Best SEUCK game I ever played was this:
Praise be the old Software of the Month Club and the weird shit on those disks.
Imagine the meltdown if these two ever tried to publish on Steam - potentially far more kilotonnage than Brian Mitsoda's post-nuclear blonde.It looks like both Bruce and Laura set their Twitter/X accounts to private.
And the actual account for the Unknown Realms always posts with replies disabled.
Actually, Bruce does have credit on three games, which you can find here: https://www.mobygames.com/person/127623/bruce-gottlieb/Backers should be good komrades who keep paying in solidarity for the utopian ideal overdue years ago as part of The Process! - SDG Guild
Anyone else remember this? Oh, how times have changed.
The 8-Bit Superstar - To reward our most elite backers, we've created a one of a kind reward tier where you can literally star in your own custom-designed C64/PC shoot em up style video game. We wanted to make sure this reward was all about you, the backer, because that is what it's all about for us. We don't want to run a company where we're the superstars, we want to run a company where YOU are the superstars so this reward is our way of expressing the ultimate level of thanks and gratitude to our most generous backers.
Just so you know, the only game Bruce ever made was a shooter for the C64 which he gave to a friend. He used SEUCK for that, which let kids whip up shooters back in the day. The key word here is "whip," because you don't need any coding skills. Just slap it together and voilà. That's probably what he had in mind with that backer tier, if anything at all.
That is one of the things we don't know, really, because information is inconsistent. He's complained about running out of memory a few times, and how he doesn't want to use any memory expansion options, which suggests he's still doing the 6502 version. But back in their last update they indicated they were moving forward with the PC version only.SEUCK -> RPG dev, no wonder their "1985 game" is on schedule to release well into the CD-ROM era.
I was just musing what coding skills were involved with these problem acts when it finally occurred to me with help that Corven's backer art were all AI generated based on a photo, and that was what they could show for progress.
This was supposedly to be natively developed in C64 but then years later Bruce was talking something about comments on C64 sites endangering the C64 port.
Full time since 2012, claimed it was in a decent state when they put it into KS (2016) for a release date a year later (2017) and now 6 years overdue it looks like they might have to eat their boasts for anything related to C64.Risks and challenges
No project is risk free, but the good news is that any risks we foresee come from the “slight delay” column instead of the “failure to deliver” column.At this stage, the game itself is already in pre-alpha and most of the major technology hurdles have already been cleared. We have used our own funds to finance the development of the game engine and the PC platform so there are very few unknowns left in that respect.
Manufacturing hardware components always presents its own set of unique challenges such as testing and compatibility between supported systems. We're confident that we've developed our cartridge prototype to a point where we know there aren't any insurmountable obstacles to producing the final version.
Most of our physical components will be manufactured using local sources that we have already tested and established working relationships with. We'd be foolish to say there won't be any manufacturing challenges, but again, any issues that could arise at this point would be the kind that cause delay versus failure to deliver.
We're aware there's a possibility that having our expected delivery date in December may cause delays for some international backers due to holiday shipping volume. We'll do our best, but some factors are truly out of our control.
Bruce has worked in the game industry long enough to know that if a game ships “on time,” it probably shipped too early. However, we've been totally committed to this project full time since 2012 and we've taken on the risks ourselves by using our own money to make sure it's far enough along and proven before we took it to the Kickstarter community.
We love this game, and we think you'll love it too. Rest assured, we are dedicated to getting this game into your hands as soon as humanly possible because frankly, we haven't had a vacation in years and we won't take one until this game ships! We're looking forward to hearing your ideas and feedback and working together to bring back the classic RPG experience of the 80’s.
"most of the major technology hurdles have already been cleared" at time of the KS in 2016.The Lemon thread had a LOT of trolls who were pretending to be zealots for SDG. It can get tough to follow after awhile.
They did have a working demo in 2012, but a scrolling engine isn't that much to implement.
I remember reading and re-reading that Risks and Challenges section... When it was brought up, Bruce would claim that "pre-alpha" didn't mean "almost done" in direct contradiction.
I'm also chuckling a bit at the "4%" for testing and QA... That's like $4800.
The result of proudly using their own money (and then everyone else's) in San Franshitshow since 2012 up until they had to move to affordable living conditions.Also, just noticed today, both their websites (stirringdragon.games and unknownrealm64.com) are suspended.
Actually the hosting fees are caught up at least for the first one, so this is something else.The result of proudly using their own money (and then everyone else's) in San Franshitshow since 2012 up until they had to move to affordable living conditions.
IS THAT A FUCKING RAT!
The result of proudly using their own money (and then everyone else's) in San Franshitshow since 2012 up until they had to move to affordable living conditions.
Can't wait to see the fully working cartridge prototype for the C64 they had ready in 2016.
"most of the major technology hurdles have already been cleared" at time of the KS in 2016.
Bruce made it sound like there were just a few more features and then just content and testing left to do.
Excuse me?! Would be dev?"most of the major technology hurdles have already been cleared" at time of the KS in 2016.
Bruce made it sound like there were just a few more features and then just content and testing left to do.
Well, to be fair, there is a tendency among would-be devs (and their fans) to overestimate the degree of completion of their work once they have an engine up and running. After all, it's already looking and sounding like the real thing, so it must be almost complete, right?
Content creation DOES take a lot more time than you'd expect.
When I was finishing my engine I had created roughly 25% of my game world for testing purposes while fine-tuning the mechanics and whatnot. Then I created the other 75%, which took nearly a year of work. I'd had a rough guideline of what was what but actually MAKING it is very different.
Probably the slowest part was just creating the maps. I had hand-drawn many of them on 10 squares per inch graph paper, but actually getting them in digital form took time. All my map editors run on the original hardware as well. If I'd taken the time I could have created a modern PC tool that would integrate maps, mobs, transactions, and everything to better manage it, but I didn't want to burn the time on a tool that complex.
This kind of world design requires more than just bunging it together, requiring iteration with the assistane of playtesters - in particular, that claim of no grind in an era characteristic of grind because that was a corner often left unpolished for sake of padding play time.Grind-free Zone
Instead of spending 80% of your time in RPG grind and only 20% of time actually having fun, we designed Unknown Realm so you'll spend 80% of your time doing the things RPG lovers really enjoy such as exploration, uncovering secrets, interacting with interesting NPCs and the environment, and solving interesting quests and puzzles. But don't worry, there are still plenty of monsters to slay if that's your thing!
What a disingenuous harpy. Hope you guys get your money back from these bullshit artists.She's locking her account, but be sure to ask a refund now.
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