Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Unofficial Arcanum Patch (Original Thread)

ninja_felix

Novice
Joined
Apr 17, 2008
Messages
27
Drog Black Tooth said:
Does he actually train you if you have enough skill? Because he has no disarm traps skill.

Hmm - very good question. If I have a save near enough I'll try to find out and let you know.
It won't be for a while though as it's my wife's birthday... Can any more tech players answer this?
 

Shambelle

Novice
Joined
Apr 16, 2008
Messages
53
There are a ton of other balance issues

It's not really a balance issue, only a need for coherence...

So, what do you propose? I might move both Bronze Barbarian Clothes and just Barbarian Clothes to rural smiths (for now they sell only bronze armor). They sell Dread Armor as well, it was there from the beginning. And I added small sized ones as well, with 10% chance.

I think that both Bronze Barbarian Clothes and Barbarian Clothes with rural smiths are just fine.
And the Multi-Smith(Quality) seems to me a sort of generic normal smith for multiplayer and then would perhaps sells them (a little like the Multi-Herbalist who sell lemons and potatoes in multiplayer but not the Herbalist).

By the way, a long time ago, there was some problem with the repair function of the dwarf smith of the Wheel Clan (Something like I don't repair items but I break them).
I don't know if it was checked or even if it was normal...
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Shambelle said:
By the way, a long time ago, there was some problem with the repair function of the dwarf smith of the Wheel Clan (Something like I don't repair items but I break them).
I don't know if it was checked or even if it was normal...
Well, he doesn't have any repair skill, so that's no wonder that he breaks items.
 

Grump

Novice
Joined
Apr 14, 2008
Messages
43
Drog Black Tooth said:
Shambelle said:
By the way, a long time ago, there was some problem with the repair function of the dwarf smith of the Wheel Clan (Something like I don't repair items but I break them).
I don't know if it was checked or even if it was normal...
Well, he doesn't have any repair skill, so that's no wonder that he breaks items.


Yeah that was funny, he charges an arm and a leg and he nearly destroys me eye gear. I guess there's no way to tell how much repair skill a smith has, or are they supposed to have the same level...except for the master of course.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Can you pick and choose which "fixes" to install? I hate all or nothing "fix" packs that attempt to rebalance or change gameplay as well as fixing bugs.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Thrasher said:
Can you pick and choose which "fixes" to install? I hate all or nothing "fix" packs that attempt to rebalance or change gameplay as well as fixing bugs.
This patch contains only bug fixes, no rebalancing or custom content.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Drog Black Tooth said:
Thrasher said:
Can you pick and choose which "fixes" to install? I hate all or nothing "fix" packs that attempt to rebalance or change gameplay as well as fixing bugs.
This patch contains only bug fixes, no rebalancing or custom content.
What about this one
Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial
Changing level scaling is rebalancing. If you make it totally random, then it's too hard for low level characters, and too easy for high level characters.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Thrasher said:
Drog Black Tooth said:
Thrasher said:
Can you pick and choose which "fixes" to install? I hate all or nothing "fix" packs that attempt to rebalance or change gameplay as well as fixing bugs.
This patch contains only bug fixes, no rebalancing or custom content.
What about this one
Removed level scaling with random encounters (except Molochean Hand and orc bandits). Level scaling was unrealistic in the first place, you could meet certain creatures only on certain levels and no creatures except molochean hand and bandits on level 50, thus making the world feel more empty and making it more trivial
Changing level scaling is rebalancing. If you make it totally random, then it's too hard for low level characters, and too easy for high level characters.
I've actually reverted level scaling to the way it was in the original 1.0.6.4. release, I think it's better this way than to have specific creatures appear only on specific levels (this ruins Whysper's quest for example), and no creatures after 50 level, so no way to level up your followers. Anyway, I was thinking about this issue lately, and I guess, I will introduce min level requirements for encounters with several creatures. For example, you'll be able to meat one Timber Wolf even on lvl1, but not a pack of 5 wolves. Any suggestions are always welcome as well.
 

Thrasher

Erudite
Joined
Jan 17, 2008
Messages
1,407
Well that would still make it too easy for high level characters.

If you want more variety, but keep the balance the same, randomize around the level of the character (+5/-5). Keep the current levelling scheme but randomize the level of the character +5/-5 levels to generate the encounter.

This will make it a little harder for the lower level characters. To fix this, keep the system as it is, unmodded, until character level 6, then switch to the above.
 

Shambelle

Novice
Joined
Apr 16, 2008
Messages
53
-Fixed wrong faction for two citizens in Ashbury. (They will no longer attack you on sight if you are an enemy of Clan Maug).

I don't know, are you sure that it's a bug ?
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
Shambelle said:
-Fixed wrong faction for two citizens in Ashbury. (They will no longer attack you on sight if you are an enemy of Clan Maug).

I don't know, are you sure that it's a bug ?
Yes, they set up pairs of NPCs to some random factions, so they would defend each other. E.g. some pairs are set as "Bank Robbers", "Archibald and Bernard", etc. I changed these two fellows to a peaceful random faction as well, so they fight together.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
- Maybe it's my poor english but I think line 31 in Swyft's dialogue should be "what DO(not did) you have in mind?".

- When invisible, you can still buy newspapers and initiate most dialogues.

- You can tell Gildor Nightwalk that you've finished the book if you didn't open it (line 8).
If you interrupt Gildor Nightwalk and talk to him again you have both 8 and 9 lines availble. it should be only 9. (Interrupting lines: 107, 112, 117, 124, 127, 134, 138).
After you told 143 you still can have 153 and then 59 (which is starting line for the quest conversation) (alternatively 145-190-153-59, also 11-159-59, 196-59).

