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Unofficial Arcanum Patch (Original Thread)

Grump

Novice
Joined
Apr 14, 2008
Messages
43
After you catch the stillwater giant but before you visit the Society you still get an option to talk to the crazy scientist as if it never happened I think.

Under certain cases Ivory in Quinterra won't have anything but coins in her sale inventory.

I've come across missing words in spoken dialogue...one of them is in the Dwarven King's rant in the Dredge, not too sure about that one though.
 
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Drog Black Tooth

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Updated Virgil's debug menu. Now it can turn on PC boats and force story line status as well, thus making almost every quest and location available from the start. Create a "dlg" folder inside your Arcanum\data folder and put the file there.
 

Marco

Novice
Joined
Apr 17, 2008
Messages
11
- When mind controlling M'in Gorad, her portrait was the default human woman's one. I think other elves and dark elves might be afflicted with this. Your patch probably fixes that with the new races icons, but in case it doesn't, I'll report this anyway.

- In the Wolf Cave, there's a "chest" corpse (like Aria on Razors Pointe) that cannot be interracted with. Not sure if that is a bug or not. There is also a "lesser skeleton" corpse with lockpicks in his inventory, which doesn't make sense very much (it's supposed to be a dead thief, not some kind of undead). The graphics or description of this one should probably be changed.

- In Kree, there's a well-known bug where you can get infinite Fate Points. Once you get the idol without killing any barbarian, you can just move over some tiles in the southern entrance to rack up Fate Points.

- The newspapers that mention Bates' and Appleby's deaths make no sense if both are dead, since when one dies, the other comments about it. In one of my games, I killed Bates, then Appleby some days later, and was surprised to see a quote from Bates in the "Cedric Appleby found dead" article. Not quite sure what to do about this. The same can be said with the one about King Caladon's death, which uses a quote from Farad, who COULD be dead at the time.

- Did you do something with Tollo yet, like removing the character or some of his dialog options when you go into the Pits without knowing about Kan'Hua?
 
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Drog Black Tooth

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Considering Tollo, I think, I'll either make the backdoor inaccessible if you don't have the quest or write a heartbeat script for Tollo which would turn him on only if you have the quest.

BTW, I want suggestions on another thing. Kan Hua has his race set as an elf. Tollo calls him a dark elf, and it's pretty obvious he actually is. But I think, he tries to distinguish himself as a normal elf (e.g. Stennar has his race set as a gnome in the game for the very same purpose). Anyway, should I change him to a dark elf or not?
 

ninja_felix

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Apr 17, 2008
Messages
27
Drog Black Tooth said:
ninja_felix said:
I suspect there's a particular halfling that hangs out between the sundries store and Geoffrey Talrond-Ashe that attacks the party on sight. He attacked me before I'd had a chance to do anything to upset him this time (except for having an ugly char - though the smoking jacket and 2 purity of water spells should have dealt with it.)
Finally found out what's up with that. That specific halfling (and also a half elf woman who lives near the cemetery) are members of Clan Maug, so if you're an enemy of Clan Maug, they will attack you on sight.

I'm not sure if it was meant this way though.

Wow - never suspected it was that.

I tried out the Mayor of Ashbury issue again last night - If you say good bye before taking his quest he definitely stops talking to you again. I think I have a save game here if you'd like it.

Also if you have killed Maug and are a member of the thieves guild the shady dude behind the town hall in Ashbury tells you about pickpocketing the populace and his run in with Pollock.If you've already killed Pollock he just has a non-commital dialog. Possibly this is Alignment based though.
 

Marco

Novice
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Apr 17, 2008
Messages
11
Since the only way to make Kan'Hua appear in the game is to go evil and join the dark elves, you should make him one.

By the way, the two guards at his door are probably members of the Tsen Ang faction, since most of the time they attack me (due to freeing the half ogres). However, they are normal elves and attacking you pretty much displays them as dark elves. You should probably change their faction and align them to the other Panaari guards in Caladon.
 
