Pika-Cthulhu
Arcane
- Joined
- Apr 16, 2007
- Messages
- 8,265
If it cost resource to make a charm inventory item/potion that is consumed on porting then you can fine tune the balance around that, probably have to factor in ore weight otherwise you just over-encumber, shuffle through portal then vomit out/dump contents into a cart you placed on the other side.
A tip for silver mining, go and punch the first boss in the dick a few times and build a few extra antler picks to crush the dirt, it costs less stamina to swing and very low weight in inventory so you can save the iron pick durability for the silver vein, if you mine is so that there is no dirt around it when you mine the center the entire thing will just pop and you can pick up the rocks and ore. Build a crafting table and chest to dump everything into for easier management.
I did set up a base in a minibase in a swamp with several crypts to upgrade my gear (one stack of copper, tin and bronze in a karve isnt too bad, when you have iron you can upgrade to longship) and at a mountain region with lots of silver (and the boss) and I found it helped with less schlepping around, a nice comfy base is one thing but being able to upgrade in situ instead of dragging a boat filled with ore against the wind across a large body of water because you got a shitty seed is too much asspain when you can carry a few stacks of simpler metals and get shit done in a popup base AND tech up there is more efficient. Plus it leaves you with an outpost from which to explore further. After silver you can make the winds do your bidding, so the farming in plains becomes the next outpost issue that solves itself by being tied to the biome.
A tip for silver mining, go and punch the first boss in the dick a few times and build a few extra antler picks to crush the dirt, it costs less stamina to swing and very low weight in inventory so you can save the iron pick durability for the silver vein, if you mine is so that there is no dirt around it when you mine the center the entire thing will just pop and you can pick up the rocks and ore. Build a crafting table and chest to dump everything into for easier management.
I did set up a base in a minibase in a swamp with several crypts to upgrade my gear (one stack of copper, tin and bronze in a karve isnt too bad, when you have iron you can upgrade to longship) and at a mountain region with lots of silver (and the boss) and I found it helped with less schlepping around, a nice comfy base is one thing but being able to upgrade in situ instead of dragging a boat filled with ore against the wind across a large body of water because you got a shitty seed is too much asspain when you can carry a few stacks of simpler metals and get shit done in a popup base AND tech up there is more efficient. Plus it leaves you with an outpost from which to explore further. After silver you can make the winds do your bidding, so the farming in plains becomes the next outpost issue that solves itself by being tied to the biome.