Akratus
Self-loathing fascist drunken misogynist asshole
I didn't mean that the medium is childish. Only that the ratio from smart games to stupid/mediocre ones is SO off that the entire medium is just, polluted.
And how exactly are other mediums any better? Sturgeon's Law bro. Literature, music, cinema, graphic novels... you name it and it has buttloads of crap in it.I didn't mean that the medium is childish. Only that the ratio from smart games to stupid/mediocre ones is SO off that the entire medium is just, polluted.
http://www.kickstarter.com/projects/594743529/unwritten-echoes-of-twilight
$45,115
pledged of $500,000 goal
6
days to go
good luck
And how exactly are other mediums any better? Sturgeon's Law bro. Literature, music, cinema, graphic novels... you name it and it has buttloads of crap in it.I didn't mean that the medium is childish. Only that the ratio from smart games to stupid/mediocre ones is SO off that the entire medium is just, polluted.
If your standards with literature and cinema are high, most of the modern stuff is shit. Sure tbere are loads of classics, same with cRPGs. I am having fun playing selected old titles. But to a literature enthusiast, who will have read most of the classics, mostly he gets recent shit like Twilight.And how exactly are other mediums any better? Sturgeon's Law bro. Literature, music, cinema, graphic novels... you name it and it has buttloads of crap in it.I didn't mean that the medium is childish. Only that the ratio from smart games to stupid/mediocre ones is SO off that the entire medium is just, polluted.
Yes but there are boatloads of good comics, thousands of good movies, hundreds of thousands of good songs, I don't know how many good books. Far less with games.
I mean, the only wish I see on Vega is to pork Shepard in the bunghole.
Most music, literature and films have always been shit, and in its time the shit is usually more popular than works of quality. Over the decades, however, shit is usually forgotten, while works of quality are timeless. Fifty years from now, there will still be some people playing the Codex-approved classics, but no one's going to know what Call of Duty was.
-And that is one of the main issues I have with the whole "Kickstarter" craze...I'd expected them to have at least an alpha-demo, but all they present is a handful of concept art and on their website 4 pictures of a house. And this should bring them 500K? Seriously?
This can't work without a popular past. And even then it's risky. Of course, why should they start making a game if they don't have the funding? It's a devil's circle.
Looking at kickstarter form an indie point of view it looks like the maximum an unknown indie company can expect is a funding of approximately 50K. Barely enough to create a larger game or pay the wages of more than 3 team members (and even then you'd need to live in a cheap country and on very low standards).
No, unknowns should just be handed a half million dollars because they have a good idea... And if not, these unknowns surely will not comprimise and make 2D games FIRST (for far less) or something they are capable of making without half a million dollars.Making games is a job, and a pretty tough one. So prospective devs should work 8-10h per day on a "regular job" and then another 8h on their game? I don't see that working out unless the first job involves being idle 90% of the time, or you (ab)use pharmaceuticals.
I second Dudebro space marine as most likable , mostly because good voice acting and not taking himself too seriously.The generic human companion, the proud warrior race guy, the quirky rebellious teenager, and the by-the-books good guy, and the awkward guy? The same ones that have been in virtually every Bioware game since Baldur's Gate 2? These are deep to you?
The funny thing is that the only party member I wound up liking in ME3 was the DUDEBRO Space Marine. Guy didn't constantly wax on about daddy didn't love him or how he was betrayed by his best friend or whatever, guy just killed shit.
There are childish games, but that doesn't mean the medium is childish. That's like pointing to ToyStory or The Hungry Caterpillar and saying films and books are childish
Bullshit. You don't simply "motivate" yourself into becoming an expert programmer/animator/whatever. No amount of passion will save you from biochemical exaustion. It's like "willing" yourself to fucking 10 hot babes per day. Reality simply won't cooperate.No, unknowns should just be handed a half million dollars because they have a good idea... And if not, these unknowns surely will not comprimise and make 2D games FIRST (for far less) or something they are capable of making without half a million dollars.Making games is a job, and a pretty tough one. So prospective devs should work 8-10h per day on a "regular job" and then another 8h on their game? I don't see that working out unless the first job involves being idle 90% of the time, or you (ab)use pharmaceuticals.
You missed the point...
EDIT- Once again, if you have passion and want to make games- You make games. You make games within your skill level/budget restraints. I am sure I could come up with "bullet points" for the ultimate RPG- And for 30 Million we could probably hire the people to make that game...But...
I second Dudebro space marine as most likable , mostly because good voice acting and not taking himself too seriously.The generic human companion, the proud warrior race guy, the quirky rebellious teenager, and the by-the-books good guy, and the awkward guy? The same ones that have been in virtually every Bioware game since Baldur's Gate 2? These are deep to you?
The funny thing is that the only party member I wound up liking in ME3 was the DUDEBRO Space Marine. Guy didn't constantly wax on about daddy didn't love him or how he was betrayed by his best friend or whatever, guy just killed shit.
Oh, really? Man, I thought people became programmers by working hard at their skill level and within their budget- I didnt know you had to be handed half a million dollars first to motivate you.Bullshit. You don't simply "motivate" yourself into becoming an expert programmer/animator/whatever. No amount of passion will save you from biochemical exaustion. It's like "willing" yourself to fucking 10 hot babes per day. Reality simply won't cooperate.No, unknowns should just be handed a half million dollars because they have a good idea... And if not, these unknowns surely will not comprimise and make 2D games FIRST (for far less) or something they are capable of making without half a million dollars.Making games is a job, and a pretty tough one. So prospective devs should work 8-10h per day on a "regular job" and then another 8h on their game? I don't see that working out unless the first job involves being idle 90% of the time, or you (ab)use pharmaceuticals.
You missed the point...
EDIT- Once again, if you have passion and want to make games- You make games. You make games within your skill level/budget restraints. I am sure I could come up with "bullet points" for the ultimate RPG- And for 30 Million we could probably hire the people to make that game...But...
Frozen space nigger
Regarding FRONTIERS:
The effort is impressive, but one can see that it lacks polish, better textures, more sophisticated 3d models, architecture etc. This might change now that he got a huge funding to purchase high end assets.