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Drog Black Tooth

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Marco said:
Since the only way to make Kan'Hua appear in the game is to go evil and join the dark elves, you should make him one.

By the way, the two guards at his door are probably members of the Tsen Ang faction, since most of the time they attack me (due to freeing the half ogres). However, they are normal elves and attacking you pretty much displays them as dark elves. You should probably change their faction and align them to the other Panaari guards in Caladon.
They're members of "Panarii Priests" faction, but their origin is T'sen-Ang. Kan Hua is from T'sen-Ang as well. Anyway, it's pretty obvious that they're all dark elves, so I'll change their races to reflect this.

EDIT: About that corpse in the Wolf Cave, it's lying on blocked tiles, that's why it's inaccessible, you can either drag it (ALT+left mouse button) and then loot or pickpocket. Blocked tiles come with scenery objects (sacks), so I can't get rid of them, and I can't think of a good place to move the corpse to as well.
 

Shambelle

Novice
Joined
Apr 16, 2008
Messages
53
Concerning the Barbarian armors, I think it's a mess:

-These armors are crude, raw and not from civilized parts of Arcanum.
A rural blacksmith could buy them easily but not a quality blacksmith who would be really picky with these "things".

-As a general rule, a metallic armor, when not magical, get a negative value in Magick-Tech Alignement.
Ex:
-Basic platemail: -10
-Chainmail: -5
I can say nothing for the bronze (old dark) barbarian clothes (seems mostly leather of black and yellow-brown color and so is fine as it is) but the other barbarian clothes get some metallic part with them (breathplate for example).
If they are magical, fine, nothing changes.
But, if they are not magical, they must get a low Magick-Tech Alignement even if they are crude and not refined (ie the old value -5).

-I said it before but the Dread Armor HP are way off with 10000 HP.
Ex:
-A classical barbarian armor get 50 HP
-A machined platemail get 600 HP
-A mithril plate get 600 HP
-An arcane platemail get 400 HP
No armor has the 100th of the Dread Armor HP.
They could have wanted to have a invulnerable item but if so why didn't they use the Invulnerable Box in the proto.
The simplest reason is that they forgot to set the Dread Armor's HP.
It would be 50 HP if you consider that it's a classical barbarian armor.
It would be perhaps 100 HP if you consider that it must be a little stronger than a classical barbarian armor but no way it would be more than 600 HP...

-I think we could try to homogenize the barbarian armor size in the inventory...
These armor cover only some parts of the body, are somewhat flexible and more, there can't be a difference in size between the different armors like in the game.
There is two different art model in the game: one small for the bronze plate and one big for the metallic armors (only the colour arm changes between the 3 versions, these are only variations).
I think we should try to downsize the metallic armor to the size of the bronze armor to
reflect the lightness and flexibility of these armor...

What do you think ?

Edit: Where in the game do you find the Barbarian Clothes (vanilla)?
It seems that its stats mostly look alike the Bronze Barbarian Clothes (exceptting the art used, the tech-magick complexity and a difference of only 7 gold pieces in price): then it would seems it is an abandonned version of the bronze version unused in Arcanum excepted perhaps for some mob modification.
 
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Drog Black Tooth

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I said it before but the Dread Armor HP are way off with 10000 HP.
Go read the book about the Dread Armor in Tarant's library.

And I won't be changing any original art.

Edit: Where in the game do you find the Barbarian Clothes (vanilla)?
It seems that its stats mostly look alike the Bronze Barbarian Clothes (exceptting the art used, the tech-magick complexity and a difference of only 7 gold pieces in price): then it would seems it is an abandonned version of the bronze version unused in Arcanum excepted perhaps for some mob modification.
White palette one? Orcs wear it. Also, I added it to quality smiths.
 

