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Unicorn Overlord - Tactical RPG by Vanillaware

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,154
Location
Platypus Planet
Must be embarrassing for Square suits how this game just mogged the FF7 remake.
I remember that they were concerned that Persona 5 would mog FF15. This is infinitely worse because FF7 is a sacred cow.
While Square keeps chasing a mythical market that doesn't exist other companies are servicing people with the kind of games that should've been Square's MO. Unfortunately Square is going to learn all the wrong lessons from this, as usual.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Trying to beat coliseum at level 20 is a bit too hard for me. Managed to make it to the top ten, but took a lot of tries to clear bishop fight, and double gryphon is kicking my ass. Fighting enemies that have 1 more unit in the formation, and 10 levels ahead is a bit too harsh.

The online part also seems to suck a bit. There's no level scaling to the opponents, usually I roll 4 opponents that are all level 50 with endgame gear and 1 total scrub. So not very engaging, and the online server is either overloaded or just bloated as fuck because it takes forever to load anything. Bit of a shame, because the stuff you can buy with the coins looks really strong.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,115
UO is very different (although yeah Grand Knights is kind of similar) so it's hard to compare, but the gameplay was always the weak point of their previous titles. Odin Sphere/Muramasa/Dragons Crown were fine for what they were but the gameplay wasn't the main draw.
Dragon's Crown was a legitimately good beat-'em-up, with AI-controlled party members to simulate a multiplayer arcade game, strong D&D influences, and the best artwork of any Vanillaware game.


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Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
UO is very different (although yeah Grand Knights is kind of similar) so it's hard to compare, but the gameplay was always the weak point of their previous titles. Odin Sphere/Muramasa/Dragons Crown were fine for what they were but the gameplay wasn't the main draw.
Dragon's Crown was a legitimately good beat-'em-up, with AI-controlled party members to simulate a multiplayer arcade game, strong D&D influences, and the best artwork of any Vanillaware game.


JfZk66L.gif
fYCiCfk.gif
cLZzOWv.gif
dItFyTF.gif
v5ox0EB.gif
D5dgUHI.gif

MRjKGG4.gif
XoTadsX.gif
Cy7YrdI.gif
ol29xTM.gif
ckRnheh.gif
zHFtMSi.gif
utbUO31.gif

kp7YrTA.gif
djNwlTJ.gif
xfwdcvl.gif
50ujFGe.gif
VCsCIzq.gif
dwDjflq.gif
6kwDAk5.gif
It was fine, I just didn't find the gameplay that compelling. I'm not a huge fan of beat-'em-ups though so I'm not the best judge here.
The artwork is obviously top notch.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Dragon's Crown's level of fun all depends on what character you play. The dwarf and amazon were my favorite characters to use. Online was also fun, if a bit messy.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
I'm retarded. What's the most effective way of recovering stamina? It's pretty stupid that I have to keep resting and protecting units every 4 battles cause the enemy just keeps spawning units.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I'm retarded. What's the most effective way of recovering stamina? It's pretty stupid that I have to keep resting and protecting units every 4 battles cause the enemy just keeps spawning units.
There's no truly effective way. Resting always works, but is slow. There are items, but they're limited. There's activated abilities, but those are also limited. You also get +2 stamina when you capture a location.
Best way is to not lose it in the first place. Ideally you should be defeating most enemies in 1-2 attacks.

Infantry leaders start with 6, cavalry with 5, and fliers with 4.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,002
use vitalize, buy all food. camps and capturing enemy locations.
most important thing - you don't lose stamina if you defend location, even if it's just shitty bridge or tower so if many enemies approaching - retreat to one(siege machines are NOT locations, you will spend stamina if attacked while operating one)
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
Honestly you shouldn't even need vitalize or stamina food.

In most maps you should have enough squads to allow one to rest while the others keep advancing (don't let an enemy sneak past your line and jump the resting squad). Consider unlocking more squad slots if needed.

Use garrisons as chokepoints when you need a breather, no stamina cost to defend.

If you're preparing to attack a tough base, any damage at all will interrupt enemy spawns. You can use a damage map skill (warriors and mages have skills that only cost 1 valor) or throw a sacrificial squad at the enemy.

If you're finding normal enemies take more than 1 or 2 battles to kill, adjust your squad comps.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,002
i'm mostly talking about zenoiran. no sacrificial squads unless absolutely necessary and 5 items for stage.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Watch towers are imperative. I had Alains unit deafeat six units in a row by luring them to a watch tower that they were stationed in. Cavalry can be good bait.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,002
close to finishing second run. only 2 final missions in albion and galerius left. will be around 100 hours combined. skipping cutscenes but to compensate spent lots of time farming arena.
i have no idea what to play next.
 

Crayll

Liturgist
Joined
Sep 5, 2014
Messages
186
The sub is nothing special, but consistently good if you like typical JRPG Jap audio.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,002
alcina is voiced by same person who voiced scatnach in fgo. so shishou is shishou. very appropriate.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,002
almost there. hired 50+ generic characters to place my people in charge everywhere. now only need to decide on future wife and kill galerius.

keRdIkl.png
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
almost there. hired 50+ generic characters to place my people in charge everywhere. now only need to decide on future wife and kill galerius.

keRdIkl.png
Wait, can't you place generics in charge instead?

I hate leaving the unique characters behind.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,146
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I hate leaving the unique characters behind.
"behind"
It's not like it matters? Only reason to place specific characters is to give them gifts so you can get alain affection.

I'm slowly making my way through the game. Finished elheim now. Quite a big level gap to bastorias, so I guess I'll have to clean up some optional content.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It doesn't matter who you put as a guard in cities. You can use them anyway.
 
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Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Oh yeah I forgot lol. Sorry, played the tutorial like 2 weeks ago. Only resumed playing yesterday. About to rescue Scarlett soon.
 

KingDoofus

Augur
Joined
Jul 9, 2015
Messages
112
Beat the game recently and had a blast doing it. Started another playthrough on True Zenoiran difficulty and I've gotta say - it needs to turn off the battle forecast. Or at the very least have the option to turn it off. Would make the game completely different and with the knowledge gained from a first playthrough, I think a lot more fun for a challenge run.
 

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