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KickStarter Underworld Ascendant is a disaster

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
Regarding this thread:

https://steamcommunity.com/app/692840/discussions/0/1848072002772540554/?ctp=2#c1813170373217530475

Serious question for the OS community manager:

I understand 505 set a deadline to release in November 2018 and stopped funding one month earlier. SEC filings show your top brass provided $3.5 million in new capital in August/September 2018. That's obviously the money you used to finish the game, do the updates and make the console version.

So you didn't need any money from 505 after October 2018. You admitted you have been paying for everything yourself since that month.

Then, why didn't 505 agree to delay the launch and let you finish the game with your own money? (which is what you are now doing anyway.)

This makes NO SENSE. You are hiding something. You are not telling the truth.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Regarding this thread:

https://steamcommunity.com/app/692840/discussions/0/1848072002772540554/?ctp=2#c1813170373217530475

Serious question for the OS community manager:

I understand 505 set a deadline to release in November 2018 and stopped funding one month earlier. SEC filings show your top brass provided $3.5 million in new capital in August/September 2018. That's obviously the money you used to finish the game, do the updates and make the console version.

So you didn't need any money from 505 after October 2018. You admitted you have been paying for everything yourself since that month.

Then, why didn't 505 agree to delay the launch and let you finish the game with your own money? (which is what you are now doing anyway.)

This makes NO SENSE. You are hiding something. You are not telling the truth.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
Looks like we're aiming for Monday / Tuesday of next week now, down to two major bugs (one of which is a frequent crash).

Only 343121 microissues remaining!

Untitled1.png


Untitled.png
 

Azazel

Arbiter
Joined
Dec 4, 2012
Messages
481
"For some reason" = "because we bought a generic basement-coded inventory system off the Unity store".
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,178
Is this the thread where we recognize a lot of good games were simply flukes and the developers themselves weren't very good at all?

No, it's just that they were very different people when they made these games. They were young, hungry and very much up to what was current and what needed to be done to bring games forward. Then they made the games that changed the landscape and things developed further form there, but they mostly didn't move with the times.

Some left game development, some didn't but never moved much beyond that yardstick they themselves had established. Some got into mobile games. No wonder that these has-beens can't hack it anymore. They have no clue where gaming is at (neither the mass of streamlined modern games nor the few good games that still get published with old-school sensibilities slightly modernized), their development pipelines are rusty and all the silent, hidden infrastructure they relied on in the past isn't there anymore. Most of all, their ideas to move gaming forward remind you of your grandpa when he started to go senile. Nice old man but not completely there, living in his own world, disconnected.
 

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
Joined
Jan 3, 2019
Messages
556
Top threads in the Steam forum:

"Do not buy this game - it's trash"
"Lying and arrogance"
"Surrounded by mistakes"
"Want to buy abysmally rated game"
"Double check positive reviews

https://steamcommunity.com/app/692840/discussions/


Top threads in the Otherside forum:

"The Good in Ascendant"
"What fan mods would you like to see"

https://forums.otherside-e.com/c/underworld-ascendant

The OSE forums are dead as absolute fuck, though. I think they purged all dissent and are left with about 3 fanboys still posting.
 

MasterLobar

Angry OtherSide Refugee
Joined
Feb 17, 2019
Messages
358
Location
Killorn Keep
The OSE forums are dead as absolute fuck, though. I think they purged all dissent and are left with about 3 fanboys still posting.

Look at the view counts of their threads. The highest I can see is 480 for a thread created 20 days ago. They probably have 10-15 visitors a day.

In the SS3 subforum, no one has posted since 11 days.
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
"Anything we improved on has to be a direct improvement".

No shit. Who would expect improvements to be improving the game ?
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,651
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://steamcommunity.com/games/692840/announcements/detail/1786148775459067159

Update 3 - Performance Improvements
10 APR @ 9:00PM - QUESTION_505

b20c2da56810b42e2d988fedfa494cdb97a88f9b.jpg

Hi everyone, we’re happy to release Update 3 for Underworld Ascendant. We’ve been listening to your feedback and focused this Update on improving performance, fixing bugs and polishing various aspects of the game. We also added a bunch of fun new things as noted below.

Performance Improvements and New or Updated Features
  • Major improvements to frame rate and load times.
  • Lighting pass across the game to help players see deeper into the darkest corners of the Abyss.
  • Added Saurian Mage allies that have been captured by Typhon’s minions. Once you free these allies, they will aid you in battle against nearby undead.
  • Added the Outcast character Fane, an ally who, once freed, becomes a vendor selling adventuring provisions wherever Hapurkala sets up camp.
  • Added Talking Skulls (Bart and Bertha) to the Midnight Forum in Marcaul.
  • Increased the equipment that drops in the earliest part of the game and added several new types of gear.
  • Loot from chests is now placed more intelligently in the chest’s interior, to reduce unintended collisions.
  • Added a new, more appropriately-sized model representing smaller equipment items like helmets and boots.
  • Added confirmation text when Quick-Saving, including a notification if the player is in a situation where saving is not permitted.
  • You can now start climbing ropes and chains from swimming contact, not just jumping. Also, contact with water won’t break you out a rope climb.
  • Blast arrows no longer detonate without being fired (like, for example, when they’re sitting in a chest).
  • Rune formulas branded on wands with the Focus Mastery skill are now preserved around player respawn.
  • Added Goggles of Night-vision as a new item of headgear.
  • Added variation of scale colors to Saurians (rather than all defaulting to green).
  • Updated Aelita's vendor tables to offer a greater selection of gear usable with the Ceremonial Garb skill.
  • Updated the sfx that plays upon completing a quest.
  • Improved performance when things are on fire.