Marco

Novice
Joined
Apr 17, 2008
Messages
11
About the corpse, why not simply move it one square south? Anyway, it's still pretty bugged, since it does not give the highlight others "chest-corpses" do when hovering over them, displaying an NPC yellow ring instead, and has an equip screen like any NPC although it's a chest. Its description as a "lesser skeleton" makes me think it probably uses the wrong graphics.
 

Shambelle

Novice
Joined
Apr 16, 2008
Messages
53
Go read the book about the Dread Armor in Tarant's library.

Ok, thank you for the answer.

White palette one? Orcs wear it. Also, I added it to quality smiths.

Thanks again.
I find it a bit strange that a quality smith would sell barbarian armor but, well, you decide.
 

Kavax

Scholar
Joined
Apr 14, 2008
Messages
413
Location
The Canary Islands
I think there's a bug in the dialogue with the king of Dernholm, (Can't remember his name right now) I completed the ''recover taxes'' quest, and I had Dante with me, when he paid me and I had the option to raise my reward, it stopped the dialogue.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
- Every time you ask Fawn to give you master training (line 52) you get +10 reaction with her.
- The line 120 in Whysper's dialogue doesn't lead where it should. You get responce as if you said "can i ask you some questions?" but should have got the wisp essence explanation like line 82 does.
- If you kill Wrath before taking Jormund's quest you can conjure his spirit and initiate quest-only dialoge.
- You can walk through some parts of the tents in Poachers camp.
- Also, total mess with notes descriptions deserves attention: it's hard to find certain one if all of them are called "note". Books too.
 

Grump

Novice
Joined
Apr 14, 2008
Messages
43
I have the latest patch, I was hanging around the University of Tarant when out of nowhere a group of orcs jumped me. I was surprised since I never encountered any around this area, especially in broad daylight, before. Anyway I killed them and found they were carrying camerafuls of potassium nitrate.

I've also gotten the bug with the Ashbury mayor refusing to talk to me.

I think someone goofed on the studded leather. It absolutely makes no sense to have it as weighing as much as a full set of chain but only providing marginally better protection than regular leather...the weight should be toned down a bit.
 

puppyonastik

Augur
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Aug 3, 2004
Messages
175
Location
Northern Illinois
*The black chest in Jayna Stiles' house is unlocked and Janya has no qualms about you stealing the 50+ coins out of it right in front of her. This seems very odd considering the poor conditions of Dernholm.
 
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Drog Black Tooth

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Shambelle said:
Go read the book about the Dread Armor in Tarant's library.

Ok, thank you for the answer.
Yes, the game lore explains it. The armor is basically indestructible.

Thanks again.
I find it a bit strange that a quality smith would sell barbarian armor but, well, you decide.
Well, I think such simple armor should be easily available. And rural smiths are pretty scarce. Anyway, if somebody else votes against it, I may change it. The freedom to vote!

I have the latest patch, I was hanging around the University of Tarant when out of nowhere a group of orcs jumped me. I was surprised since I never encountered any around this area, especially in broad daylight, before. Anyway I killed them and found they were carrying camerafuls of potassium nitrate.
You must be playing with an old version, I removed potassium nitrate in 080425. And those orcs are the rebel orcs, who appear only when you join Throgg's case.
 

ixg

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Scary...
I'll second the quality smiths not selling barbarian armor, since it seems a bit illogical and pretty unnecessary.
 
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Drog Black Tooth

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ixg said:
I'll second the quality smiths not selling barbarian armor, since it seems a bit illogical and pretty unnecessary.
You have to remember though, that there's no rural smiths in multiplayer, so no way to get barbarian armor otherwise.

Yes, I'm trying to support the multiplayer as well.
 

Shambelle

Novice
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Apr 16, 2008
Messages
53
Yes, I'm trying to support the multiplayer as well.
In this case, why don't you use the Multi-Junk Dealer ?
And I always thought that the Multi-Smith(Quality) and the Smith(Quality) were different with each his own inventory...

