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Underrail: The Incline Awakens

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,756
Location
Copenhagen
My first playthrough was Dominating and I absolutely loved it. I went completely blind except for my build and the restarts which were all within an hour or two of play. Dom forces you to get creative but you probably won’t enjoy it if you don’t like using a lot of different consumables and generally avoiding straight up fights in early game

I enjoy abusing consumables. And I prefer hard tactical combat, since the vast majority of games are quite easy. Anyway, I like your taste in games, can you give me some off the top of your head turn based tactical/strategy/rpgs recs with deep systems and fun but challenging combat games? Tks, bro.

King Arthur: Knight’s Tale is a recent GotY of mine. It has a growing number of supporters on the ‘dex, most recently the honourable rat Darth Roxor. Also Check the Dungeon of Naheulbeuk review in my sig, that game has more legs than it appears on the surface.

Recently I’ve been playing Chaos Gate and while the game is flawed, it scratches the system depth and mechanical complexity itch much better than most nuXCOMs.

Have you played Troubleshooter yet? That game’s tactical depth is *wild* and you’ll find a staunch Codex fan base for it despite its trashy anime graphics. It’s incredibly deep and it’ll throw new systems and mechanics at you 60 hours in.

And then of course there’s Blackguards - anyone with love for unique and interesting encounter design should definitely play that game. A real favorite of mine.
 
Self-Ejected

Atlet

Self-Ejected
Vatnik
Joined
Nov 11, 2017
Messages
1,613
My first playthrough was Dominating and I absolutely loved it. I went completely blind except for my build and the restarts which were all within an hour or two of play. Dom forces you to get creative but you probably won’t enjoy it if you don’t like using a lot of different consumables and generally avoiding straight up fights in early game

I enjoy abusing consumables. And I prefer hard tactical combat, since the vast majority of games are quite easy. Anyway, I like your taste in games, can you give me some off the top of your head turn based tactical/strategy/rpgs recs with deep systems and fun but challenging combat games? Tks, bro.

King Arthur: Knight’s Tale is a recent GotY of mine. It has a growing number of supporters on the ‘dex, most recently the honourable rat Darth Roxor. Also Check the Dungeon of Naheulbeuk review in my sig, that game has more legs than it appears on the surface.

Recently I’ve been playing Chaos Gate and while the game is flawed, it scratches the system depth and mechanical complexity itch much better than most nuXCOMs.

Have you played Troubleshooter yet? That game’s tactical depth is *wild* and you’ll find a staunch Codex fan base for it despite its trashy anime graphics. It’s incredibly deep and it’ll throw new systems and mechanics at you 60 hours in.

And then of course there’s Blackguards - anyone with love for unique and interesting encounter design should definitely play that game. A real favorite of mine.

Yeah, know them all, but not into Troubleshoot, since the setting and anime is unpalatable to me, even though the char progression seems to be incredible, indeed.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,510
Location
Hyperborea
Atleticano I was able to get through Depot A, a notorious area, with a very not-optimal build on normal difficulty, 1st playthrough. Intitially I was going for a Ghost in the Shell type character, mainly SMG, with some Melee, the latter which I wound up never using, so I wasted some skill points and a couple feat slots. Didn't have much in the way of crafting skills, and no acid resist. Took a lot of reloads and usage of traps, grenades, and the environment, but I made it. I was wise enough to have a good Traps skill by then, but I wish I would have put those points in Throwing instead of Melee. Stealth was a big help,
 
Joined
Jun 13, 2019
Messages
730
Should I opt for the meta-knowledge (although limited) or is it expected to re-roll several times until I comprehend the positive and negative aspects of character development?
don't listen to the retards who tell you to go in blind, you'll probably end up with a build that dies in the 2nd area (junktown). many many people quit the game once they realize they have to start over
do note people this comes from a self-admitted online cheater, so take their advice with the caveat
you can obviously see how cheating online and pre-gaming a single player game appeals to people who are wired in a very particular way
in my experience it's based on time of day, but yeah sometimes every other lobby has a cheater that runs directly to players without a care in the world and beams them instantly. the worst ones were chinese players with kd over 20. how do i know this? i cheated too :lol:
why do underrail players cope like this? the game has tons of bad design - get over it :lol:
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I'm lv 23 and my refurbished MG3 with micro shrapnel rounds still rapes almost everything I encounter in one turn. Is this the pinnacle of LMGs? Is it possible to craft a LMG with 25 AP cost that's better than this?

