2. Is pickpocketing worth it? Think I read somewhere that 50 points is enough to steal ammo. Not sure how tough the economy is on Dom, especially for bullet starved SMG build. Is this something worth considering?
You can do disassemble spec or CE to remove the tedium.I find managing crafting components to be utterly tedious, that's my biggest issue with the game tbh