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Upcoming and future role playing games

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I found a good colour to use, but I'm not entering text colour each and every time a game releases. Too lazy.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,759
They all look washed-out for me for some reason.
The medium-gray background might result in some colors not standing out as much as they would with a white or black background, but I confirmed in Photoshop that they are indeed the correct colors.

For example:
MAX RED
MAX YELLOW
MAX GREEN
MAX CYAN
MAX BLUE
MAX MAGENTA
MAX ORANGE
MAX YELLOW-GREEN
MAX AQUAMARINE
MAX CYAN-BLUE
MAX PURPLE
MAX PINK
NAVY BLUE
FRENCH BLUE
INDIGO
JADE
OCHRE
TAN
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,158
About Mech Armada, some of the reviews mention it is clunky, the customization aspect is not as deep as it could be, and the game constantly pushes you forward due an advancing wall of sorts, for good and bad. Can anyone who played this confirm if it's true?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Symphony of War: The Nephilim Saga
RELEASED!
"JRPG", Tactical, Turn-based, Squad-based, Pixel Graphics

This is very good, I only just started but it's amazing what they did with a the RPGMaker engine. I didn't even realize it was RPGMaker before I checked the game's directory.

I'd recommend hard difficulty, merchant + hinder enemy movements upgrades first.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
Symphony of War: The Nephilim Saga
RELEASED!
"JRPG", Tactical, Turn-based, Squad-based, Pixel Graphics

So, after playing it further, here's some insights:

+ Good combat
+ Decent AI, aside from some enemies meant to guard castle/towns and sometimes their bodyguards, enemies hunt you down, they don't just idle wait like i've seen on recent TRPG
+ Interesting troops/resource management, better than Warbanners if you need some comparison (the combat isn't as good though)
+ Multiple promotions per unit with multiple paths/choices
+ Multiple objectives and optional objectives during battle
++++++ Press X, you can SKIP cut-scenes

If you like cut-scenes, you'll love this, if you don't, press X...

- The RPGMaker engine has its limits, it gets longer and longer to manage troops equipment/promotions and consumables (permanent boosts)

It's really good, just buy it!
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,687
Location
Perched on a tree
This looks mint.

@Darth Canoli, what score would you give it currently?

It's better than Maiden Tactics (interesting base capture mechanism but it gets tiring because of it), even better than Sigma Finite Dungeon which I really liked (but it's too short).

80-90% would be my rating, I might be a bit lenient because of the RPGMaker engine but it's amazing what they did with it.
The thing I dislike the most is how slow the healing animation is outside of combat (4/5 seconds).

Play on hard, depending on how well you manage your team (and your luck with items and recruits), the difficulty declines between each threshold (enemy gets new units = new threshold)
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,538
Location
Nottingham
This looks mint.

@Darth Canoli, what score would you give it currently?

It's better than Maiden Tactics (interesting base capture mechanism but it gets tiring because of it), even better than Sigma Finite Dungeon which I really liked (but it's too short).

80-90% would be my rating, I might be a bit lenient because of the RPGMaker engine but it's amazing what they did with it.
The thing I dislike the most is how slow the healing animation is outside of combat (4/5 seconds).

Play on hard, depending on how well you manage your team (and your luck with items and recruits), the difficulty declines between each threshold (enemy gets new units = new threshold)
Nice one, cheers dude. That's sold me, I'll grab this one soon enough. Really like the look of it.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,477
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
This looks mint.

@Darth Canoli, what score would you give it currently?

It's better than Maiden Tactics (interesting base capture mechanism but it gets tiring because of it), even better than Sigma Finite Dungeon which I really liked (but it's too short).

80-90% would be my rating, I might be a bit lenient because of the RPGMaker engine but it's amazing what they did with it.
The thing I dislike the most is how slow the healing animation is outside of combat (4/5 seconds).

Play on hard, depending on how well you manage your team (and your luck with items and recruits), the difficulty declines between each threshold (enemy gets new units = new threshold)
Nice one, cheers dude. That's sold me, I'll grab this one soon enough. Really like the look of it.
I've been enjoying it so far, it's pretty solid. Like I've said elsewhere, it reminds me a lot of Warsong (Langrisser).
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,538
Location
Nottingham
This looks mint.

@Darth Canoli, what score would you give it currently?

It's better than Maiden Tactics (interesting base capture mechanism but it gets tiring because of it), even better than Sigma Finite Dungeon which I really liked (but it's too short).

80-90% would be my rating, I might be a bit lenient because of the RPGMaker engine but it's amazing what they did with it.
The thing I dislike the most is how slow the healing animation is outside of combat (4/5 seconds).

Play on hard, depending on how well you manage your team (and your luck with items and recruits), the difficulty declines between each threshold (enemy gets new units = new threshold)
Nice one, cheers dude. That's sold me, I'll grab this one soon enough. Really like the look of it.
I've been enjoying it so far, it's pretty solid. Like I've said elsewhere, it reminds me a lot of Warsong (Langrisser).

Boom! Super-sold now. Fucking love that game.:brodex:
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,759
Unless SpaceBourne 2 is drastically different from its predecessor, it doesn't remotely qualify as an RPG...although the description on the Steam page does begin by terming the game "RPG-based", which is perhaps sufficient for the Codex in Current Year. :M
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,514
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Unless SpaceBourne 2 is drastically different from its predecessor, it doesn't remotely qualify as an RPG...although the description on the Steam page does begin by terming the game "RPG-based", which is perhaps sufficient for the Codex in Current Year. :M
I encourage people to recommend all games they deem worth. A lot of them will be included. Others won't. I compared the description of the first and second game. The second game talks more about rpgish features, but it could be a trap. I don't know much about Spacebourne.
 

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