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- Jan 28, 2011
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DarkZone said:I think that giving a fighter the parkour abilities is a mistake, such things should be reserved for the nimble thief who does not carry heavy armor and weapons.
I dislike the class-based system they are going for in general. All their classics were classless, the RPG systems were not bound by class but rather build C&C was determined by not providing enough resources to max a character.
Still, I'd appreciate a more restrictive approach to enforce vastly differing playstyles per playthrough, but ultimately there's less freedom. I'm happy to wait and see where they take it though.
Anyhow, to address your concern directly: I think the fighter should have double jump, and the Thief should have wall running. That would diversify and define the two nicely.
The game is classless, the perks are just grouped under "Fighter"/"Rogue"/"Mage" labels.