mediocrepoet
Philosoraptor in Residence
Well, they didn't want to toot their own horn but truth be told, their trend setting goes back in time too.
Lmao what a fail, dude's not on a cliff and there's no sea of fog.
delusion; the
A delusion is a false fixed belief that is not amenable to change in light of conflicting evidence.
Lmao what a fail, dude's not on a cliff and there's no sea of fog.delusion; the
A delusion is a false fixed belief that is not amenable to change in light of conflicting evidence.
Brought to you by the Ultima-Dependent Investment Cult who believed Richard made up the Virtues all on his own and was completely original about it.
delusion; the
A delusion is a false fixed belief that is not amenable to change in light of conflicting evidence.
Indeed.
Well, they didn't want to toot their own horn but truth be told, their trend setting goes back in time too.
They certainly do.Ted Nasmith? That's interesting. I'm rather sceptical that this game will ever come out, but I can't also abandon the thought that tihs might be a masterpiece in the making, becausae masterpieces take time.
Ted Nasmith? That's interesting. I'm rather sceptical that this game will ever come out, but I can't also abandon the thought that tihs might be a masterpiece in the making, becausae masterpieces take time.
That's why trolling them is pointless. They'll just twist what you say into what they want to hear.
"lol"
That's why trolling them is pointless. They'll just twist what you say into what they want to hear.
"lol"
As far as having an artist paint their title screen art, it's like... So what? I could pay an artist (hopefully Ted's check cleared) to paint something.
It's meaningless. It's cosmetic work. It isn't THE GAME. That's what the farce with this whole Kickstarter/project has been, all appearance and screenshots and promises and NOTHING OF ACTUAL SUBSTANCE.
Indeed it would. That's been their pattern for seven years, in fact. Belittling, gaslighting, and treating their KS investors like total garbage.That's why trolling them is pointless. They'll just twist what you say into what they want to hear.
"lol"
As far as having an artist paint their title screen art, it's like... So what? I could pay an artist (hopefully Ted's check cleared) to paint something.
It's meaningless. It's cosmetic work. It isn't THE GAME. That's what the farce with this whole Kickstarter/project has been, all appearance and screenshots and promises and NOTHING OF ACTUAL SUBSTANCE.
I don't know, the smarmy jackass being smug is pretty substantive. Must really piss someone off who gave them money.
You're not alone - the official Twitter/X account has less than 400 followers and their personals hover around 1k - about 1/10 or less of whatIndeed it would. That's been their pattern for seven years, in fact. Belittling, gaslighting, and treating their KS investors like total garbage.
Generally, as someone who was refunded (not by choice, pretty sure it was to purge my KS comments out) I try to tune them out. (Obviously I'm human so I don't always succeed.) The Lemon64 thread shows what happens, eventually the lack of information just leads to endless speculation, anger, trolling, thread locks, etc. Better to spend energy elsewhere.
Not even barely a butthair compared to Cleve then. But he has rep and they have nothing.
The remaining dev time was all spent on writing the manual.Not even barely a butthair compared to Cleve then. But he has rep and they have nothing.
He had also released three beta versions between 1998 and 2005, the latter being a basically content-complete game.
January's screenshot appears to be just boomer maymay. Before then, a reposting of the November screenshot at the beginning of December and then some JollyDisk around the time for the December screenshot. Truly going into the effort to earn that sub-400 follower count. Just like this title's eternal state in vaporware, you really aren't missing a fucking thing.Do they even still post daily er weekly.. er monthly… uh once in a fuck moon on X?
What supposedly started out as a natively-developed C64 game is only getting a KS-limited run of the cartridges that will be the only form to play the game on C64, and now they can't even deliver that gimmick in the foreseeable future.One last thing to keep in mind regarding the C64 version of Unknown Realm: our budget only covers a limited run of these cartridges and they are offered as a Kickstarter exclusive. We have no plans to manufacture additional cartridges later or maintain an inventory to sell after Kickstarter rewards ship.
Not really. The game when was released had a bug that made it impossible to finish it. I remember asking Cleve to fix it so I could finish the game.The remaining dev time was all spent on writing the manual.Not even barely a butthair compared to Cleve then. But he has rep and they have nothing.
He had also released three beta versions between 1998 and 2005, the latter being a basically content-complete game.
A good summation of it.Went back through the Lemon64 thread while on a trail walk for some highlights by adamantyr and others for some of SDG's claims.
It made me realize that if SDG aren't grifting they have pretty well absolutely fucked themselves by ruining the entire point of having their KS.
- C64 nostalgia was the main draw, especially the C64 carts.
- Cart development is EXPEN$IVE, especially for custom burns.
- The KS funding allocation for "Shipping" and "Backer Rewards" could have shared the costs for cartridge development with "Production & Operations" but it seems more likely that the cartridge production would have been the core of the money they would have had available after all cuts. It obviously wasn't intended for much of the claimed year of remaining development that turned into seven.
- Shortly after the KS, development switched from C64 to PC taking priority before anything else, so much for the claims of full time development since 2012 and KS claims of native C64 development and their "Anvil platform" to emulate on PC - C64 development that will need to be done to make their custom C64 carts because it is integral to their C64 engine.
- PC development has been in "internal testing" since 2018, according to several backer correspondences with SDG. Six years later...
- Side Note: SDG scrubbed their Discord when it was discovered they were shit-talking Skald, which kind of goes with some of the narcissistic Twitter/X inspiration meltdowns.
- Now have no more money to do "full time development" as they claimed has been underway since 2012.
So here's the magical problem that puts SDG's production right back to where they were before the KS:
- SDG still owe and haven't produced any of the main point of their Kickstarter, the C64 cartridges for the C64 version that will now be ported after the PC version is released.
- Everyone who backed the C64 version will have to wait for SDG to make enough money from potential PC sales to actually do the backer rewards, ship anything, or pretty much any reason why this title was supposedly so "noteworthy" and "inspirational".
- Even worse, resumed C64 development to fulfill those obligations once they can afford to would be in direct competition with the PC version's post-release support phase.
More likely, the C64 backers will be told to go pound sand:
What supposedly started out as a natively-developed C64 game is only getting a KS-limited run of the cartridges that will be the only form to play the game on C64, and now they can't even deliver that gimmick in the foreseeable future.One last thing to keep in mind regarding the C64 version of Unknown Realm: our budget only covers a limited run of these cartridges and they are offered as a Kickstarter exclusive. We have no plans to manufacture additional cartridges later or maintain an inventory to sell after Kickstarter rewards ship.
RIP
Our custom built game engine is currently in an alpha state as is our enhanced retro PC platform that will be used to run the game on modern systems.
The game itself is currently in a pre-alpha state and nearing feature completion. The game world and locations are already designed, although names and such are subject to change. The bulk of the remaining development time on the game side will be spent finishing game levels, puzzles, NPC dialog, and the normal play-testing and bug fixing.
At this stage, the game itself is already in pre-alpha and most of the major technology hurdles have already been cleared.