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Underrail: The Incline Awakens

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
7 STR just for Full Auto seems like a pretty steep investment. When I was fiddling with SMG builds on hard I realized that with so many bursts each round (commando/adrenaline/psycho contraction), +2 shots are not really worth it, but maybe with HP bloat on dom it makes a difference?
Plus with 6 AGI you're not getting Hit and Run, which is kinda essential for any high mobile SMG build, no? This could be mitigated by putting one extra stat point there instead of DEX though.

OTOH, dumping STR to 3 makes me really fucking worried about carrying capacity and frequent backtracking, especially that I roll with 8.6 steel cat + 7.62 jag, plus Izu for silent kills, which means six different types of ammo (counting W2C ones) that this build eats like crazy. Add loads of bear traps and granades and the only room left is for couple of dirty rags.

Maybe I'm overthinking this and should just play the goddamn game haha
I don't think Full Auto is bad, it also grants specialization to boost burst damage by +15%. That damage boost helps pierce armor unlike extra rounds. Maybe it's not perfectly min-maxed but it's not bad.
Feel meh about STR 3 on burst builds since repair kits gained weight too.

Fuck it, soon I will spend more time contemplating my build than actually playing.
The Underrail Experience.
It's also the Underrail Experience to just start a build, re-order some feats and skill points along the way diverging from what your plan said, and still do ok.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,414
Location
Grand Chien
Strength: 7 (Full-Auto)
Dexterity: 10 [18]
Agility: 6 (Spec Ops)
Constitution: 3
Perception: 6 (Suppressive Fire)
Will: 3
Intelligence: 5 (Versatility)
So now I'm starting to play with this build. Wanted to do a smg run for a while. Fuck you very much.
I can provide more details if you want haha, but I'm kind of embarrassed to post it usually, I take feats that are... not popular on the Discord
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
I can provide more details if you want haha, but I'm kind of embarrassed to post it usually, I take feats that are... not popular on the Discord
Ended up with pretty much the same except -3 PER AGI+1 INT+1 STR+1 in order to be able to try stealthy/mobile can (nimble+armor sloping) for once. But I'd appreciate the list of your choice of feats. Feel no shame man.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
Guys, what minimal weapon skill requirement does? Weapon can still be used and I a quick test shows no thc penalty.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,158
This could be mitigated by putting one extra stat point there instead of DEX though.
How dare you substract from DEX. Nah. Better consider to dump PER as I'm right now. Not sure supressive fire worth it. Actually I hesitate between playing the usual stealthy ambusher and somthing akin to this i.e tin can but very mobile and with SMGs intead of rifles/machine guns.
this one seem strong, although i cant say im into spraying, metal armors nor cave wizardry
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,506
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
I get a headache thinking about all the backtracking to vendors after every fight :negative:
Speaking of vendors, what is the official codex(tm) position on the salesperson feat that scales off your mercantile? I hate having heaps of stuff I can't sell.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
3,608
Fuck it, soon I will spend more time contemplating my build than actually playing.
The Underrail Experience.
The actual Underrail Experience™:
1) Spend a disgusting amount of time theorycrafting
2) Spend a far more disgusting amount of time playing the build (without the use of Cheat Engine cause you're autistic)
3) Get bored by the time you hit Expedition
4) Repeat steps 1 to 4.
It's like every single build I try out takes a little piece of my soul away from me.
I get a headache thinking about all the backtracking to vendors after every fight :negative:
Speaking of vendors, what is the official codex(tm) position on the salesperson feat that scales off your mercantile? I hate having heaps of stuff I can't sell.
Suboptimal building. Get Cheat Engine or get used to LARPing as a traveling Infinitron.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
Subj has so much loot that one really needs to learn how to deal with it all as soon as possible. The easiest thing to learn is to just fucking leave stuff (it'll never dissapear). If you are autistic then hoard it all if you must but still dump right away at chosen spot near the exit of the location. If you're reasonable guy, then just pick only the most valuable items/stuff you actually need. The other great option is to recycle at the spot/make some repair kits. Another alternative is to hoard & dump relatively valuable items at your apartment (larping) or at some particular spot for selling later if ever (mini-spoiler: later on it's much easier to sell stuff).

That said, in the early game picking it all is kinda ok I'd say, at least on DOM.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,158
my position is: on dominating money given by vendors is so bad that I just dont bother. Only pick ammo and expensive&light electronics.
And I usually try to hit all hidden merchant stocks so its not like I get the worst rates possible, still they are quite bad.