- Silent robe has wrong icon - it should be dark, not blue.
 

Grump

Novice
Joined
Apr 14, 2008
Messages
43
Gar has a human icon

A couple of the schematics mention different ingredients than what they have listed...one of them is the hallucinate grenade I think the other involves some battery but I forgot the name.
 

Earth Nuggets

Novice
Joined
Apr 18, 2008
Messages
99
Location
New Jersey
Dwarven blood is TYP-O!!!

dwarven%20blood%20is%20TYP-O.jpg
 

Shambelle

Novice
Joined
Apr 16, 2008
Messages
53
Perhaps we must do like Preston Radcliffe at the beginning (look like a gnome but is a dwarf)...
You're not supposed to know that he is humain before talking to him about earl grey and causing him to show his true face...
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,232
Project: Eternity
Don't know if this has been pointed out before, but I can't find it in your list of fixes.

You can go to Bessie Toone's ghost and talk to it, before talking to her son. If you go to the son next and get the quest, you don't get the dialogue line about "Sarah" immediately. You need to go talk to Toone's ghost once more.

Excellent work on the patch. If only this game had better combat...
 

ninja_felix

Novice
Joined
Apr 17, 2008
Messages
27
Rather an odd one. I persuaded Parnell to let me steal the fake pelt early and instead of faffing about with doing Hippington's quest I gave it straight to Myrth, telling him the truth to open up the giant on next encounter. when I got there I found this (a oblong artefact where the giant should be, that can't be interacted with.

I went back to steal the scent and cage the rabbit to see if that helped but it didn't.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
ninja_felix said:
Rather an odd one. I persuaded Parnell to let me steal the fake pelt early and instead of faffing about with doing Hippington's quest I gave it straight to Myrth, telling him the truth to open up the giant on next encounter. when I got there I found this (a oblong artefact where the giant should be, that can't be interacted with.

I went back to steal the scent and cage the rabbit to see if that helped but it didn't.
It seems a wall object appeared instead of a critter. That seems to be really strange, and I think it should be considered a glitch, since I doubt it's reproducible. Do you have an earlier save?

EDIT: One more thing. It seems that Delores Beston (a fake clairvoyant in Tarant) is resurrectable. She gives a blank dialogue if resurrected though. Should I make unresurrectable? Any suggestions?
 

ninja_felix

Novice
Joined
Apr 17, 2008
Messages
27
Drog Black Tooth said:
ninja_felix said:
Rather an odd one. I persuaded Parnell to let me steal the fake pelt early and instead of faffing about with doing Hippington's quest I gave it straight to Myrth, telling him the truth to open up the giant on next encounter. when I got there I found this (a oblong artefact where the giant should be, that can't be interacted with.

I went back to steal the scent and cage the rabbit to see if that helped but it didn't.
It seems a wall object appeared instead of a critter. That seems to be really strange, and I think it should be considered a glitch, since I doubt it's reproducible. Do you have an earlier save?

Fortunately I do and it is repeatable - just walk out of town and roam for a while. Here
EDIT: One more thing. It seems that Delores Beston (a fake clairvoyant in Tarant) is resurrectable. She gives a blank dialogue if resurrected though. Should I make unresurrectable? Any suggestions?

Unresurectable carries plenty of sway given she was killed by a quench life spell from a powerful witch. If you wanted to have her resurrectable you should lose the gypsy blessing if you do resurrect her. She could be ignoring you out of embarassment. More or less any choice here is viable.
 
Self-Ejected

Drog Black Tooth

Self-Ejected
Joined
Feb 20, 2008
Messages
2,636
ninja_felix said:
Drog Black Tooth said:
ninja_felix said:
Rather an odd one. I persuaded Parnell to let me steal the fake pelt early and instead of faffing about with doing Hippington's quest I gave it straight to Myrth, telling him the truth to open up the giant on next encounter. when I got there I found this (a oblong artefact where the giant should be, that can't be interacted with.

I went back to steal the scent and cage the rabbit to see if that helped but it didn't.
It seems a wall object appeared instead of a critter. That seems to be really strange, and I think it should be considered a glitch, since I doubt it's reproducible. Do you have an earlier save?

Fortunately I do and it is repeatable - just walk out of town and roam for a while. Here

I'm afraid to say, it seems to be a problem with your PC, especially considering you had problems with the game acting funny before.

EDIT: Just in case, try running CleanCache.bat again, so the protos would regenerate. Maybe some of them got broken somehow.
 

ninja_felix

Novice
Joined
Apr 17, 2008
Messages
27
Drog Black Tooth said:
I'm afraid to say, it seems to be a problem with your PC, especially considering you had problems with the game acting funny before.

EDIT: Just in case, try running CleanCache.bat again, so the protos would regenerate. Maybe some of them got broken somehow.

Grand - thanks for that and sorry for wasting your time.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
- There's useless line 10 which leads to barter (you already have line 2 for the same purpose) with Halfling Shopkeeper (11 Low Dervish Row, Tarant (Black Market)).

- Other citizens of Stillwater just stand still and wait while I'm killing them one by one.

- Line 58 "Why did the Dark Elves want to kill Stennar..." in Gideon Laier's dialogue is leading to battle.

- You can access line 112 in Raven's dialogue even if you've met M'in Gorad (302) and got information about BMC (301). They're buggy too. Line 32, for example, interrupts dialogue.
She doesn't attack you if you start killing guards.
Raven spirit's lines 964 and 967 shouldn't be accessible after you talked to M'in Gorad (and should happen only once). Also, she doesn't react on you joining dark elves.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom