Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
This is rpgcodex, page after page of manchildren condescending each other. A rough place for housewifes playing cutesy games with "hubby"
Ultra gayAs a female
After a long and harsh adventure, every viking needs a warm and welcoming home to return to. What will yours look like?
Hearth & Home will be available on September 16th 2021.
Update: Hearth & Home arrives!
Where the grass grows underfoot,
And the sky is blue overhead.
There will always be a
Hearth & Home.
(Spoilers ahead! If you want to discover the rest of the content yourself, you might not want to read this post just yet.)
Another month has passed since we spoke to you last, and what a month it’s been. First of all, the feedback from our cinematic trailer was incredible, and it has been great to see so many excited comments ahead of the update!
But now the wait is finally over, Vikings – Hearth & Home releases today. We’re incredibly excited to bring our first major update to you all, as well as a new video to show off some new gameplay!
As many of you will now know from the series of short spotlight videos, the Hearth & Home update brings plenty of new content to Valheim, expanding your gameplay options by introducing new mechanics, furniture, building pieces, food, weapons, optimizations and more.
The name of the update is Hearth & Home, which means that the cooking and the building got a bit of extra attention. For all the builders out there we have added a whole bunch of new build pieces and furniture, ranging everywhere from sturdy shingle roofs to a mighty stone throne.
We’ve also done our best to listen to community feedback, and several highly-requested features have made their way into this update. You’ll now be able to share map data with other vikings in your world, find seeds to plant more types of trees, and finally destroy your unwanted items with the new obliterator.
If taming animals is your thing, you’ll now find that you can name your favorite pets. We also suggest that you spend some extra time with your Lox...
While many features introduced in Hearth & Home have already been revealed, not even Odin has spied some of the new features being added with the update, including something dark and mysterious that seems to spread across the plains… Brave vikings should go and find out for themselves!
We hope you all enjoy the new content and want to thank you all again for your continued support as we continue our journey through Early Access together.
Skål!
The Iron Gate Team
Discord: https://discord.com/invite/valheim
Twitter:
@Valheimgame
Facebook: https://www.facebook.com/valheimgame
Instagram: https://www.instagram.com/valheim_official/
Reddit: https://www.reddit.com/r/valheim/
Patch 0.202.14 (HEARTH & HOME)
General improvements
* Weapons rebalanced (All weapons have been rebalanced to be more viable as main weapon and also have more unique playstyles)
* Blocking system overhauled (Current maximum hp now greatly affects your ability to block attacks, stagger bar gui added)
* Naming tamed creatures
* Gamepad sensitivity settings
* Auto-pickup toggle button added
* Graphics settings (Active point lights & Active point light shadows)
* Tamed creatures affected by friendly fire setting (i.e you can’t hurt a tamed creature unless you enable friendly fire or use the new Butcher knife item)
* Various other improvements and bugfixes
Food
* Food rebalance (Most food items now give mainly stamina or mainly health to make food choices more interesting)
* Food GUI overhauled to work better with the rebalanced food
* Over 10 new things to eat (Actually 12)
World
* Tamed Lox now have a purpose
* Slimy locations & creatures added to plains
* New plantable seeds: Birch, Oak & Onions
Items
* New weapons: Crystal battleaxe, Silver knife
* New shields: Bone tower shield, Iron buckler
* Butcher knife (Special weapon for butchering tamed animals)
* Thunder stone (Sold by trader)
* Lox accessory
Building
* New Darkwood building pieces like shingle roofs, beams, decorations and more
* New types of furniture, including but not limited to a mighty stone throne and a steamy viking hot tub
* Crystal walls
* New types of stacks to show off your treasure and resources
* Cauldron improvements: Spice rack, Butcher’s table, Pots and pans
* Cartography table (For sharing map-data with other players)
* Oven added (For baking bread and pie)
* Obliterator added (Items be gone)
* Iron cooking station (Required to cook some types of meat)
Unlike NMS which is fundamentally broken, Valheim has a solid foundation. It's lacking a few things here and there, like overall polish and bits of content (there is an empty biome for example), but not using Early Access wouldn't have changed anything.i've always seen this game as another No Man's Sky (i waited several years before playing that), though with a much, much better and more successful start. If they continue like this we'll have a pretty great game in around 3 years, most likely a bit of a waste to play right now if you just imagine what they can do. but who knows..
There are currently four missing biomes (Mistlands and the two extreme ones are just empty shells that wouldn't be worse for a big "WIP" notice board on their entrance, and the ocean is so underwhelming water travel is made painful not because of danger, but only of how tedious it is). There is no kind of endgame whatsoever, balance is a complete mess (early game exploration is fine but gives way from midgame to never-ending grinding), overall it feels to me it is missing over half it contents. World map is huge but it could be ten time smaller with no loss. From Norse-warrior-afterlife premises it goes straight downhill to farm-farm-farm-griding. Griding. This is the word for this game.Unlike NMS which is fundamentally broken, Valheim has a solid foundation. It's lacking a few things here and there, like overall polish and bits of content (there is an empty biome for example), but not using Early Access wouldn't have changed anything.i've always seen this game as another No Man's Sky (i waited several years before playing that), though with a much, much better and more successful start. If they continue like this we'll have a pretty great game in around 3 years, most likely a bit of a waste to play right now if you just imagine what they can do. but who knows..
Unlike NMS which is fundamentally broken, Valheim has a solid foundation. It's lacking a few things here and there, like overall polish and bits of content (there is an empty biome for example), but not using Early Access wouldn't have changed anything.i've always seen this game as another No Man's Sky (i waited several years before playing that), though with a much, much better and more successful start. If they continue like this we'll have a pretty great game in around 3 years, most likely a bit of a waste to play right now if you just imagine what they can do. but who knows..
Official stuff :Did they post a roadmap for Valheim btw..?
I'm on my way to the 4th boss, but do you really need that much silver? Judging by the wiki, it's mostly for gear. I don't think upgrading it to the maximum level is even worth it.For example, you'll quite soon empty the silver ore inside the mountain near your base. After that, you'll have to travel much further to get to the next source and then back to your forge. It takes a long ass time and since you have grown much stronger in the meantime, there is no real challenge left.
How?It they'll make that portal I'm afraid it will trivialize the end game.
Because it will be the first thing people will google when they'll see that obstacle and getting black metal isn't that hard. Unless the devs lock the schematics for that portal behind some boss, players will start hoarding ore early in the game. The only way this could work if they'll lock it behind some of the last bosses so by that time it will be useless for anyone except hoarders who could as well install a mod (like you did).How?
You can only trivialize what isn't trivial already.
Because it will be the first thing people will google when they'll see that obstacle and getting black metal isn't that hard.
Yeah, it's pretty clear that the entire problem only exists when you play with multiple people.I have made only one trip to swamps and had made so much iron that I won't need it again until I learn how to create the last set of armor, which will require another trip to the same swamp (it still has a lot). It begs to question why would I personally need that portal?
Yes, but only in the early-mid game.And getting your ass into weird situations while traveling is basically what holds this game together.