Jed said:
Okay, here's the deal: I have the desire to create a definitive Top Ten list for the 'Codex. So, pick the top ten cRPGs you think are the best of all time, post in this thread or PM me, and I will compile and tally the data and post the results on Friday the 14th. PC games only, specify individual games rather than series, and dungeon crawls, even if set in the modern day (Jagged Alliance, Silent Storm) count.
Let the contest begin!
1. Betrayal at Krondor
2. Realms of Arkania: Star Trail
3. Elder Scrolls: Daggerfall
4. Elder Scrolls: Arena
5. The Magic Candle II
6. The Bard's Tale II
7. Wasteland
8. Curse of the Azure Bonds
9. Dark Queen of Krynn
10. Might and Magic VII
Here's why:
1. Betrayal at Krondor was the best RPG combining first person travel in an immersive world, but with the old school charm of a separate combat screen. I was in awe travelling up the coast to Krondor, in awe travelling along the river to investigate the guild war and totally stunned when I got to the Northlands. Though coded by Dynamix and abandoned by Sierra, it's still the best free game on the web.
2. Star Trail was a gem and I could have put it at the top of the list. It was certainly the most complex CRPG I've ever played and if they'd followed up the series with the Diablo clone they wanted, then they would have done to Realms of Arkania what Ubisoft is doing to Might and Magic.
Catching colds travelling, healing, hunting, herb gathering, starving, missing in combat, having spells fail and being insulted in town, what more can you ask of an RPG? It had the best Red Herring of any game I've ever played.
3. Daggerfall, what can I say? It was TES at it's best and will never come again, not with Pete's marketing studies guiding the series. Though I think Oblivion will be the next Daggerfall, it won't be Daggerfall and what I'd love to see is Daggerfall made with current tech. Don't know what's happened with the Dark Basic project for Daggerfall.
Do I win an award for the most uses of Daggerfall in a paragraph or just get flamed for it?
4. Arena was TES at it's inception and still good, despite a slightly more generic feel. Oblivion's going back to Arena's look for Tamriel religion, but sadly also to the nonjoinable aspect. The first time I saw snow in Arena, I was in love with the series. The towns still look good to me today and I play it every few weeks and will finish it again. The second best free game on the web.
5. Magic Candle II allowed party members to leave the party for to take up jobs, had very odd monsters in a unique world that wasn't a basic fantasy clone. I could even sneak my characters into a monster town in disguise and see their side of things. Gambling was allowed and NPCs all had their personal quirks.
6. The Bard's Tale II. Cities named after those in the New Testament, with cult Temples of Rok filled with Undead Freds and Rokmongers? What can I say? It was funnier than the first game, though more unfocused. Perhaps the last game I enjoyed with dark areas that had to be mapped by hand. You could go to any dungeon you wanted at any level and good luck to you on surviving.
7. Wasteland was fun and perverse at the same time. I'll always remember the town where sandbums had to be rescued from becoming hobodogs, and where I actually felt guilty buying hobodogs. The dungeon combat was average but the characters and classes were interesting and you could divide your party up for different missions, if they could survive that is.
8. Curse of the Azure Bonds, the story was great, following after both Pools of Radiance and the novel, but with some twists. I actually had all but two characters die in a wizard's tower in the first room, killed by the hasted Drow Lord. Then, I took my last two characters to the top of the tower where they died. I then created a new party to retrieve the bodies of the party and they fought the final battle at the top. From then on, I mixed and matched both parties as needed, since two of my original Pool of Radiance characters were maxed out at the beginning of the game.
9. Dark Queen of Krynn had more humor than the Pool series. It also had the best graphics of any of the SSI Gold Box games. Having to fight Minotaur guards because I accidentally walked into a shop filled with irate minotaur matrons was priceless. The early game had interesting underwater levels and my favorite part was fighting all the way to the top of that dratted tower only to find the door was locked and could not be opened, that I had to jump down into the garbage to find a teleporter. Things like that added to the gameplay.
10. Might and Magic VII was the best of the series. It brought elves and dwarves back into the mix, you could win your own region to rule complete with goblin infested manor. You could choose light or dark and build a golem to guard your manor, which would get reinfested as goblins respawned. If you chose the easy loan of a firewand and didn't pay the piper then your citizens suffered and you could play arcomage in every tavern in the world. I ran to the tavern in the dark city, taking quite a bit of damage and then after winning, teleported out with Lloyd's beacon.
You might note that most of my top ten are first person RPGs. I like first person exploration and dungeon crawling. Even hybrid games like Star Trail have first person elements. That makes a game world real to me. Only Magic Candle II and Wasteland had a top down view that worked for me.
What Baldurs Gate style games do wrong, IMHO, is take an RPG system and meld it to a Warcraft style RTS interface. If my character's talk back to me, I want it to be like in Might and Magic, where I can see their reactions to the environment ("what's that smell?" I always chose her for the wizard)
Honorable mentions:
Realms of Arkania: Shadows over Riva
Realms of Arkania: Blade of Destiny
Might and Magic VI
Might and Magic: World of Xeen
Wizardry 8
Morrowind
Arcanum
Ultima III through VII part two
The rest of the Gold Box games, including the Buck Rogers spin offs
KOTOR
The new The Bard's Tale (action RPG lite but still damned funny).
Games I missed but would like to give a try:
Darklands
Fallout and Fallout 2
Ultima Underworld
I've not yet gotten on the MMORPG bandwagon, which is why I haven't tried Guild Wars, WoW, Everquest or even NWN, which supposedly had a weak single player game.