Vault Dweller , will you share us the sales numbers like a real bro, or you will bullshit us like publishers do.
Vault Dweller , will you share us the sales numbers like a real bro, or you will bullshit us like publishers do.
About 10%. Steam IS a powerhouse.How many of these on bmt?
Too soon. Let us get the numbers from GoG first.Maybe newpost about this to ?
But you still need at least 25k more and I'm afraid that the sales will drop a lot once more reviews start coming in. I hope I'm wrong.20,178 from Steam and BMT (don't have GoG and GamersGate numbers yet).
20,178 from Steam and BMT (don't have GoG and GamersGate numbers yet).
They will drop, of course, but we had a stronger launch than anticipated (i.e. it's better when they drop from 2k copies a day than when they drop from 300-500 copies a day). My comment about 30k copies was misunderstood. I said that we need to sell extra 30k copies to call the venture successful, not that we need to sell 30k copies to start working on the colony ship RPG.But you still need at least 25k more and I'm afraid that the sales will drop a lot once more reviews start coming in. I hope I'm wrong.
Total, of course.Post-release or total?
They will drop, of course, but we had a stronger launch than anticipated (i.e. it's better when they drop from 2k copies a day than when they drop from 300-500 copies a day). My comment about 30k copies was misunderstood. I said that we need to sell extra 30k copies to call the venture successful, not that we need to sell 30k copies to start working on the colony ship RPG.
At what point you'll start doing 75% sales and bundles? Or do you consider those "harmful" in the long run?
That's a very narrow-minded & personal way of doing business... Sure, it would be weird to go bellow 25-33% this Winter Sale already, but I would certainly go 50-60% on the next Summer Sale, and likely 75-80% on 2016's Winter Sale (or even earlier).I wouldn't ever discount AoD more than 33%. It's a matter of respect for your own work and to hell with those consumers who don't see that.
I'd go for 50% off at least. Again, even with 50% off it's not a guarantee the game will be featured. Usually, you can create two things: duration discount (for the entire time of the sale) and featuring discount. I'd go for 25-30% off for duration discount and 50% off for the featuring discount. I am sorry for repeating myself but putting the game on sale without featuring will increase sales only by a little. However, any front page visibility results in drastically better sales. Now of course with so many games even these sales tend to be less than what they used to be but the visibility is still the king.That's a very narrow-minded & personal way of doing business... Sure, it would be weird to go bellow 25-33% this Winter Sale already, but I would certainly go 50-60% on the next Summer Sale, and likely 75-80% on 2016's Winter Sale.
Bundles - probably never. They are only good for greatly inflating the numbers of copies sold. 75% off - not for the next 2 years. Once you go with 66% off or more, you never recover (i.e. never sell even half of what you used to sell a day at full price). We aren't in a rush to drop the price plus we've just launched, so it's way too early to talk about it.At what point you'll start doing 75% sales and bundles? Or do you consider those "harmful" in the long run?
Too soon. It's my understanding that the bulk of your sales happens between sales. Like Alexander said, offering 50% didn't clear their wishlist, it only grew because the sale sent a message that the game is close to being really discounted, which means that less people will buy it throughout the year.That's a very narrow-minded & personal way of doing business... Sure, it would be weird to go bellow 25-33% this Winter Sale already, but I would certainly go 50-60% on the next Summer Sale, and likely 75-80% on 2016's Winter Sale (or even earlier).
I am not sure that is the smartest way of doing things but that's up to you. Just bear in mind, now, shortly after release while your sales didn't drop yet and there is enough interest, putting your game on sale might be easy. Later on, when sales drop (5-10 a day) it might be hard to convince Steam to feature you in any way.So, we won't do 25-33% off this winter sale and we definitely won't do 50-60% on the next summer sale. 75-80%? You do it and you're done selling above that level.