Ratchet and Grudge don't seem to have much potential and they can't use 7.62mm. The M60 Warthog AP cost is too high to shoot twice in one turn.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
I'm pretty sure you can craft a 9mm Ratchet that shoots more rounds for higher damage, while damage over time can be a boon or a curse depending on your build and how good it is at running away or blocking the enemy.
 
Joined
Jan 1, 2011
Messages
617
I'm lv 23 and my refurbished MG3 with micro shrapnel rounds still rapes almost everything I encounter in one turn. Is this the pinnacle of LMGs? Is it possible to craft a LMG with 25 AP cost that's better than this?
Ratchet has better accuracy thanks to compensator. +7% burst precision instead of -4% is significant. And it has higher base damage at high quality, though probably not enough to make up for losing micro shrapnel. Though at least getting acid for acid bullets is easier than getting metal scraps.
I'm pretty sure you can craft a 9mm Ratchet that shoots more rounds for higher damage, while damage over time can be a boon or a curse depending on your build and how good it is at running away or blocking the enemy.
Micro shrapnel got buffed to get a hollow point style damage bonus, so that's good even without waiting. It's weaker than hollow points but it doesn't have a armour penetration penalty like they do so that's pretty great.
 

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,048
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
n31Wvbr.jpg

Seriously where the fuck is it? I think I lost it somewhere between the rig and core city when I accidentally hijacked a scrapper and did not notice I changed jets
 
Joined
Jun 13, 2019
Messages
730
Should I opt for the meta-knowledge (although limited) or is it expected to re-roll several times until I comprehend the positive and negative aspects of character development?
don't listen to the retards who tell you to go in blind, you'll probably end up with a build that dies in the 2nd area (junktown). many many people quit the game once they realize they have to start over
do note people this comes from a self-admitted online cheater, so take their advice with the caveat
you can obviously see how cheating online and pre-gaming a single player game appeals to people who are wired in a very particular way
in my experience it's based on time of day, but yeah sometimes every other lobby has a cheater that runs directly to players without a care in the world and beams them instantly. the worst ones were chinese players with kd over 20. how do i know this? i cheated too :lol:
why do underrail players cope like this? the game has tons of bad design - get over it :lol:
toro this game is literally THE meta-knowledge game of all time. don't tell me you haven't had your nose in the wiki theorycrafting every time you start a new game. you can't play this game at a non-journalist level without planning everything ahead of time.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,923
Location
Small but great planet of Potatohole
Should I opt for the meta-knowledge (although limited) or is it expected to re-roll several times until I comprehend the positive and negative aspects of character development?
don't listen to the retards who tell you to go in blind, you'll probably end up with a build that dies in the 2nd area (junktown). many many people quit the game once they realize they have to start over
do note people this comes from a self-admitted online cheater, so take their advice with the caveat
you can obviously see how cheating online and pre-gaming a single player game appeals to people who are wired in a very particular way
in my experience it's based on time of day, but yeah sometimes every other lobby has a cheater that runs directly to players without a care in the world and beams them instantly. the worst ones were chinese players with kd over 20. how do i know this? i cheated too :lol:
why do underrail players cope like this? the game has tons of bad design - get over it :lol:
Many people ARE retards. The game has its share of bad design, absolutely true. How is that relevant to your point? And what is this nonsense about "dying" in Junktown. Of curse you might die a few times. Or none. No one, I hope, claims that you should play ironman on your first try.

