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Game News Vampire: The Masquerade – Bloodlines 2 Clan Highlight: Ventrue


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Jan 28, 2011
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Tags: Paradox Interactive; The Chinese Room; Vampire: The Masquerade - Bloodlines 2


The Clan of Kings, Blue Bloods, Tyrants, Warlords, Patricians, Borgias

Ventrue vampires usually choose their progeny from mortals familiar with power, wealth and influence. Seeing themselves as the rightful leaders of vampire society, Kindred of clan Ventrue take up the mantle of leadership wherever possible, often in the form of high positions in Camarilla Courts.

Playing a Ventrue in Bloodlines 2
Ventrue are blue blooded tyrants who incite obedience in both their allies and their foes. Focusing on the Discipline Dominate, Ventrue forces their prey to obey their command to fight their friends, forget what they’ve seen or even kill themselves. Feeding builds up Fortitude, allowing the Ventrue to soak up more damage in case any enemy is powerful enough to resist their force of will.

When you choose your clan, you will start out with a passive ability unique to each clan. You are then able to unlock abilities from the Ability Tree, starting with your chosen clan. Each ability requires spending Ability Points to unlock which are earned from completing missions, combat and exploration. At the peak of the Ability Tree, you can unlock the clan Perk, a reward to those dedicated enough to unlock all of the abilities for a clan, giving a permanent passive upgrade.

Flesh of Marble - Clan Passive: Feeding hardens your skin, making you highly resistant to damage.

Cloud Memory - Cause a target to forget you were there, putting them into a relaxed state.

Possession - Possess an opponent, allowing you to see through their eyes for a period. While possessed, the target can be commanded to attack another person.

Terminal Decree - Use your powers of Dominate to command someone to kill themselves.

Mass Manipulation -Subdues enemies within your gaze, preventing them from attacking. Dominate abilities will affect all subdued opponents while Mass Manipulation is active.

Thirst - Clan Perk: Increases the amount of health restored by feeding.

Customizing your playstyle
There are many different ways to play your character in Vampire: The Masquerade - Bloodlines 2. Venture rely on the rise-and-fall mechanics of their Layered Fortitude, building up a defense to take on stronger opponents, while using abilities to dominate weaker foes and make them fight their friends or even kill themselves. Each clan has a straightforward way of playing, and does not require ability optimization. At the same time, if you want to, you can customize your playstyle by visiting certain important vampires throughout Seattle, who are sworn to assist you by offering their Blood to help you unlock abilities from their Clan.

Abilities from other clans may cost more AP depending on how well they align with your clans Disciplines. The Ventrue Disciplines are Dominate (the supernatural ability to control others) Fortitude (the ability to resist physical and mental attacks) and Presence (the supernatural ability to attract, awe, or terrify). If a Ventrue would try to unlock the Brujah ability Taunt, which is part of the Presence Discipline, it would cost less AP, than if they attempt to unlock an ability from a Discipline they don’t already have, such as Obfuscate. Unlocking additional Clan Perks will make them stack, so you can collect them all if you wish, elevating your power much closer to elder level.

Activated abilities and the Clan Perks can be learned from the other clans, but your clan passive can not. This means that while you can combine abilities and features from other clans in hundreds of different ways, your Ventrue playthrough will remain different from playing as another clan who branches into Ventrue abilities.​


Ask me about VTM
Mar 23, 2022
Every abilitie is so combat focused.. Shit going to be so lame.
To be fair, the applications in Bloodlines 1 were all focused on combat too, with only a handful being useful for stealth either. Only dominate and dement had applications in conversation, and that was specifically as class perks.

But at least Bloodlines kept the superpowers to a minimum. This modern filler skill tree approach is silly.
May 31, 2018
The Present
About Bloodlines 1, more than Dominate and Dement could be used in non-combat situations. Presence was also a dialogue option, and Obfuscate allowed the player to directly avoid combat. I think the Camarilla Mod did a good job reworking the clan abilities in that regard. For example, Dominate had had 3 of its 5 abilities which allowed you to stun, paralyze, and mind-wipe a target. I could "stealth" through many obstacles, waltzing like a Jedi as I command them that I'm not the vampire they're looking for. It was great and felt perfectly Ventrue. Looking at this clan reveal, I think they took heavy inspiration from the Camarilla mod, which is a good sign. Ventrue is my favorite clan. I'm pretty happy with the abilities I see here for Ventrue. They have a defensive buff, a stun that will allow for "stealth", a kill spell, possession can be used to scout, divert, and attack by proxy, and finally a crowd control spell. The capstone then even works to heal. This is very well rounded mix that will work in any situation.
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