From time to time i return to home base to dump excess consumables into container
 

Agesilaus

Antiquity Studio
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Developer
Joined
Aug 24, 2013
Messages
4,506
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Joined
Jan 1, 2011
Messages
617
Guys, what minimal weapon skill requirement does? Weapon can still be used and I a quick test shows no thc penalty.
It should be lowering hit chance. The penalty depends on the difference between your skill and the requirement so if you're only a little low then it shouldn't be too bad though. And if you are way below the requirement then your skill probably sucks so you wouldn't have good hit chance against level appropriate enemies anyway. Not really sure why skill requirements exist.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
Jesus fuck, I can't buy rapid reloader even with cheat engine at Junktown. What the hell? Like it's been removed from the tables or something.

Edit: got it from Blaine though.
 
Last edited:
Joined
Dec 17, 2013
Messages
5,390
Started playing this again. I played it through to the dark caverns years ago, but then ragequit. The Dark Shitverns experience kinda soured me on the game, but now starting it again, I recall how the game is actually quite fun up until that last part.

Aside from the caverns, I think eventually the massive size of the game and the endless underground corridors on samey looking maps catch up with you a bit, but at the start, when you are just helping South Gate station, and learning the world, it's got those nice Fallout-y feelz.

Making a quickdraw type gunslinger build with firearm pistols. Rapid fire + Spotshot, Aimed Shot + Knee shot. Expertise, gun nut, high crit chance with Recklessness, steadfast aim (with .44 hammerer) and seeker goggles, very high Initiative. One nice thing about Underrail combat is that super high initiative always works and gives you first shot in fights. With my build, that means I can often take out many of the enemies before they can even do anything. But I will probably ragequit at DC again, fuck I hate that area.
 

ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,387
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
Deep Caverns has been changed a ton since then, so it's a lot less of an assfuck. Can skip a lot of shit, deal with Tchort, and then explore the remaining areas at your leisure.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
Making a quickdraw type gunslinger build with firearm pistols. Rapid fire + Spotshot, Aimed Shot + Knee shot. Expertise, gun nut, high crit chance with Recklessness, steadfast aim (with .44 hammerer) and seeker goggles, very high Initiative. One nice thing about Underrail combat is that super high initiative always works and gives you first shot in fights. With my build, that means I can often take out many of the enemies before they can even do anything. But I will probably ragequit at DC again, fuck I hate that area.
Here's my unasked advice: all you need is bullet time and make the gameplay around it (like getting contraction). Almost all of these feats like spotshot and even aimed one are next to useless. Pumping crit chance is the right way to go though, yeah. As for high initiative - that's a nice bonus I guess but almost redundant if you play with stealth right (why wouldn't you or at least armor up then). Also don't forget to have fun with other kinds of pistols which again, don't require said feats in order to be fun like acid ones or fire/cryo.

By the way, DC are fucking awesome and that's why you'll probably disregard anything I wrote :) The feeling they translate is something else. Also you just need to learn how to deal with it in order to enjoy like learning the spots for dropping the creep stacks etc.
 
Joined
Dec 17, 2013
Messages
5,390
Making a quickdraw type gunslinger build with firearm pistols. Rapid fire + Spotshot, Aimed Shot + Knee shot. Expertise, gun nut, high crit chance with Recklessness, steadfast aim (with .44 hammerer) and seeker goggles, very high Initiative. One nice thing about Underrail combat is that super high initiative always works and gives you first shot in fights. With my build, that means I can often take out many of the enemies before they can even do anything. But I will probably ragequit at DC again, fuck I hate that area.
Here's my unasked advice: all you need is bullet time and make the gameplay around it (like getting contraction). Almost all of these feats like spotshot and even aimed one are next to useless. Pumping crit chance is the right way to go though, yeah.

Spotshot = Point Shot. Its use in my build is that if you use Rapid Fire (1.5 AP cost), which is the centerpiece of the build, you have .5 AP left over, which is too few to use on most other abilites, but Point Shot gives you regular damage for .5 AP, at the cost of some accuracy (which later on doesn't matter). Sometimes also you might need to use AP for movement, healing, reloading, etc, so having an ability that can go for less than full attack AP is very useful.

Aimed Shot is a guaranteed crit for when Rapid Fire is on cooldown. So my usual rotation would be Rapid Fire/Point Shot, followed by Aimed shot/Kneecap Shot, and on repeat.

As for high initiative - that's a nice bonus I guess but almost redundant if you play with stealth right (why wouldn't you or at least armor up then). Also don't forget to have fun with other kinds of pistols which again, don't require said feats in order to be fun like acid ones or fire/cryo.

I don't use stealth on this build, for RP purposes. It's more like a quick-draw gunslinger, draw first (super high initiative), and then kill fast.

By the way, DC are fucking awesome and that's why you'll probably disregard anything I wrote :) The feeling they translate is something else. Also you just need to learn how to deal with it in order to enjoy like learning the spots for dropping the creep stacks etc.

