luj1
You're all shills
Unknown Realm: Heralds of the Winger Exemplar
This is what you do when you need to stall for time as you wait for your passports.
If it makes you feel better, they've locked their Twitter: https://twitter.com/stirringdragontheir twitter is absolutely useless. youd never know they were even making a game. Youd think it was some company trying to sell their coffee mugs
If it makes you feel better, they've locked their Twitter: https://twitter.com/stirringdragontheir twitter is absolutely useless. youd never know they were even making a game. Youd think it was some company trying to sell their coffee mugs
At this point, I think I'd probably be happier to learn this was a straight-out scam like Confederate Express and they're currently squatting in someone's California vacation home fighting eviction...
Seasons Greetings everyone! We’re planning an update that will be posted before the end of the year. As we’ve said before, the best way to contact us is always email - we’re usually pretty responsive to backer messages and emails so feel free to get in touch if you’d like to communicate with us in the meantime.
Just to reiterate, as we said below we are planning an update that will be posted before the end of the year. The upcoming update has been a tough one for us to write but hopefully this will help some of you understand what's going on with Stirring Dragon Games. Thank you for your patience.
Our official update about the game will be posted after Christmas, in the meantime, we're releasing something special for the holidays, like we do every year. We had a lot of requests for this one, so we hope C64 fans will enjoy it as much as we enjoyed making it for them! We wish all of you a Merry Christmas, we'll be back with more soon!
User Comment
Submitted by Mermaid on 16 December 2019
Iirc, when they asked me to do the picture in the first place (because they liked the pictures I had done for Ultima IV Remastered), the deal was that if I was able to do the picture before their campaign ended they would write an update about it on their kickstarter page and mention Pond Software and Graham Axten's game The Bear Essentials which we were about to do a physical disk release of. I put everyhing else aside and delayed the release of Graham's game to finish the picture in time for them to post the update, thinking the extra publicity boost might help us flog a few extra copies. After several previews and fixes to the picture based on their feedback (plus some arguing about things where I stubbornly thought they were wrong, like the colour of the owl's eyes) I was sure I had a completed final picture with some days left to post the update, so I sent them this version with the sprite file and source code.
A few days went by without a reply, then I received a list of things they weren't happy with, including the character in the foreground, the scroll, my colour choices, specifically the use of dark blue. I asked for details on what needed to be fixed when it came to the scroll and character so I could try and finish it in time for them to post the update, the reply I got was that it would take too long to tell me in writing, it was too late. So that was the end of my involvement.
I still hope they finish the game one day, I did back the kickstarter campaign and I am convinced they plan to finish it. I do not think they took the money and ran, I think it's probably a case of life sometimes randomly punching you in the face, or biting over more than you can chew, or finding that things take longer than expected. Or all of the above. Best of luck to them, I hope they succeed in the end.
That artwork was *not* rejected by us, but it was released without our permission or any prior notice.
The Ones That Really Matter
The other day we received an email that caused me reflect on who really matters when it comes to making games. This is something I have long suspected about game dev, and I decided to take a moment to collect those thoughts in one place.
We first decided to “invest” our life savings in starting our indie game studio about seven years ago. As much as I’d like to go back to 2012 and give my overly optimistic self a good smack on the head, I can’t say I regret the decision.
But some days it does feel foolish to still be fighting to finish Unknown Realm…it’s far too easy to only hear the negative voices, or to focus on the things we’ve sacrificed or the mistakes we’ve made along the way. I won’t lie, sometimes it feels like giving up would be the wiser path. But then emails like this come in to remind us: THIS is what we’re fighting for.
We’ve made mistakes on this journey…A LOT of mistakes. We’ve miscalculated and mis-stepped and made rookie moves that hurt us. We’ve had days where felt like our life was completely ruined – we still feel that way some days. Sometimes we’ve wondered how we could ever come back from such huge risks. As a husband and wife team, this journey has brought up issues that have frayed our relationship and bled well past the tidy boundaries of “work” into the rest of our life. This little “adventure” has taxed us emotionally, physically and financially far beyond what we ever imagined.
And yet…Seven years ago, we sat across from each other at the table in our one bedroom apartment, and we said we were going to take the risks and make games for the overlooked game players. The players who are now pulling out their old cloth maps and feelies, and revisiting memories of childhood wonder and the simple pleasures of exploring new digital worlds. We know these people are out there, many of them found us on Kickstarter and and we get emails from more on a regular basis. They are the ones who keep us focused. They are why we started this journey and they are why we’ll see it through to the end.
For the naysayers and doubters: people want what we’re making because it is different and they know it’s made for them. It is different because WE are different. The product (our game) is a direct result of the creative process (the way we work), and we can make something different because we don’t do things the way everyone else does. If you want what we’re creating, you have to recognize that it is inextricably linked to who we are and the way we do things. If you like the product, you should respect the process.
So here’s my little piece of unsolicited advice to any creative person reading this. If you’re trying to do anything in life, please remember: in the end, the people who don’t like what you’re doing or how you’re doing it don’t matter. The people who don’t believe you can do it don’t matter. The only people who matter are the ones who say “Yes!” They are the people who see your stuff and know it’s for them. They probably won’t be as loud as the ones who say “you can’t do that!” or the ones who say “I don’t like it” but if you’re making something good and meaningful to bring joy to others, the people who say YES will be there for you, waiting at the finish line.
They are the ones who matter. Think of them and just keep going!
Cheers,
Laura
PS: If you’re reading this and you are trying to figure out if you can still get a copy of Unknown Realm in the box with the cloth map – send us an email (hello@stirringdragon.games), we have a wait list and we’re going to try to find a way to make sure you get one.
I still have hopes for this project. Nuff said.
Pledge $9,000 or more
8-BIT SUPERSTAR
It doesn’t get much cooler than this. Pledge at this level and you (or someone you love) will star in their very own video game for the Commodore 64 and PC! You get to pick the main character and choose the theme and Stirring Dragon Games will work with you to design a three level shoot 'em up style action game with the star of your choice! You’ll get three copies of your game in its own shrink-wrapped custom designed game box with fabulously retro style artwork. Each box copy will include the game on a custom floppy for the C64 and CD-ROM for the PC. Give the ultimate birthday or gag gift to someone you love or be one of the elite few who can claim to have starred in their very own video game!
(Estimated delivery for personalized game will be approximately 3-4 months after delivery of other rewards.)
INCLUDES:
ESTIMATED DELIVERY Dec 2017
- All BLACK EDITION (PC or C64) rewards
- Copy of COLLECTOR'S EDITION (PC or C64)
- 3× Extra Digital Copy of Game
- Launch Party Invite
- Personalized 8-bit Shoot'em Up Style Video Game*
- 3× Boxed Copy of Personalized Video Game
SHIPS TO Anywhere in the world
Limited
0 backers
Their faggot ass game looked like shit anyway. Shit will flop hard.they do have a pretty high opinion of themselves
they do have a pretty high opinion of themselves
Nobody believed it, even your buddies on the rpgcodex.
This project is stupid.
they do have a pretty high opinion of themselves