The game is easy enough (on easy/normal) that you can come up with working build without meta knowledge because game on those difficulties allows room for error.
It goes like this: Choose a combat skill and Stats that combines with it. Hint: heavy hammers might need strength, knives perhaps not, just a "guess" but you do not need to guess, this is not meta knowledge just manual-type info. Decide if you wan't to be agile/stealthy or maybe a walking tank and repeat with skills. Hint: stealth in heavy armor might not work, it's so obscure as that. Take something that looks interesting with the remaining points. Don't try to be jack-of-all. Pick all/most perks that add damage/options to your chosen weapon. That's about it on normal. The game is balanced enough that all weapons are workable even if some are better than others. This is a game where there are less useless skills than in Codex classics like Fallouts. Even "barter" has real uses here.

It isn't the most transparent game when it comes to game systems but it isn't the worst either, not by far. This a FACT. People have done it playing without meta-knowledge.
On higher difficulties, I wouldn't know, never played in on anything else than normal. The game is not for morons though. It doesn't hold your hand when it comers to building your character. That's much is true.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,158
it isn't the worst either, not by far.
yeah, try playing gorasul
Is it serious or a joke? If the latter I didn't get it. I never played Gorasul, not even in the "install -> 2 minutes -> this is shit -> uninstall" way.
was I ever not serious when it comes to gorasul?
there is no wiki. No in game description even for stuff like what does warrior class mean.
All you can get your hands right now is manual in german https://www.mogelpower.de/manuals/Gorasul_Handbuch.pdf
While it explains some things, there is still plenty of unknowns, like what a bunch of stats actually do
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,923
Location
Small but great planet of Potatohole
With all this talk and the new DLC i'm starting to think about my yearly "play through of Underrail that will be abandoned half way". Are the new option/weapons fun to play with? I'd love to do this:
Predator-Jesse-Ventura-720x405.webp

201-DFF4-D4-F571-C5423.jpg

That's a duh, I suppose.
Change the background to some dark caves.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,760
Should I opt for the meta-knowledge (although limited) or is it expected to re-roll several times until I comprehend the positive and negative aspects of character development?
don't listen to the retards who tell you to go in blind, you'll probably end up with a build that dies in the 2nd area (junktown). many many people quit the game once they realize they have to start over
do note people this comes from a self-admitted online cheater, so take their advice with the caveat
you can obviously see how cheating online and pre-gaming a single player game appeals to people who are wired in a very particular way
in my experience it's based on time of day, but yeah sometimes every other lobby has a cheater that runs directly to players without a care in the world and beams them instantly. the worst ones were chinese players with kd over 20. how do i know this? i cheated too 9741:lol:
why do underrail players cope like this? the game has tons of bad design - get over it :lol:
toro this game is literally THE meta-knowledge game of all time. don't tell me you haven't had your nose in the wiki theorycrafting every time you start a new game. you can't play this game at a non-journalist level without planning everything ahead of time.
1. AoD is much more about meta-gaming than Underrail.
2. Meta-gaming in Underrail is required only for min-max and profit. Almost any build is viable. Even non-optimized builds.
3. I've played the game on release. The wiki was mostly empty. My build was broken. I wasted skill points on things I never used.
Somehow I've reached Deep Caverns at lvl 19 or something. I wasted hours exploring Deep Caverns without realising the mushroom quest.
The mutagen puzzle was broken at that time. I still enjoyed the game despite hating DC.
4. On next runs I used the wiki alot but mostly because I wanted to optimize my builds.
Also I never finished Underrail again cause playing an optimized build is boring once it gets going.

Bottom line:
Playing an optimized build on your 1st run means that (1) you don't really understand the decisions behind the build, (2) you will have a very boring run and (3) the game is over but you still don't know the game's internal rules. You have consumed the game.
That's why an un-optimized build usually results in a more fullfilling and immersive experience cause you are forced to overcome your own retarded decisions and in order to do that you are forced to learn the game's internal rules. You have savored the game.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,384
I cleared it before but I usually don't go for Dominating, the thing is I've heard miniguns have an issue right now where they take too long to wind up, and most wind up stacks end up being wasted, with either you or the enemies dead long before you've winded up to maximum.
Dominating should make it so that the minigun's wind up mechanic is actually useful, and will work to forcefully melt down the 400% health bosses rather than being wasted.
 

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