Safav Hamon
Self-Ejected
- Joined
- May 15, 2018
- Messages
- 2,141
I didn't think anyone would care about a mobile games developer
Paranormal Intelligence Bureau (PIB) is a series of turn-based tactics games in the style of XCOM and Final Fantasy Tactics. The games will focus on agents of the Bureau’s fight against horrors based on Lovecraft’s Cthulhu Mythos. Or as he himself would call it, Yog-Sothothery. PIB Origins will explore the origins of the cast of PIB.
Introducing PIB Origins
The main Paranormal Intelligence Bureau game is a huge project. Because of this, we decided some time ago that PIB is going to be a series of smaller games, exploring the origin stories of the cast of PIB. Enter PIB Origins.
Our current cast consists of The Soldier, The Medic and The Parapsychologist. These three will be the main characters through the PIB Origins series. The first story in PIB Origins will be the origin story of the Soldier.
PIB Origins, a serier of smaller turn-based horror games
PIB Origins will be split into three smaller stories, which are part of a bigger story arch. Each story will feature three episodes. This way we can get PIB out much earlier to you, the player. In the past we stated that the Lovecraft mythos plays a huge role in PIB. But how does Lovecraft’s Cthulhu mythos interact with the PIB-universe you ask?
To pique the interest of all you Lovecraft fans out there, we made a spoiler-free list of some select entities playing a role in the PIB-universe.
Furthermore, we can now reveal that the first episode of PIB Origins will be available for purchase in 2018!
- Great Cthulhu and the Great Old Ones.
- The daemon sultan Azathoth and the Other Gods and their soul and messenger Nyarlathotep.
- All-knowing, all-seeing Yog-Sothoth, the gate, the key and the guardian. Said to be guarding the veil between realities, time and space.
- Lovecraft’s more mortal races like The Elder Things with their abominable Shoggoths, the Mi-Go from the planet Yuggoth and the time travelling Great Race of Yith.
- The increasing corruption from the thinning of the veil also transforms the worlds flora and fauna into the more common monsters of legend: Vampires, Werewolves, Ghouls, Zombies, Ghosts and more.
The Zebrina
Like we mentioned, our first origin story will introduce The Soldier. He served on board the infamous ship, The Zebrina. According to official sources, The Zebrina was transporting coal from Falmouth, UK to St. Brieuc, France. Two days later, the ship was (in)famously found ashore on Rozel Point, south of Cherbourg, with no sign of the crew. The first episode of PIB Origins will include our version of what actually happened to the crew during those two days in 1917. More on this in upcoming posts.
Join the Paranormal Intelligence Bureau to stay updated on the newest screenshots, gameplay and features from PIB Origins!
As an extra treat, we present to you this theme music that our composer, Tristan Gray, exclusively composed for the Paranormal Intelligence Bureau. This will feature in the game. He calls it “Zebrina”. We will leave the rest up to your imagination.
It's more adventure than RPG but I think it's should be here
UTOPIA
I should learn how he did such beautiful textures and improve SoS. Especially I like decals on the floor.
It's more adventure than RPG but I think it's should be here
UTOPIA
I should learn how he did such beautiful textures and improve SoS. Especially I like decals on the floor.
This looks unbelievably good.
... some shit ...
X-COMBAT ACTIONS: THE DAYS OF THE DEAD
October 1968
The dead have begun rising from their graves in search of human prey.
In a year of epic political and social turmoil across much of the globe, the madness of 1968 would culminate in October with the Northeastern United States Zombie Outbreak. The CIA's Special Operations Group mobilized its Covert 'Black Ops' Hunter-Killer Team, Task-Force 23, in a desperate attempt to contain and suppress the epidemic from the general public.
X-COMBAT ACTIONS: THE DAYS OF THE DEAD
Be on the front lines of the covert ground campaign waged by the United States Government
against the Project Omega UnDead in the Fall of 1968.
The Dead have Risen...
Striking fully Animated 3D Graphics, Immersive Sound and Special Effects, all combine in a Skirmish Level game that's as personal as it gets-- 'Mano a Mano' or 'Mano a Muerto' (as the case may be), bringing a sense of immediacy and danger to every mission.
'UnDeadly' Turn Based Action...
Turn Based Gamer's want to kill some Zombies too and The Days of the Dead's turn based system is one that keeps you involved instead of putting you to sleep.
While staying true to turn based mechanics (no twitch game here), the game's random command activation system will at times make it feel as though you're playing more of a real time strategy game.
With any given action, enemy reaction can seem immediate or concurrent.
X-Combat Actions: The Days of the Dead
Features...
- Scenario based Missions with randomly generated encounters that never quite play out the same.
- Linked Campaign Mode. Can you to keep your team intact throughout the entire campaign? (Hint: Probably not)
- Fully Animated 3D Graphics, Immersive Sound, and Special Effects
- Multiple Mission Areas and Weapon Systems / Unit Types