Viata
Arcane
Not gonna lie, I'd be amazed if they even had 10 hours of content made.
Looks like they're considering dropping the length of the game from 40 hours to 10 hours.
I have no idea what happened here. The two demos (town demo, demo leading up to the cultist ambush) I played a long time ago were functional, reasonably polished, and fun. It looked like all he had to do was build maps and add content. Yet, here we are.
Skald also appears to be in development hell but unlike this game they seem to have some progress.Oh yeah, I was thinking about SKALD. Damn, wrong thread. I knew this day would be shit when the morning coffee wasn't working.
Playtesting vs. Beta testing
Now that we’re about to embark on the perilous journey of looking for Beta testers for our RPG game Unknown RealmTM, we thought an article on the difference between playtesting and beta testing would be in order. It’s a common misconception even amongst some developers, especially indie devs, that beta testing is when playtesting tasks take place. When in reality, play testing is an entirely different and something that should be completed long before beta testing.
Playtesting and beta testing are both important stages in the development of a video game, but they serve different purposes and involve different types of testing. Understanding the differences between these two types of testing can help game developers create a more polished and enjoyable final product.
Playtesting is an early stage of testing that takes place during the development of a game. It is typically conducted by the game’s developers and a small group of testers who are familiar with the game’s mechanics and design. The main purpose of playtesting is to identify balance issues in the game before it is released to the public. Playtesters provide valuable feedback on gameplay, controls, and overall enjoyment, and developers use this feedback to make necessary changes and improvements. Playtesting is about finding and enhancing the fun of the game.
Beta testing, on the other hand, is a later stage of testing that involves a larger group of testers who are representative of the game’s target audience. Beta testing usually takes place just before the game is released to the public, and it is used to identify any remaining issues or bugs that may have been missed during earlier stages of testing. Beta testers are often recruited from the game’s community or through online sign-ups, and they are typically given access to a near-final version of the game in exchange for their feedback. Beta testing is not the time to make changes to a games look and feel, but to find and fix things that may have been missed by the development team such as bugs, misspelled words, art/audio errors, etc. Beta testing is going on a bug hunt.
One key difference between playtesting and beta testing is the expertise of the testing groups. Playtesting is usually conducted by a small, specialized group of testers who have in-depth knowledge of the game’s mechanics and design, while beta testing involves a larger, more diverse group of testers who may not have the same level of expertise. Most companies do their playtesting in-house or even with specially selected focus groups. However, depending on the type of game, some developers may decide to release earlier versions of their game for playtesting feedback, which is commonly done with “early access” releases.
In summary, playtesting and beta testing are both crucial stages in the development of a video game. Playtesting is focused on identifying and fixing issues during the early stages of development, while beta testing is used to identify any remaining issues just before the game is released to the public. Both types of testing are important for creating a high-quality and enjoyable final product.
Yeah, and constant sabotage attempts by Todd.I can see it now. That explains everything. The game is taking so long to release because they hardly have time to code when they have to deal with daily attacks from employers of triple A rpgs.
See that game? You can't play it.Yeah, and constant sabotage attempts by Todd.I can see it now. That explains everything. The game is taking so long to release because they hardly have time to code when they have to deal with daily attacks from employers of triple A rpgs.
It just doesn't work.See that game? You can't play it.Yeah, and constant sabotage attempts by Todd.I can see it now. That explains everything. The game is taking so long to release because they hardly have time to code when they have to deal with daily attacks from employers of triple A rpgs.
Oh hahaha, what now.
Just finished exploring the first city and did most of the side quests. I think it's shaping up really nicely, although the assassination quest was a bit too difficult. I asked Bruce if I could share screenshots but he hasn't replied me. Will update once he has.If someone here is invited for beta testing, can they share some pictures and videos so we can actually see the game?
I asked Bruce if I could share screenshots
I advise you to go back to bed. It's not gonna happen anytime soon. At least not before the "kalendas graecas", as the Romans used to say.This thread has awakened me!
Made by this guy:Have you seen this website? http://www.unknown-realm.com/
Quote-slam, the best kind of slam. This is great. And the "devs" are - predictably - butthurt over it. Lol. Some of the most cagey and unlikeable indie "devs" (quotes will be lifted after any product is released) of all time?Have you seen this website? http://www.unknown-realm.com/