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Skyrim Special Edition

Luzur

Good Sir
Joined
Feb 12, 2009
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Swedish Empire
Its ok, i'll just pirate what i find interesting
 

Ghulgothas

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Feb 22, 2020
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1,610
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So Below
The vague phrasing of "over 500 unique pieces of content from Creation Club" worries me.
500 Pieces of Gold, in-game. Each engraved with a depiction of Lord Howard's face making a different suggestive expression. They will be scattered all over the game world and their collection will be a mini-quest like "The Stones of Barenziah", with the final reward being a unique piece of mail armor forged from them all.
 

markec

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It will be a separate version like Special Edition and the main target are the console players since they have much harder time modding.

Most of the PC players will just continue using Special Edition.
Who would be stupid enough to buy the game 3 seperate times?

Special edition was free for owners of the original, Im sure this will be the same.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,400
Location
Dutchland
It will be a separate version like Special Edition and the main target are the console players since they have much harder time modding.

Most of the PC players will just continue using Special Edition.
Who would be stupid enough to buy the game 3 seperate times?
Special edition was free for owners of the original, Im sure this will be the same.
Nope, we already know that if you own the Special Edition you'll get a discount on the Anniversary Edition.
 

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It will be a separate version like Special Edition and the main target are the console players since they have much harder time modding.

Most of the PC players will just continue using Special Edition.
Who would be stupid enough to buy the game 3 seperate times?
Special edition was free for owners of the original, Im sure this will be the same.
Nope, we already know that if you own the Special Edition you'll get a discount on the Anniversary Edition.

Makes sense seeing how it's compilation of paid mods.

Still this is targeted mostly to console gamers. There is no real reason besides laziness to buy this and not just mod it for PC players.
 

gurugeorge

Arcane
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Aug 3, 2019
Messages
7,897
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London, UK
Strap Yourselves In
I've gotten back into modding this again (this must be the third or fourth time I've gotten into a complete modding binge over the years). To my surprise, what stymied me and got me spending a couple of hours obsessed with wasn't the tiddies (the setup for LL stuff is quite smooth now for SSE), but getting a fucking properly working paper map into the game. Grrrr. And even when you get a paper map working (there's a new system that's come out recently where people can make variants), it's not the nigh-perfet paper map that came out originally with A Better World Map, but didn't function very well, it's another one (actually a few on offer) that functions well but doesn't look or feel as good.

Voice synthesis seems to be pretty decent in modding now, bar the very occasional garble - several of the big LL mods now have synthesized voices. It's quite amusing to hear the familiar Skyrim guards' voices saying sexist things, for example :)

But the really big improvement is in third person gameplay. Modders have improved animation a lot over the years (or offered all sorts of alternatives), and with the Nemesis engine (which seems to blend animations really smoothly), the Dynamic Animation Replacer and Smooth Camera you can now have 360 degree third person gameplay that's very close to the modern standard, as well as very cool interactive and varied idle animations. Gone are the days of playing in third person and having that stupid twitching effect if you just nudge your mouse.

The whole ENB Light thing is big too - although the developer of that particular mod seems to have stopped developing, the mod still functions well and there are several other modders who've been working on ENB light for various things, as well as one total lighting overhaul (LUX) that's ENB lighting ready in that sense. With that, plus good dynamic shadows mods, the game looks quite spiffy.

(I've never found the texture replacements packs to be all that convincing so I don't do much visuals replacement. Apart from SMIM of course, which is mandatory. Pretty much all the texture replacement packs are a matter of taste, and I actually like the aesthetic of the original game for most things, it's all of a piece and feels right. Combat and gameplay mods similar - mostly a matter of taste. I do like the Ordinator perk overhaul though.)

"Finishing" systems seem to have changed a fair bit. At first it was Wrye Bash and SSEdit, and then it was zEdit and Mator Smash, and now there's a new system called Mutagen/Synthesis, which I haven't completely gotten my head around, but so far as I can gather it has the particular advantage that you can basically tailor the finishing to the mods and mod packs you have by plugging in Mutagen filters for whatever mods you have, and it does the finishing .esp appropriately for that selection of filters. Very easily changeable if you change your setup, and there's already a filter for most of the major mods.

The thing I always find quite amusing about modding Skyrim is that one spends all those hours setting it up, even setting up LL mods in drooling anticipation, and then one ends up pretty much just playing Skyrim. The same old familiar LARP :)
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
Watch yourself out there, or the beasts will tear your ass apart.

I installed the Aldrnari modlist recently and it's way too early to say if I like it, but it is the most extensive and performance intensive list so far at 1700+ mods.

