So that answers DeepOceans question, you would rather taste shit to see whether your eyes and nose were right, instead of doing the sane thing
Carry onward proud shiteater
This is an "old developers did something inexplicably crazy" scenario.
Oh please. This is a lot less crazy than what the Coles did with Hero U.
Why? What happened with the Coles? I though Hero U was pretty decent (I even bought it, although still not played)
Hero U is a good game. I haven't played and have no intention to play this but felt the Coles did rather well.
Are all encounters in UA SET or do randoms appear? Are the many puzzle solving methods worth the bother to kill mobs or is it better to just rip n tear their ass the old standard way you’d expect in games.
Too many puzzles?
How glitchy?
Maybe the game is crap but it doesn’t look terrible to just pass time (so far).
It's like they wanted to make the most senile, retarded, broken, out of touch game [...]
In February 2015, OtherSide took the game, renamed Underworld Ascendant, to Kickstarter. OtherSide hoped to raise $600,000 towards development of the game, and the crowdfunding campaign concluded in March 2015 with $860,356 raised. Though successful, the campaign left some goals unfunded such as modding tools and cooperative gameplay.[4][5][7] Recognizing that a demanding RPG such as Underworld Ascendant could not capture a mass-market audience, Neurath limited the game's budget, believing that, "if you’re spending 50 million dollars you need to reach as many people as possible. You can’t experiment."[8]
With a core team of only six, Neurath describes OtherSide as a mini-studio with an "almost tribal culture", where "everybody knows each other really well, they know their strengths and weaknesses and foibles", allowing for close communication and collaboration.[2][3] The team at OtherSide included other Looking Glass Studios veterans, such as Tim Stellmach, Steve Pearsall and Robb Waters. Advisors include Austin Grossman, the lead writer of Ultima Underworld II: Labyrinth of Worlds and Warren Spector, producer of the original Underworld games.[3][4]
After Kickstarter campaign, the game continued to raise funding on its website, going over US$932,000 with an estimated increase of more than US$60,000.[9]
Which they failed to find for some time, too. Dunno what they got from 505 in the end, but I doubt it was a much as they hoped.Like 99% of all kickstarter games, the whole point of the kickstarter was to get the attention of some publisher.
Not even what 505 should be doing, too. I think this is the only place that people are talking about this game.Which they failed to find for some time, too. Dunno what they got from 505 in the end, but I doubt it was a much as they hoped.Like 99% of all kickstarter games, the whole point of the kickstarter was to get the attention of some publisher.
It's just a prank bro, chill out10 hours in. I've been trying to find something that at least makes sense in this fucking mess. Nothing. It's completely broken and worthless.
I would rather see UU's legacy completely wiped out and forgotten than to see this abomination associated with it.
Paul Neurath and Warren Spector deserve to hang for this. Kid you not. Not even the most soulless corporations come close to this kind of rank betrayal of trust of your core audience. It's worse than spit in our faces, it's piss. It's like they wanted to make the most senile, retarded, broken, out of touch game, and decided to con thousands of suckers out of their money for it. It's the only way to explain it.
They simply were so out of touch with what modern audiences got maybe 10 years ago (physics driven puzzles were soo 2004) and what backers wanted out of an Underworld title that they got lost in stupid things instead of focusing on the important stuff.No, I think they just never got the funds they hoped for but didn't have the sense (or courage) to back out of it while there was still time.
It's actually Starbreeze who invested $12 millions into SS3. They should be worrying now if they're smart.I truly hope this scares the shit out of 505 and they really get involved in the upcoming System Shock 3
I have the strange idea that if they were even more out of touch with modern audiences (maybe 20 years ago, i.e. the times of thief, deus ex, etc.) the result would be significantly better...They simply were so out of touch with what modern audiences got maybe 10 years ago
just saw a video of Lost in Vivo and that was made by a single guy ffs, imagine if Otherside had taken the same “retro PS1” pixilated look but had designed good dungeons and deep character systems, it could have been distinctive but also kind of charming to have an updated version of the Japanese PS1 Ultima Underworld game...
So starting I saw the arms and yeah they look unfinished. 3 voice choices isn’t much but that’s more than nothing or text.