Insofar as marketing goes, as you neither have the money to cast a wide net (as in, have ads on IGN or some such), nor would it be cost-effective for you to do so, maybe you should try to narrow down where your potential audience might be congregated. Obviously, you're already on the Codex, I imagine the Watch will review AoD upon launch in any event, but there might be other pockets of interest in a game like yours scattered all over the web, even at places like NeoGAF, SA, and so forth. For example, one
Durante consistently puts AoD on his lists of "RPGs to look forward to this year" he puts up at NeoGAF. Might be worthwhile to look around and try to identify these places, if you yet haven't.
On that note, I'd follow the advice of one Sven Vincke, and follow the Youtube chain: think of games similar to yours, search Youtube for videos or LPs of those games with decent viewcounts, take a look at what the channel owner covers in general, and consider sending them a key once you're about to release. Matt Barton is an obvious example, but I'm sure you can find more. For example, I used Wasteland 2 as my "similar game", found an LP by guy named ChrstopherOdd, who plays a lot of popamole/storyfag crap, but also VtMB, Deus Ex, Witcher 1, said Wasteland 2, and doesn't seem allergic to indies without great production values. Maybe it's worth asking if he wants to try AoD out?
In a similar vein, look for reviewer/outlets who are like to give you a fair shake, as opposed to just big websites with lots of traffic.
In general, AoD isn't a bad game for LPs, I think, considering the nonlinearity, relatively short playthroughs, and the ability to get fucked over in hilarious ways. I wonder if it isn't worthwhile to play up the Fuck You factor of AoD in marketing - several other games have done it successfully, and it also sets player expectations at a good level, so they don't come crying to forums when they lose the first fight of the game.
I also think that the story of a middle-aged marketing executive who quit his day job to develop a hardcore niche RPG that will fuck you is really cool, so you might want to try that angle if you're comfortable with it. I know that one interview RPS did with you back in the day, where you all but called all the readers morons, surely turned a few heads.
Take of my uninformed opinions what you will, and good luck.