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Unicorn Overlord - Tactical RPG by Vanillaware

Raghar

Arcane
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Yea, you need to use retarded prince because it's story about him.
 

Jermu

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I googled what true zenoiran does:

"It increases enemy HP by about 15-20%, enemy offenses by about 10% compared to expert. For some reason defenses are reduced by like 5%, I'm not sure if this is a bug or intended because of the higher HP"

"Hallowed Corne Ash is replaced by Luminous Corne Ash"
so u can use luminous ashes to bring back dead party members (whole squad needs to be killed)
I never used hallowed ashes (2 valor each use) think u get 30+ of those

also item limit per mission from 10->5 which is significant. items are too powerful / easy to get

so yeah Im kinda sad I "ruined" my first playthrough with journalist difficulty but even ng+ difficulty sounds easy

also valor management is whatever u get shitload of those every mission after a while
 

Raghar

Arcane
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Joined
Jul 16, 2009
Messages
24,069
I googled what true zenoiran does:

"It increases enemy HP by about 15-20%, enemy offenses by about 10% compared to expert. For some reason defenses are reduced by like 5%, I'm not sure if this is a bug or intended because of the higher HP"

"Hallowed Corne Ash is replaced by Luminous Corne Ash"
so u can use luminous ashes to bring back dead party members (whole squad needs to be killed)
I never used hallowed ashes (2 valor each use) think u get 30+ of those

also item limit per mission from 10->5 which is significant. items are too powerful / easy to get

so yeah Im kinda sad I "ruined" my first playthrough with journalist difficulty but even ng+ difficulty sounds easy

also valor management is whatever u get shitload of those every mission after a while
They needed to reduce defenses to compensate for higher HP, otherwise some classes would just bounce.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
also item limit per mission from 10->5 which is significant. items are too powerful / easy to get
There's a limit to how many consumables you can use per mission? I had no idea.
 

Nirvash

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Jan 20, 2017
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1710251498469790.jpg
 

Jermu

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1710262841545.png

this one is a guy btw :positive:

also item limit per mission from 10->5 which is significant. items are too powerful / easy to get
There's a limit to how many consumables you can use per mission? I had no idea.
yeah I noticed this late game when spamming revive items to trash squad

also I mentioned I was going to write about class balance but game is too easy so no point. swordman is probably the weakest one
 

Jermu

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sure cut out the trash squad part :hmmm:

I mentioned it before I had 4 good squads and 4 meh/trash ones and mid-end game was pretty much soloable with main squad
deploying others was mainly for making gameplay more enjoyable
 

notpl

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Dec 6, 2021
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I noticed this late game when spamming revive items
game is too easy
:nocountryforshitposters:

The game is too easy, though. A true zenoiran run with no items, no valor actions, and limited promotions would probably be just difficult enough, going to try that for a second playthrough. Maybe do a mercs-only run as well.
Mercs-only seems like it should make the game easier, rather than harder, since unique NPCs have no special stat advantages over generics (and in fact you can freely customize the generics' stats, making them more useful) and generics can be any combination of classes, whereas with unique NPCs you only get one of some of the strongest classes in the game like wyvern rider.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Mercs-only seems like it should make the game easier, rather than harder, since unique NPCs have no special stat advantages over generics (and in fact you can freely customize the generics' stats, making them more useful) and generics can be any combination of classes, whereas with unique NPCs you only get one of some of the strongest classes in the game like wyvern rider.
Some classes are NPC unique though, aren't they? Alain, Berengaria, Ochlys, Elf Augur, Virginia...
And those tend to be quite good. But there are also weak ones like Lex where it's fine to do without. Merc only does seem like a challenge run to me. Probably not enough to make the game truly hard.
 

Reinhardt

Arcane
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Sep 4, 2015
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31,998
ochlys is not unique class. just regular orthodoxy soldier. there is even another named sword angel girl in that class.
 

Reinhardt

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basically each generic class has at least 1 named character... except most basic one - male spearman. technicaly there is one named character, but he's postgame only. so yes there is also at least one case of "generic only". named knights are da best - there is 4 of them to recruit.
 

