Square Enix did the same thing with the recent Dragon Quest Monsters game. Also, here's the numbers from Gematsu.in comments people saying physical copies on switch are pretty much sold out, co could probably be higher if there was more in stock.
also from article itself
Atlus has started advising customers in Japan to consider buying the game digitally rather than physically
"Evil cause mindcontrolled" is a terrible plot device. Some characters still get a bit of development as the game shows how they deal with it after, but generally speaking, the more interesting characters were the ones that had actual reasons to act against you, not because "evil man made me do it". That's just boring.What is wrong with the story, It's pretty good.
Now imagine if they released the game on a platform where buying games digitally is already the normin comments people saying physical copies on switch are pretty much sold out, co could probably be higher if there was more in stock.
also from article itself
Atlus has started advising customers in Japan to consider buying the game digitally rather than physically
amount of people being actually brainwashed is pretty low, even among initial ilenia retinue. everyone else is siding with galerius for money, status, out of fear, bloodlust, duty, love."Evil cause mindcontrolled" is a terrible plot device. Some characters still get a bit of development as the game shows how they deal with it after, but generally speaking, the more interesting characters were the ones that had actual reasons to act against you, not because "evil man made me do it". That's just boring.What is wrong with the story, It's pretty good.
diablo 4 is a visual novel.It's a visual novel.
I definitely agree, and I reckon that this feature will actually be what allows the game to be playable by a wider range of people who typically would quite a game like this halfway through. While it's definitely on the easier side for people who already know how to play these games, I've watched quite a few people struggle pretty hard with many fights, simply because they waste precious time, do not understand many of the debuffs or actions, or do not set up their gambits properly.But for cunning brainlets like me? Its like having integrated into game save scumming. You don't really need what you do - just move blocks(items, units etc) around until you get good enough results(enemy bar red - preferable wiped and dead, your bar green and safe). Imagine playing x com but you actually get info if you hit or miss before you shoot or info about enemy reaction fire, all integrated into game. Just move here and you miss, but you can use other weapon and you hit, or move into different place. Of course you get better results if you actually know what you doing and use smart things like boosting speed of your cavalry lead units - so you can choose your battles and run around enemy, use orders and right compositions/skills/items, etc. But its really great help.
That would be triangle strategy.It's a visual novel.
There is a load button, it's just hidden in a deeper submenu relative to save.I also agree that save-scumming would likely return, and since this is console only and has no "load" button, it'd be a pain in the ass to do and would turn off many people from playing, so I think that this is a bit of a "damned if you/damned if you don't" situation.
By gambit you mean the tactics or? Because I have basically never felt the need to touch those. Which is kind of a shame, but also fine, would slow the game down so much if you had to tinker with them every fight.or do not set up their gambits properly.
People ITT shitting on a masterpiece like XCOM 2: WotC while praising a literal visual novel. The Codex truly is lost.I definitely agree, and I reckon that this feature will actually be what allows the game to be playable by a wider range of people who typically would quite a game like this halfway through. While it's definitely on the easier side for people who already know how to play these games, I've watched quite a few people struggle pretty hard with many fights, simply because they waste precious time, do not understand many of the debuffs or actions, or do not set up their gambits properly.But for cunning brainlets like me? Its like having integrated into game save scumming. You don't really need what you do - just move blocks(items, units etc) around until you get good enough results(enemy bar red - preferable wiped and dead, your bar green and safe). Imagine playing x com but you actually get info if you hit or miss before you shoot or info about enemy reaction fire, all integrated into game. Just move here and you miss, but you can use other weapon and you hit, or move into different place. Of course you get better results if you actually know what you doing and use smart things like boosting speed of your cavalry lead units - so you can choose your battles and run around enemy, use orders and right compositions/skills/items, etc. But its really great help.
I also agree that save-scumming would likely return, and since this is console only and has no "load" button, it'd be a pain in the ass to do and would turn off many people from playing, so I think that this is a bit of a "damned if you/damned if you don't" situation. Like you said, an optional setting for hiding predictions would be great for turbo-autists like myself, but I do feel that in the grand scheme of things this is the lesser evil. If the prediction-feature means that more people will play and promote the game, then that increases the likelihoo of more Vanillaware games in the future, and that's a good thing.
You shouldn't let other peoples' opinions affect you, especially of those so called "psychotic drunks". If they matter so much to you, you've got bigger problems, pal. Anyways this game is ass, and not the good kind.I liked you better as a psychotic drunk
maybe try that again
My bad, they're called tactics in this game, but they work just like the gambits in FF12 did. There's definitely good reason to at least set various skills and passives to not trigger the way they do by default, i.e. many healers will cast their heal at any target below 100% HP, even if it means they'll waste PP on that tank that just took 1 damage from guarding a hit, and any new learned skill will automatically be at the top of the priority list, and in many cases they shouldn't be.By gambit you mean the tactics or? Because I have basically never felt the need to touch those. Which is kind of a shame, but also fine, would slow the game down so much if you had to tinker with them every fight.
Who cares. I enjoy the games I enjoy. My enjoyment of games (or dislike of them) isn't based on what people on a rancid internet forum like the codex think. That being said, the codex was lost years before you even joined, so I guess you're somewhat right.People ITT shitting on a masterpiece like XCOM 2: WotC while praising a literal visual novel. The Codex truly is lost.
Yeah if the difficulty was higher, I'd probably interact more with the tactics. I have done some tactics. Augur never uses one of its attacks by default, and I have set some healers to target at 75% instead of 100%, but sometimes that also means they end combat without using all actions.My bad, they're called tactics in this game, but they work just like the gambits in FF12 did. There's definitely good reason to at least set various skills and passives to not trigger the way they do by default, i.e. many healers will cast their heal at any target below 100% HP, even if it means they'll waste PP on that tank that just took 1 damage from guarding a hit, and any new learned skill will automatically be at the top of the priority list, and in many cases they shouldn't be.
Definitely feels like there's a lot of resource waste in combat when not setting up tactics at all, but it's likely still not needed until the later stages of the game or when fighting enemies that are a lot higher level than you.
Who cares. I enjoy the games I enjoy. My enjoyment of games (or dislike of them) isn't based on what people on a rancid internet forum like the codex think. That being said, the codex was lost years before you even joined, so I guess you're somewhat right.People ITT shitting on a masterpiece like XCOM 2: WotC while praising a literal visual novel. The Codex truly is lost.
This game plays it's self. Kiss my ass.Very low effort attempt, try better next time.masterpiece like XCOM 2: WotC
Managed to get to Rank 2 with most of my units still being lv 22-24. Won the Rank 2 fight because my entire team was full HP, and theirs was missing 1. Kinda silly, but I'll take it. On to Amalia!amalia keeps kicking my butt...