Nyast
Cipher
- Joined
- Jan 12, 2014
- Messages
- 609
These gems, posted by one of their devs on Steam:
Get that, the core systems were being finished in Aug 2017 and they spent a year polishing this game. Yup. Lol.
That one is even better.
So yeah, their progress was so public that nobody was informed of the lack of factions, dialogues, interconnected dungeon or the saving system, and was discovered just 2 weeks before the release.
This is pathetic.
I have no words.
They've made no fucking progress since Aug 2018. All the same bugs are still there at release. They even cut even more features ( goodbye diving underwater ) as a welcome launch surprise. The physics, which everybody complained about, is exactly the same as in the alpha build. No, I lied, it's even worse. In the beta builds you were not glued to water when walking in a puddle.
In my entire gaming career of 30 years I've never seen a developer make such dishonest and pathetic answers for their poor game.
Flarechess [developer] 58 minutes ago
So I've been here at OtherSide since late August of 2017. It is absolutely NOT true that "production on Underworld Ascendant simply stopped." The team was still busy hammering away at finishing up core systems before we could polish. I'm pretty sure we had mostly placeholder art for many of the enemies at that point, as is natural for that point since we had just released our pre-alpha build.
Get that, the core systems were being finished in Aug 2017 and they spent a year polishing this game. Yup. Lol.
We kept our KS backers and progress public as we worked on the game with each month as Underworld Ascendant came together.
That one is even better.
So yeah, their progress was so public that nobody was informed of the lack of factions, dialogues, interconnected dungeon or the saving system, and was discovered just 2 weeks before the release.
This is pathetic.
Anyone who has been playtesting for us since August 2018 knows that we've made great strides since then. Our usual workflow has always been like this. Yes, some bugs fell through the cracks, and we had a hard deadline we had to meet. We paid for development costs out of pocket to meet November 15th, and we squeezed as much as we could into the launch build. This does NOT mean we have given up on the game, or have ever. I know it would be helpful to have a more in-depth post-mortem, but I think that honor should go to a developer who's been on the project since the beginning.
I have no words.
They've made no fucking progress since Aug 2018. All the same bugs are still there at release. They even cut even more features ( goodbye diving underwater ) as a welcome launch surprise. The physics, which everybody complained about, is exactly the same as in the alpha build. No, I lied, it's even worse. In the beta builds you were not glued to water when walking in a puddle.
In my entire gaming career of 30 years I've never seen a developer make such dishonest and pathetic answers for their poor game.