Reinhardt

Arcane
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Is the English version as cringe as they say? Apparently the localizers did a shit job and started talking about the 1980s in a fantasy game?
that screen in gg thread is from another game they worked on before.
i'd say it's not completely terrible. text is much more flowery than what they talk in japanese but from my limited knowledge it's mostly correct. also no mentions of gamergate. problems start in elven lands - they just added lots of strange words for elven speak where in japanese they speak like normal people.

fuck, enemy wyvern pigdog just ninjaed my command post in liberation quest. did dragoon dive behind my characters and rushed for victory...
 

Reinhardt

Arcane
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Sep 4, 2015
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31,998
it's supposed to be bait for rebel army. enemy stops attacking them shortly after mission starts and resumes only after you getting closer. allied squad survived though barely but because they stationed in fort they healed back to full health by the time enemy decides they outlived their usefulness.
The key here is "enemy stops attacking them shortly after mission starts," which simply is not the case. A wyvern rider rams into them over and over, winning every time, until they die.

I eventually got it by making an all-horse unit rather than flyers, since they're significantly faster than a flyer even accounting for terrain detours in this case.
again knight holds just fine, i even made detour to campfire. lots of spare time.
o8uqwaY.png
 

Lord of Riva

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Jan 16, 2018
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2,864
Strap Yourselves In Pathfinder: Wrath
It's incredibly easy, not that I have much time to play. But so far it's fun, I merely got to the point where you can challenge the mages or the Archer mission and went with the mage on which was still a relative cakewalk.

But I am also not sure how they would improve difficulty apart from boring number bloat.
 

notpl

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it's supposed to be bait for rebel army. enemy stops attacking them shortly after mission starts and resumes only after you getting closer. allied squad survived though barely but because they stationed in fort they healed back to full health by the time enemy decides they outlived their usefulness.
The key here is "enemy stops attacking them shortly after mission starts," which simply is not the case. A wyvern rider rams into them over and over, winning every time, until they die.

I eventually got it by making an all-horse unit rather than flyers, since they're significantly faster than a flyer even accounting for terrain detours in this case.
again knight holds just fine, i even made detour to campfire. lots of spare time.
o8uqwaY.png
The wyvern rider there having 0 stamina is the key - that means it wasn't able to kill the knight's party before it exhausted its stamina. I think there's some element of randomness to this, because the wyvern rider was wiping him out on the second or third battle the first few times I tried that mission.
 

Jaedar

Arcane
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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
basically each generic class has at least 1 named character... except most basic one - male spearman. technicaly there is one named character, but he's postgame only. so yes there is also at least one case of "generic only". named knights are da best - there is 4 of them to recruit.
Isn't chloe identical to a spearman?
But I am also not sure how they would improve difficulty apart from boring number bloat.
Could add more points on the map you have to hold, or allies you have to get to and keep alive. Could give enemies larger squad sizes. Both in formation and making them move on the battlefield in groups.
 

Abu Antar

Turn-based Poster
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Jan 19, 2014
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
What's the kodex konsensus on this, by the way?
In 20 hours I've cleared all of Hornia except for Galerius domain and Sorm, cleared all the Drakenhold, and started elves, and feeling very bored.
Will it get better?
If you don't like it by then, I think that you can safely skip it. I'm almost at the same place. I have a little bit left of Drakenhold, and then I am off to the elves.

I'm having fun, but if you want a game that makes you want to rip your chest hair off, this is not the one. Around 18 hours in.
 

Reinhardt

Arcane
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Sep 4, 2015
Messages
31,998
in the middle of elflands right now. so far it was both easier and harder than previous run. easier because i know already what to expect and what and where to pick. harder because i don't have access to many good soldiers, especially i miss knights, and some quality of life stuff, like vitalize.
i have 5 squads, 6 if you count prince, and all 5 are more or less same level and actively fighting. barely managed to upgrade one group to 5 size. previous run i did it right away after reaching rank a, this time i even had to do some deliveries for honor to afford it. probably because i upgraded almost all my girls, including some generics .
 

Abu Antar

Turn-based Poster
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Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have no units on rank 5. Instead, I used job advancement on as many people as I could. The earlier you class-up, the better your stats will be by the end of the game. Btw, I haven't used any stat enhancing items. Are they permanent?
 

Jermu

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yup perm
no reason to hoard em unless u want to have more challenge which is not a bad idea
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,194
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'll hoard them, for now.
 

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