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Underrail: The Incline Awakens

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,641
It's dressed up in a top hat and well done but that's what it is.
Have you even tried it? You're rewarded with XP for exploring new areas of the game and for fulfilling quests, rather than killing generic bandit #10569. Your levelling curve is thus in line with the amount of the game you've actually experienced, rather than with the amount of combat you've gone through.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
I've basically seen it all by this point having cleared the game many times. It sounds like you want people to do every single run on Oddity or something, maybe you should explain yourself instead.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,641
I've basically seen it all by this point having cleared the game many times. It sounds like you want people to do every single run on Oddity or something, maybe you should explain yourself instead.
I thought I have – Oddity is clearly the superior system (by an order of several magnitudes, it's not even a contest), so I'm curious as to why anyone would play with the drab old classic, save perhaps being unwilling to even try Oddity.
 

Ein Axt

Educated
Joined
Dec 19, 2015
Messages
95
I need help. Somehow the abandoned sniper rifle(Jack Quicksilver's foundry questline) item disappeared in my inventory. I tried to see if I accidentally sold it, but apparently it wasn't sellable. I also only drop items on specific locations as some kind of stash for crafting materials and such. I checked all of them and it's not there. I even have a pile just for quest items like keys that I don't need anymore. Nope, can't find the abandoned sniper rifle.

I looted it a long time ago before I even started doing anything on the Foundry. I just went there to get some oddities and loot the rifle, then came back much later.

Now I'm trying to figure out if there is a way to spawn this item with cheat engine or some other thing. I really want to get into the Oculus especially with this new DLC. This run took me a long time to get to where I'm at and I really don't have the energy to restart all over. Is there any solution to my problem?

I'd really appreciate some help. Seriously.


Nevermind. I'm blind. Found it after 5th run through my stashes all over the game.
 

Velut

Novice
Joined
May 30, 2023
Messages
33
Going back to underrail and want to try heavy guns. Fusion cannon, specifically. Is it any good? Any tips for the build?
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire

Modron

Arcane
Joined
May 5, 2012
Messages
11,067
I understand getting high-tecnicalities and PP, but why disassemble?
This might have something to do with it: "Blueprint: Fusion Cannon is a special blueprint that cannot be bought. It can be only gained by inspecting Fusion Cannon Frame obtainable by disassemling the Fusion Cannon."
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
Honestly the cannon is already extremely strong and powerful enough to kill you in metal armor with one shot, if it hits too close... you only need to stack all that crap on top of it if you are playing on Dominating.
 

Zeem

Scholar
Joined
Sep 25, 2019
Messages
154
Location
Evil Empire
Not really. You don't even have to fight anyone, just have like 130 effective stealth.
might depend on difficulty, dont they come with true seeing dogs?
My experience is on Dominating playing a 3 AGI build and stacking stealth solely through crafted gear. As for designator bots - just avoid them, their detection radius is slightly smaller than your vision radius.
 

Red Hexapus

Savant
Joined
Apr 28, 2019
Messages
341
Location
The Land of Potato
A questions to people playing Undertail currently. Has the change to Oddity System showcase has been reverted? I really liked that originally you could see which oddities you have collected and which not, and disliked the change to show only the collected ones :(

Or if you know about a mod to revert I'd appreciate it.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
914
Location
Paris, Texas
Dudes, is DOM possible without any dip of psi? Specifically hit-n-run SMG/grenadier dex build?
Yes.
Newton psi beetle warehouse is probably the hardest part of the game on dominating. You need some sort of cheese to win there. There are just too many beetles.
Necroing, but I want to start my first DOM playthrough and avoid fucking myself over with gimped build, so any advise is more than welcomed.

Like said, I want to roll with same char that I did a run on Hard - max DEX, min CON/STR/WIL hit-n-run glass cannon, with no brainer perks for such build (spec ops/commando/grenadier/suppresive fire/opportunist/etc).

Any tips on what to take to make early game doable? I gathered that traps and quick tinkering are a must, amirite?
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,009
Traps - yes, waste of a feat - no. I mean, it's an ok feat maybe even for your build but picking it definitely isn't a must. Just buy molotovs and bear traps, they will carry you until depot A.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
914
Location
Paris, Texas
Thanks - I'm a bit on the fence with that.

On my Hard runs with this build I've never used traps, since post-Junkyard I was moping the floor with everything in 1-2 turns. On DOM I don't think this will be possible, so am wondering if tinkering will be a must, especially with such uber fragile build.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,641
Dudes, is DOM possible without any dip of psi? Specifically hit-n-run SMG/grenadier dex build?
Yes.
Newton psi beetle warehouse is probably the hardest part of the game on dominating. You need some sort of cheese to win there. There are just too many beetles.
Necroing, but I want to start my first DOM playthrough and avoid fucking myself over with gimped build, so any advise is more than welcomed.

Like said, I want to roll with same char that I did a run on Hard - max DEX, min CON/STR/WIL hit-n-run glass cannon, with no brainer perks for such build (spec ops/commando/grenadier/suppresive fire/opportunist/etc).

Any tips on what to take to make early game doable? I gathered that traps and quick tinkering are a must, amirite?
Traps are very useful for sure. Though personally, I like to make use of gas grenades instead – you only need to dip into Chemicals a bit to get the toxic one (the best one, btw) and with that, you can kill large numbers of high-HP enemies at once super easy (the gas not only deals damage, but also adds stacking multiplier on the enemies so they end up taking double or triple the damage or somesuch if you gas them enough). With early game enemies, if they get properly gassed, you can basically just prod them with anything and they'll keel right over. Just keep in mind they don't work on the big mutants in Depot A since they're immune to bio damage.
 

Piotrovitz

Savant
Joined
Dec 21, 2017
Messages
914
Location
Paris, Texas
Thanks, good point - on Hard I've never used gas grenades, but on DOM the stacking +dmg debuff seems like a way to deal with HP bloat.

Any other early game tips that will get me through Depot and prevent from rage quitting? The general consensus I saw to survive early DOM is traps + grenades.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,641
Thanks, good point - on Hard I've never used gas grenades, but on DOM the stacking +dmg debuff seems like a way to deal with HP bloat.

Any other early game tips that will get me through Depot and prevent from rage quitting? The general consensus I saw to survive early DOM is traps + grenades.
Make sure to use chems too. Adrenaline in particular is a must-have in any playthrough, IMO, and morphine can save you if shit gets really bad and you need to tank damage. With grenades, flashbangs are extremely important and molotovs are a close second – setting an enemy on fire causes him to get scared for 2 turns, so it's like flashbang-lite. Damage-dealing grenades are a lot less useful on DOM than on lower difficulties, though they synergize very well with gas grenades if you learn how to use them. If you're planning to invest in tailoring, making a mutant dog leather armor specifically for depot A isn't a bad idea – negating all the acid shit is pretty useful. Aside from that, cheese doorways and you should be golden.
 
Vatnik
Joined
Apr 10, 2018
Messages
7,679
Location
澳大利亚
Insert Title Here Strap Yourselves In
You forgot to mention caltrops! Even on dominating, any fight where you're given room to work with caltrops, molotovs, bear traps and so on can be forced into easy mode if it has to be. Quinton at SGS sells molotovs from the start of the game so you can rock up with Newton Azuridae with 10 or so in inventory.
 

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