Apr 1 Weekly Update! [Not April Fool’s]
Morning everyone! No jokes here, just spreading the news…
So as you all know, we’re working on Update 3 this week and trying to release it as soon as possible. A couple of roadblocks have come in, particularly as we only have 1 week to submit features for Update 4 before we give it 4 weeks of QA time. (Update 4, which I’ve hinted at in previous posts, is meant to include more NPCs, different quest types related to these NPCs, and UI improvements.) “Meant to” is the key word here, since our deadlines are getting tight, and we are trying to align Update 4’s release with the final build we turn over to console.
One of the biggest questions in the office as we work with update 3/4 issues is how to work with what we have.
For example, the issue of swimming has resurfaced again. Our level designer has designed some more puzzle and reward rooms scattered throughout the levels that are meant to be discovered and accessible after lowering the water levels with the EAD. However, because swimming is currently enabled, the player can bypass the EAD usage and skip straight to the reward rooms. We’re trying to figure out what’s the right move here: disabling swimming would make the player feel as if things were taken away from them, even if matches the original design intent. On the other hand, keeping swimming means that players may feel cheated if they actually use the EAD system as intended, and discover that all they had to do was swim under a couple of roadblocks in order to discover rewards.
Currently, we’re leaning towards keeping swimming in. Turning it off would mean we may re-introduce new bugs or trap the player again, but would unfortunately mean we need to figure out how to make the puzzle rooms worth it. etc.
On top of this, we’re really trying to squeeze in some combat changes, including more opportunities for the player to learn about strategies and how to play the game IN-GAME. We’ve noticed a lot of players were unsure how to parry, or how to direct their swings in general, and there have been a lot of proposed improvements to combat that we need to test and act on fast. It’s going to be a tight week, so you may not hear from us while we work on these.
And of course the creatures we’re working on have been chugging along… I’ve shared some images in our private Discord channels, since I don’t want to confirm any work that may not make it into Update 4 at this time. It’s one of our many priorities, and I’d be elated to see these things running around in the Abyss and giving some more variety to the player experience, personally, but scope is always a factor we need to keep a sharp eye on. If we don’t make the deadline for Update 4, that would mean console and PC players would get radically different versions of the game, and we would rather launch just 1 definitive version for both.
I’ll check in on the status of Mac and Linux ports again. I know you’ve all been very patient on this front. Last I checked, we’re aiming to get these out in time with Update 4 as well, if we can, but they’re currently being ported by an external company, so I’m not as familiar with the timeline.
Happy Monday!
Getting the most out of their loss carryforward on their taxesWhy are they still fixing a game that noone wants to play?
Why are they still fixing a game that noone wants to play?
In hindsight, it's easy to say that we should have pushed back the launch date. But we had an agreed deadline, were already financing out of budget to push it back from October -> November, etc.
Why are they still fixing a game that noone wants to play?
It is good game, and deserves some respect from You young fucks , even if it is overhelming crap volcano.
That confirms what I suspected all along: OS owners/management paid for all the updates and the console version (and even the last month of development) themselves,, because 505 would sue them otherwise, because the game is unplayable and the promised console version wasn't delivered.
In many cucked western countries, the directors and owners are held liable these days.That confirms what I suspected all along: OS owners/management paid for all the updates and the console version (and even the last month of development) themselves,, because 505 would sue them otherwise, because the game is unplayable and the promised console version wasn't delivered.
Why would they invest personal funds to prevent their company being sued? Does the law where they're based allow directors/staff of a company to be liable for their company's issues? Kinda defeats the whole purpose of an LLC...
That confirms what I suspected all along: OS owners/management paid for all the updates and the console version (and even the last month of development) themselves,, because 505 would sue them otherwise, because the game is unplayable and the promised console version wasn't delivered.
Why would they invest personal funds to prevent their company being sued? Does the law where they're based allow directors/staff of a company to be liable for their company's issues? Kinda defeats the whole purpose of an LLC...
That is assuming that they actually still believe their studio has a future.
Fun to see this thread revived, especially since the next project after UA is in the works in Boston.
If we didn't launch in November, we would not launch at all.
Individuals on the team were aware of issues, and there were a lot of production issues involved with development that made it hard to communicate those properly. We had a budget that we couldn't squeeze past and a deadline.
Whut ???
If we didn't launch in November, we would not launch at all.
https://steamcommunity.com/app/692840/discussions/0/1848072002772540554/?ctp=2#c1813170373217186893
There were miscommunications between the various levels when we signed off that made multiple groups believe that Early Access was not possible / not an option and that the game was ready.
these guys came off as very out of touch and behind the times. Everything was all "heh we had a similar system in our game back in 1962. Back in the good old days. Developers suck now. we gotta show em how its done"It still completely astounds me seeing what a fucking trainwreck OtherSide has been. How is it even possible that these industry veterans let it get this bad? Fuck.