TemplarGR
Dumbfuck!
Too bad, i had high hopes for this, especially considering it is getting a Linux port.
Hey guys!
What a weekend, huh?
So for anyone new to the forums: welcome! Let's get some of these FAQ out of the way first:
I'm a backer and I haven't gotten an email from BackerKit with my key!
Log in using your Kickstarter credentials here: https://underworld-ascendant.backerkit.com/
Navigate to your Digital Downloads and you should see your Steam rewards!
I'm a backer and I'm missing some digital rewards. What do I do?
Certain digital rewards are being bundled by Valve and will be available as another Steam key on BackerKit. We will let you know when those are available!
We've been receiving reports of backers having problems downloading the DLC for Companion Creatures and have been working with Valve to figure out how to properly distribute these rewards, since this could affect distribution of our other digital rewards. (We think we recently discovered the issue with this, and we'll update you all when this is confirmed fixed.)
You can see the list of digital rewards' status here:
https://otherside-e.com/wp/ks-rewards-update-1-week-till-launch/
Rewards listed for "Launch" will be available as soon as we figure out the distribution issue with the Companion Creatures.
Rewards listed as "Post-Launch" will be tracked in a longer KS rewards update post either this week or the next.
I'm a KS backer but not of the ADVENTURER tier - do I get the Week 1 Companion Creatures?
Yes, but because of the distribution issues (see above), we have not distributed these yet.
I encountered a terrible bug / crash! How do I report it to you?
Please send us your output log to support@otherside-e.com .
You can find your output log on your computer here:
C:\Users\[Your Name]\AppData\LocalLow\OtherSide Entertainment\Underworld Ascendant\output_log.txt
If you'd like to discuss your bug reports with other players, feel free to post it here:
https://www.othersideentertainment.com/forum/index.php?board=18.0
We'll be checking this board every day to see if any new bugs pop up, and if any of you figure out a solution we can act on!
...phew. I think that's the gist of the FAQ section.
As for this week, my biggest priorities are coordinating with all of you on what's going on behind the scenes, as well as working with 505 and Steam to make sure those digital rewards reach their backers. I'm aiming to put up an updated version of this KS Rewards post from the week before launch so it's easier to track which rewards are at what stage of development.
Many of us are working on-call this week in preparation for the Thanksgiving holidays. We've been tracking a lot of bugs and crash reports over the weekend, and that's given us a good idea of how we should be prioritizing for this week and the next. We may not have a big update this week because of Thanksgiving, but we're working on another hotfix/update for the week after.
(Keybinding preservation between save states and spellbook preservation between levels in particular are higher up on our list.)
We *did* push a hotfix on Friday, which, if you missed the update, contained these changes:
Hotfix 1.02
Russian text previously displayed missing text as blocks. This has been fixed.
Subtitles were added in the intro sequence for certain languages (French, Chinese, etc).
Partial French VO has been removed.
Faction Influences have been adjusted so more is gained from Side Bounties and the total required to unite the factions is lower.
Item names and descriptions have been updated in Japanese.
Additional monitor aspect ratio support added, like 21:9 (note that the UI may stretch in certain areas).
Player spellbook entries are preserved between levels.
Fixed issue where a pile of items incorrectly spawned at the start of some levels.
Player sound effects removed between loading screens.
In-Game Language choice preserved between play sessions. (Note that the Graffiti on walls will remain in the original language until you enter a new level).
MAGIC FIST spell now visibly causes an impact reaction on enemies.
Added more logging to help gather data on crash bugs
https://www.othersideentertainment.com/forum/index.php?topic=6483.0
They are, but mouselook still makes you OP.
I played the originals. What the fuck is the difference bewteen "keyboard" look (which it has), and mouselook? How is it making you OP? Mouselook is a QoL feature, nothing more.
As for the "speed", that's adjustable in the config file, I have mine set to 3 and -3
Zep--
Do you really need someone to explain the advantages of mouselook?
How did I just now find out about this? I thought Exporter was the only project that added mouselook.Alright, everyone abandon ship and go help Hank Morgan finish Underworld Exporter so we can play UU1 and 2 fullscreen with mouselook. That's the best we're going to get.
For a more vanilla experience with mouselook in UW and UW2 there is this: https://github.com/JohnGlassmyer/UltimaHacks
Just tried it out, but having an issue where turning mouselook back off (to pick up items) causes the mouse to pan uncontrollably across the screen left and right. Seems like it'd be great to play with otherwise.How did I just now find out about this? I thought Exporter was the only project that added mouselook.Alright, everyone abandon ship and go help Hank Morgan finish Underworld Exporter so we can play UU1 and 2 fullscreen with mouselook. That's the best we're going to get.
For a more vanilla experience with mouselook in UW and UW2 there is this: https://github.com/JohnGlassmyer/UltimaHacks
Do you really need someone to explain the advantages of mouselook?
No. I need some contrarian, who for the sake of just being contrary it seems, to explain how it's Over Powered.
Zep--
Do you really need someone to explain the advantages of mouselook?
No. I need some contrarian, who for the sake of just being contrary it seems, to explain how it's Over Powered.
Zep--
Just play doom with keyboard look and then mouselook and compare the experience. Some obvious advantage of mouselook in UO would be circlestrafing around enemies and hitting them with ranged weapons making for example encounters with Gazers much easier. On the other hand it's not like combat was challenging in the first place.
It is pretty dreadful when you get in to account that 90% of those players are journo faggots and youtube/twitch roaches.I found the intersection of great game design with marvelous technical execution!
Steam said:Can I still refund my pre-order after the game comes out?
Preordered games that have been released are still eligible for a refund, as long as the refund request is submitted within two weeks of the game’s release, and the game has been played for less than two hours.
Crap... refunding a backer copy does not seem to be possible even though Steam says this and I meet the requirements: https://support.steampowered.com/kb_article.php?ref=6345-QIDX-7244
Steam said:Can I still refund my pre-order after the game comes out?
Preordered games that have been released are still eligible for a refund, as long as the refund request is submitted within two weeks of the game’s release, and the game has been played for less than two hours.
I installed UA but I haven't played it yet, my cursor hasn't even come close to the icon I am scared of it.
I can't uninstall it either. It's gonna live in my pc forever.
You didnt give valve any money so how the hell are they supposed to give it back to you lolCrap... refunding a backer copy does not seem to be possible even though Steam says this and I meet the requirements: https://support.steampowered.com/kb_article.php?ref=6345-QIDX-7244
Steam said:Can I still refund my pre-order after the game comes out?
Preordered games that have been released are still eligible for a refund, as long as the refund request is submitted within two weeks of the game’s release, and the game has been played for less than two hours.