And by the way:

01646Perriman2.dlg
{213}{Perriman, do you ANYTHING about this Void?}{}{5}{ss 21, ss -21}{594}{}

The verb "know" is missing in this line.

>>Perriman, do you know ANYTHING about this Void?
 
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Drog Black Tooth

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Shambelle said:
Yes, I'm trying to support the multiplayer as well.
In this case, why do you not use the Multi-Junk Dealer ?
And I always thought that the Multi-Smith(Quality) and the Smith(Quality) were different with each his own inventory...
So, what do you propose? I might move both Bronze Barbarian Clothes and just Barbarian Clothes to rural smiths (for now they sell only bronze armor). They sell Dread Armor as well, it was there from the beginning. And I added small sized ones as well, with 10% chance.

Junk Dealer pretty much sells only trash, damaged things. So, any others ideas where to put barbarian armor in multiplayer? Or is there a need for it in the first place?

Cast your votes.
 

Grump

Novice
Joined
Apr 14, 2008
Messages
43
I don't think the barbarian clothes is that big a deal....Quality merchants can offer cheap clothes like Levi's can offer cheap Chinese denim. There are a ton of other balance issues like the studded leather and weak guns which have a much greater impact on the fun factor.
 

ninja_felix

Novice
Joined
Apr 17, 2008
Messages
27
Thrayne Ironheart issues

I suspect the Thrayne is permanently asleep issue occurs if you talk to Loghaire before him - though this is only a hunch. He worked fine last night when I saw him first but not previously when I'd all but done the wheel clan. Possibly you fixed him in the last patch and I'm being dim.

Thrayne is an expert teacher for disarming traps and my char had no ranks in that skill. Still he offered to teach me and took my 500gp (I didn't get the expert status though). Once I'd found his brother and completed the quest any time I spoke to him afterwards all I got was floating text saying thanks or hail or something but no option to train traps.
 
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Drog Black Tooth

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ninja_felix said:
Thrayne Ironheart issues

I suspect the Thrayne is permanently asleep issue occurs if you talk to Loghaire before him - though this is only a hunch. He worked fine last night when I saw him first but not previously when I'd all but done the wheel clan. Possibly you fixed him in the last patch and I'm being dim.
There are problems with his day/night stands. I'll fix this.

ninja_felix said:
Thrayne is an expert teacher for disarming traps and my char had no ranks in that skill. Still he offered to teach me and took my 500gp (I didn't get the expert status though). Once I'd found his brother and completed the quest any time I spoke to him afterwards all I got was floating text saying thanks or hail or something but no option to train traps.
Yes, that's supposed to be so. Once you report back, you can't talk with him anymore.
 

ninja_felix

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Apr 17, 2008
Messages
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Drog Black Tooth said:
ninja_felix said:
Thrayne is an expert teacher for disarming traps and my char had no ranks in that skill. Still he offered to teach me and took my 500gp (I didn't get the expert status though). Once I'd found his brother and completed the quest any time I spoke to him afterwards all I got was floating text saying thanks or hail or something but no option to train traps.
Yes, that's supposed to be so. Once you report back, you can't talk with him anymore.

All good - though that leaves the small issue of him offering training without appropriate skill level - shouldn't he have a line like the others saying something similar to "you need more skill"?
 
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Drog Black Tooth

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ninja_felix said:
Drog Black Tooth said:
ninja_felix said:
Thrayne is an expert teacher for disarming traps and my char had no ranks in that skill. Still he offered to teach me and took my 500gp (I didn't get the expert status though). Once I'd found his brother and completed the quest any time I spoke to him afterwards all I got was floating text saying thanks or hail or something but no option to train traps.
Yes, that's supposed to be so. Once you report back, you can't talk with him anymore.

All good - though that leaves the small issue of him offering training without appropriate skill level - shouldn't he have a line like the others saying something similar to "you need more skill"?
Does he actually train you if you have enough skill? Because he has no disarm traps skill.
 

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