Maybe to you, cause you sound like a min/maxer, but to regular people who just want to RP, it used to be a fucking nightmare, cause the difficulty spike from the rest of the game was insane.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
Spotshot = Point Shot. Its use in my build is that if you use Rapid Fire (1.5 AP cost), which is the centerpiece of the build, you have .5 AP left over, which is too few to use on most other abilites, but Point Shot gives you regular damage for .5 AP, at the cost of some accuracy (which later on doesn't matter). Sometimes also you might need to use AP for movement, healing, reloading, etc, so having an ability that can go for less than full attack AP is very useful.

Aimed Shot is a guaranteed crit for when Rapid Fire is on cooldown. So my usual rotation would be Rapid Fire/Point Shot, followed by Aimed shot/Kneecap Shot, and on repeat.
The point is - it's way more optimal to increase the amount of attacks through other means (like first of all run a vers build i.e max dex = minimum ap per pistol shot) and spend those feats on increasing damage as a whole (like getting psycho-temporal acceleration feat for example). The more attacks you have and the more crit chance you've got, the less useful aimed shot is right? But like I said, that was an unasked advice, I was drunk and felt like posting that, as well as I'm right now. You do you, man.
Maybe to you, cause you sound like a min/maxer, but to regular people who just want to RP, it used to be a fucking nightmare, cause the difficulty spike from the rest of the game was insane.
I remember playing on release and I'm not gonna lie it was very hard to me to go though DC, especially wiping out the faceless (don't remember though was it necessary) but it was a very welcoming challenge, I was so satisfied when I was finally through. Also this game was always kinda adresed to enthusiasts in the first place, not normies. Even description says so. A pity it was quite often nevertheless misleading for Fallout fans who were expecting some similiar experience to have.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,640
Scaled the Utility tower and met the boss there for the first time (previous times on DOM I only encountered the arena masters, which are baby-tier compared to this shit). Styg is pretty funny. You walk outside the tower to freezing wind and snow and thing "hmm, the surface must be a frozen wasteland), then, at the very top, you can go to a seemingly pretty pointless area. Just a small balcony, really. But from it you see... yet more fucking cave. You weren't at the surface at all, Styg just wanted you to think that.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
Bros, enlighten me please: where do I get high dark/high destity padding cloth now? Constantine doesn't sell it anymore (since his taables were changed in favour of heavy guns stuff apparently) and I dont wanna join Free Drones. The institute? Kinda not soon eh.

Oh and by the way:
D1E6F7418192CC0FC1C81017E8679FFA0D9FE7DC

?? I don't get it.

Also:
EE59C95FB7CE7A4F26A085A5D7CF9E7E7C567B05

Wtf even :) useful though to run around.
 

Agesilaus

Antiquity Studio
Patron
Developer
Joined
Aug 24, 2013
Messages
4,506
Grab the Codex by the pussy Codex USB, 2014 Steve gets a Kidney but I don't even get a tag.
Underrail is such a comfy way to end the day. Although those stealthy scorpion bugs are pissing me off, my greatest moment so far is when I caught two of them fighting a plasma sentry in the powered-up base (rail crossing, get the special item and then the base powers up, then go down the elevator). Nobody paid any attention to me, but my refurbished thumper had the last word. Also went back to the junkyard to actually kill the mutants (stealthed through previously), got a nice level up from all the oddities. I guess the trick is to craft armour and be immune to acid, but I prefer the other trick of just obliterating them all with the thumper. This 40mm grenade launcher is more powerful per shot than any launcher I've been able to craft so far.

I do wish it were easier to find the special types of grenade-launcher grenades. I have the frag and high explosives, but none of the other types. They don't appear to be sold anywhere and I've never seen them as loot. Also trying to find good hopper leather, I must have my +1 agility stat, although the tactical vests are looking pretty nice...


I want to get max story/dialogue this run, so I have high will (10) and will also pump my persuasion. I will know the true secrets of the god men.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
914
Location
Paris, Texas
Bros,

Does MP reduction from Psycho-Dilation counts as slowing down, i.e does it trigger +15% dmg bonus from opportunist?

Heading to the Junkyard now, wonder how will the Depot go on DOM.

So far the SMG build is doing fine - haven't even used bear traps nor caltrops yet. Versatility and pumping points in melee makes early game a smooth sail, especially that you're poor as fuck and bullet starved. My only worry is that I may have spread some skill points too liberally (first time ever put some point into psi, TM branch is just too good to skip) and won't be able to pass some lockpick/hacking checks that would make Depot easier, or craft good enough gear.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,008
My only worry is that I may have spread some skill points too liberally (first time ever put some point into psi, TM branch is just too good to skip)
Yeah TM is too good and fun so I included it as well but just now on 19lvl. Could earlier ofc when you're hitting that sweet 55 skill limit spot but decided that crafting is worth investments more + hp is sparse as is so taking psi empathy later on is nice (note that I'm not playing a total glass canon though).

As for dilation+opportunist sinergy most probably yes but hardly worth mentioning since that will matter only vs some bosses, the opportunity cost of the cast is pretty high.
 

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