Polish and Bug Fixes
  • The confirmation screen when quick-loading (pressing F9) a saved game is no longer blank.
  • Fixed an issue where players would be unable to complete a quest if they save after completing the objective but before turning it in.
  • The frame rate no longer hitches when the Tab button is pressed.
  • Fixed a number of crash bugs.
  • Fixed issues related to using a controller to play the game.
  • Fixed issue where a dying NPC could send the playing flying upon its death.
  • Fixed issue where the player was unable to complete the “Typhon Summons a Lich!” quest if they left Titan’s Reach and came back.
  • Fixed various Inventory issues related to stacks and arrows.
  • Fixed issue where the player’s quest could break if they saved after completing the quest objective but before turning it in.
  • The Sword of Regret now restores the intended amount of health to the player.
  • The Blade of Bewilderment now gives a small bonus to Adroit damage in addition to its main Confusion ability.
  • Fixed an error that prevented unlocking the Vitality II skill. Note: It unlocks after the character performs a quest with the Quick Recovery skill.
  • Magically-bound creatures are no longer frictionless when trying to move.
  • Improved the consistency damaged received from a fall, depending on the height of the fall.
  • The player is no longer immune to falling damage during their melee attacks.
  • Eidolons will now raise skeletons as their original type, rather than always as Spectral Knights.
  • Fixed a few bugs with combat animations that were moving a player involuntarily.
  • Fixed not being able to skip the intro if you hit the 'no' button.
  • Fixed the Deep Slug not being baited by dropped Ripper Pomes.
  • Deleted the obsolete warning that the player needs a bow when scrolling over arrows.
  • Fixed a minor exploit where players could load an arrow, drop their arrows, fire the equipped arrow, and pick the bundle of arrows back up with no decrease in quantity held.
  • Fixed an issue where lights reflected on water were disappearing at certain camera angles.
  • Fixed an issue where a player could hold a dead NPC’s body close and use it to climb up into the sky.
  • Fixed some localization issues.
  • Fixed an issue where some Tutorial and Quest Popups have no text.
  • Fixed clarity of Side Bounty Completion / Failure on Mission Complete Screen that gave the impression that the quest had failed versus the side bounty not being completed
  • Fixed issue where player was able to access Inventory and Pause menu during ending credits.
  • Fixed issue where Tempus Modus/Doom Counter was located off the Map in Marcaul.
  • Fixed a few memora logs that did not have titles.
  • Removed mentions of Influence from all quest rewards.
  • Fixed issue where the item spawned by the Create Wood wand would not stay in the Player’s grasp.
  • Fixed issues where player receives a significant amount of damage by swinging corpse of an enemy around.
  • Fixed several visual holes found throughout the game.
  • Fixed several issues that caused corpses of enemies to spin

Known Issues
  • Rune formulas branded on wands with Focus Mastery will not be saved.
  • Some crystal lamps in Marcaul move from their position depending on where the user stands.
  • When jumping next to an object, like a crate, a player will sometimes move forward involuntarily.
  • Fire bottles make an excessive amount of light when they explode.
  • There is no text notification upon freeing Fane.
  • Highlight outline for Fane is slightly displaced.
  • Wood chunk from Create Plant spell does not have fire VFX when lit.
  • Very rarely, a skeleton’s body can stretch after death.
  • With the Interaction prompt, some captions and the sneaking UI can overlap over certain menus.
  • Pendulum trap can show erratic behavior.
  • Hunger continues even when the game is paused.
  • UI does not clearly indicate that some skills are locked because insufficient time has passed to unlock them.
  • End game subtitles appear as large blocks of text.
  • Damage can be unintentionally taken in unusual circumstances (i.e running into doors, opening doors).
  • When exiting options menu, screen resolution can be reset to smaller default with no warning.
  • Player automatically swings melee weapons when switched to in hotbar.
  • Some floating geodes and stones can be found in certain areas.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://forums.otherside-e.com/t/update-3-april-10-weekly-update/10021

Hey everyone!

Update 3 is finally out, and you can read the full build notes here on Steam.

For this week, we’ve split our work between finishing up Update 3 and working on Update 4. I’ve teased at some of the NPC work we’ve been doing, as well as some of the quest additions that will come with those inclusions. We’ll also be keeping an eye out for any candidates for an Update 3 hotfix if we see any glaring common crashes or issues, or anything we can shift to Update 4.

Additionally, we’ve released the Underworld Ascendant novella by Tracy Hickman and our soundtrack. These are both available to download on your BackerKit.

To find these downloads, log into your BackerKit account here, navigate to Digital Downloads and then download the PDFs and soundtrack folders.

If you are unable to log into your BackerKit, notify us at support@otherside-e.com as soon as possible so we can update your email login. We will need your Backer #, which is listed on your Kickstarter account for Underworld Ascendant.
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
load-time-s.png



The biggest issue causing crashing was performance / overheating computers. We've drastically reduced load times / optimized levels since Update 2.

Here's an example of what our load times looked like between the live (which means what was available for players) and daily (what we were working on internally).
 

Nyast

Cipher
Joined
Jan 12, 2014
Messages
609
Listened to the OST. Not bad. Probably the most professional part of the game so far.
 

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