Lossless-Scaling-Screenshot-2021-10-06-22-07-55-45.jpg
 
Last edited:
Joined
May 2, 2012
Messages
528
Lyric Suite posted some LE screenshots in the Elden Ring thread and I was struck by how different the lighting looked relative to SE given that I've never played LE. Sure enough after searching:



I've had a similar reaction to watching ray-traced Witcher 3 footage in that the techniques used are obviously more advanced but their integration with the original visual design does not look that well developed.

The opening scene in particular looks bad compared to the original. Real heavy duty DoF, loss of clarity like there's vintage porno vaseline smeared over the lens. Lazy fuckers straight up didn't bother with a courtyard texture during the execution either. The LE lighting and shader choices are colder looking and sharper by contrast fitting the regional theme better.

Always thought something looked slight off about the lighting and shaders in vanilla SE.
 

gurugeorge

Arcane
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Strap Yourselves In
Lyric Suite posted some LE screenshots in the Elden Ring thread and I was struck by how different the lighting looked relative to SE given that I've never played LE. Sure enough after searching:



I've had a similar reaction to watching ray-traced Witcher 3 footage in that the techniques used are obviously more advanced but their integration with the original visual design does not look that well developed.

The opening scene in particular looks bad compared to the original. Real heavy duty DoF, loss of clarity like there's vintage porno vaseline smeared over the lens. Lazy fuckers straight up didn't bother with a courtyard texture during the execution either. The LE lighting and shader choices are colder looking and sharper by contrast fitting the regional theme better.

Always thought something looked slight off about the lighting and shaders in vanilla SE.


That music tho :)
 

The Jester

Cipher
Joined
Mar 1, 2020
Messages
1,741
Lyric Suite posted some LE screenshots in the Elden Ring thread and I was struck by how different the lighting looked relative to SE given that I've never played LE. Sure enough after searching:



I've had a similar reaction to watching ray-traced Witcher 3 footage in that the techniques used are obviously more advanced but their integration with the original visual design does not look that well developed.

The opening scene in particular looks bad compared to the original. Real heavy duty DoF, loss of clarity like there's vintage porno vaseline smeared over the lens. Lazy fuckers straight up didn't bother with a courtyard texture during the execution either. The LE lighting and shader choices are colder looking and sharper by contrast fitting the regional theme better.

Always thought something looked slight off about the lighting and shaders in vanilla SE.

"Mods will fix it™"
99952-1693925359-557763753.png
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,935
Location
The Khanate
I haven't played Skyrim without ENB in forever, it just looks naked without one, like a particularly bad case of no make up. Haven't tested how community shaders compare yet.
 

Ryzer

Arcane
Joined
May 1, 2020
Messages
7,638
LE looks more dark and dusty looking, it fits more overall to a nordic climate. They didn't even bother with SE, and slapped bloom and lightning all over it.
 

gurugeorge

Arcane
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Aug 3, 2019
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London, UK
Strap Yourselves In
I just had a hankering for a bit of Skyrim, but tbh the thought of modding Skyrim (SE/AE) from the ground up for like the dozenth time gives me the heebie-jeebies, so I've been noodling around with Wabbajack and there's quite a selection, everything from basic functionality setups you can roll your own modlist from (e.g,. Anvil) through some rather nice visual upgrades that leave the gameplay more or less vanilla apart from the new proper 3rd person animation and movement that modders introduced a few years ago - and that every modlist has now, because the vanlla 3rd person was so atrocious (e.g. Eldergleam) - through to full-on power fantasies in one direction (Nolvus, quite a few others) through several variations on Requiem (e.g. Lorerim and quite a few others) plus harsher survival-modded variations of both types.

I'm determined to actually finish the vanilla game as vanilla for once in my life (something I've never done) so I chose Eldergleam. A lot of graphics overhauls are too bitty aesthetically, or too idiosyncratically "not Skyrim feeling," to the point one thinks one might as well play the game with the vanilla graphics, but Eldergleam is pitched very nicely, the author has a good sense of aesthetics and the visuals feel unified (from the choice of UI mod through loading screens, through landscapes and weather to all the little details) so the game really does feel like the same game, the same virtual world, just looking a lot prettier.

Just out of interest, I wonder what peoples' thoughts are on the 4 main choices for gameplay - vanilla, "Einairim," "Simonrim" or Requiem? (I'd guess Requiem is going to be popular but Einairim and Simonrim are more like proper extensions of the vanilla power fantasy, so more of a piece with the game as it was designed, and there's something to be said for the simplicity of vanilla too.)
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
3,938
Just out of interest, I wonder what peoples' thoughts are on the 4 main choices for gameplay - vanilla, "Einairim," "Simonrim" or Requiem?

Vanilla is the best choice for someone that has never completed the vanilla game. Grab a two handed weapon, a bow for some hunting, restoration for some needed heals, a bit of illusion magic for situational muffle, and you are good. Get Enhanced Blood Textures (or similar) and Violens (or similar) for a bit more visceral combat while keeping it vanilla.
 

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