Shambelle
Novice
- Joined
- Apr 16, 2008
- Messages
- 53
I made this little thing some time ago...
It can be considered as a sort of fix for an undocumented feature of the game.
You can use it if it interest you.
Here is the main part of the readme:
It can be considered as a sort of fix for an undocumented feature of the game.
You can use it if it interest you.
Here is the main part of the readme:
Here what you read in the game manual:
But, beside this, you have two other factor icons reducing the likelihood of hitting: the Magic-Tech penalty icon and the Blocked Shot icon.Examining Creatures in Combat.
If the Character is in Combat Mode, a player who hover the cursor over an enemy creature will receive useful information in the Message Window. This display will give an estimation of the Character’s likelihood of hitting the Creature with his primary weapon (see Figure 3-17). If some factor is reducing this likelihood and the player can affect this factor, then an icon may appear to indicate the presence of this reduction. Figure 3-18 shows all of the possible icons which might appear in such a message. These icons, in order from left to right are:
-the Weight (which tells us that a Character does not have sufficient Strength to wield the weapon he holds)
-the Target (which indicates that one’s target is beyond the range of one’s weapon)
-the Eye (which indicates that the target is beyond Character’s range of Perception), -the Wall (which informs us that the target is hiding behind partial cover)
-the Bulb (which indicates that the target is dimly illuminated)
-the Red Cross (which informs us that the Character is suffering an injury which affects his Combat Skills)
-The Blocked Shot icon appears when the player is unable to directly attack a creature with his weapon due to total cover(i.e. when the creature is behind a wall and you use an arc). It is a wall with a prohibition sign and is quite fitting.
-The Magic-Tech penalty icon appears when you use a low magick (or technological) weapon against a creature with high technological (or magical) alignment.
In this case, the icon used is the same a Blocked Shot even if it makes no sense (you can still attack and harm your enemy).
Why?
Because the two art files (BlockedShot.art and Magic-Tech-Penalty.art) of these two factors use the same image when they would have needed two.
This situation could lead to some misdirection.
So, I took some Arcanum art and used Gimp and ArtView on it to make a new Magic-Tech-Penalty.art fitting its role in the interface.