Not even barely a butthair compared to Cleve then. But he has rep and they have nothing.
He also had a lot to talk about the game, especially in context to Max Phipps, Toadie from Mad Max 2.
If you don't know that tale, you must first equip the ring.
What year mark are we up to in this dev cycle since introduced?
It's been roughly 7 years. They forecasted releasing it in December of 2017.
Two years later in 2019...
JollyDiks.
She's locking her account, but be sure to ask a refund now.
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She is lying about refunding you; I asked for a refund and received a bullshit response saying I can't be refunded. Guess I'll start getting more active on Twitter and public websites about them and their scam of a game.
Laura gave this exact advice to fellow Dunning-Kreuger Effect Developer, Lycantic, for how Corven sunk the dude's life and marriage by having not much to show anyone but some AI gen backer portraits and a demo from many years of development before then.
Design content, playtest, iterate content and combat systems, playtest, loop until no grind claim is fulfilled without the result of just a bit of grind breaking all challenge (and killing player continued interest to play), in under a year?
There is a reason why this "C64 RPG" is on-track to releasing towards when the Tandy 1000 got shelved: they never had a clue of what they were doing from the start, trying to take some nostalgic player experience and some programmer experience and assuming that somehow equates into being able to make a product that would sell to any but the nostalgic.
So far, we can tell who has had previous development experiences with RPGs, and which have more experience being skeezy hos.
Milestones are required for everyone in the industry, but so far these folks have been a bunch of David Allen fucking up the Infinite Worlds dev deal with Black Isle Studios/Interplay and trying to use an Interplay dev no comment remark to mean Interplay had difficulty contacting him with meaningful information, rather than what would become evidently characteristic of David's career style of management.
A pity, too, because that game was shaping up to bring 3D crawlers back (a LOT better than what D.W. Bradley was bringing by his gradual abandonment of Wizardry ethos, especially by Dungeon Lords). If it kept going it would have recovered from the catering of Stonekeep 2s development and then some, rather than getting a little boost and character portraits before going back to janksville.
(Even ol Derek Smart had the same go on with his "neural nets" and other features that would go on to become why no publisher in their right mind would take them.)
That is why all these two have are screenshots to show after seven years slow. They begged more than their own belief in what they could do.
If the public accountability works to make them refund what they owe if they cannot produce their end of the contract, that became the option THEY chose after all else available to normal developers, even if they made the public their publisher and advertising. Same thing they encouraged the Corven dude into.
Public accountability clearly works for more than EA's Reddit account.