fantadomat
Arcane
It really depends on how it is implemented, and the thought-process behind it. Dark Souls has the right idea. Arms and armour break at a snail pace - but then there are a few enemies that can corrode A&A, and durability can also act as charge(s) for unique abilities (that the weapon has).Item durability is the worst game mechanic,after respawning enemies and level scaling.
You can do a competent system, if you've played videogames before, you play your own videogame and you have some common sense.
And you could colonise the sun...